Commit Graph

241 Commits

Author SHA1 Message Date
embeddedt
3a8bc41dd4
Fix mixin warnings 2023-04-07 19:03:00 -04:00
embeddedt
1814d96d6c
Update Loom 2023-04-07 19:00:48 -04:00
embeddedt
4dd6b7641e
Fix https://github.com/refinedmods/refinedstorage/issues/2636
Mixin version of https://github.com/refinedmods/refinedstorage/pull/3435
2023-04-07 18:54:54 -04:00
embeddedt
304fd05955
Clean up log messages 2023-03-26 19:30:10 -04:00
embeddedt
bb9201c58c
Add some mixins to speed up dev time 2023-03-26 18:20:57 -04:00
embeddedt
b3449a2d63
Disable resource finder log 2023-03-26 18:20:47 -04:00
embeddedt
f8d17ba3ab
Disable datapack reload elision if TaC is installed
Related: #46
2023-03-26 15:25:17 -04:00
embeddedt
c37d91e476
Avoid fetching key state on background threads 2023-03-26 09:17:03 -04:00
embeddedt
5e81a49dc8 Don't use cached server resources if they got closed somehow
Related: #46
2023-03-24 10:50:47 -04:00
embeddedt
b623b3fa96 Fix Lightspeed incompatibility
Fixes #43
2023-03-21 09:20:35 -04:00
embeddedt
a4e16704a3 Synchronize on public class to prevent obscure crashes in some cases 2023-03-21 09:16:57 -04:00
embeddedt
0f48165b15
Remove extra log message 2023-03-19 17:48:58 -04:00
embeddedt
5167f81f1f
Cache JEResources villagers 2023-03-19 17:48:58 -04:00
embeddedt
00d0885245
Build blockstate cache on-demand instead of using a background thread
Should also hide incompatibility with buggy block impls. like Dynamic Trees
2023-03-19 17:48:58 -04:00
embeddedt
38a4776626 Fix rare structure manager crash 2023-03-13 14:39:43 -04:00
embeddedt
4d8537ee4f
Tweak event used to detect main menu appearing, should fix game load not being measured 2023-03-11 11:50:32 -05:00
embeddedt
9eabaac35a
Add system to retry larger atlas sizes 2023-03-11 11:29:30 -05:00
embeddedt
1b5df63eae
Add debug log when stitcher fails 2023-03-11 11:13:07 -05:00
embeddedt
94bc711008
Rewrite atlas size calculation logic and re-enable fast texture stitching 2023-03-11 09:38:13 -05:00
embeddedt
14e266288a
Cache BlockModelShaper.statePropertiesToString 2023-03-11 09:38:06 -05:00
embeddedt
c481ae0f26
Make some mods compileOnly 2023-03-10 20:14:29 -05:00
embeddedt
6a7ca1e518
Remove unnecessary Files.exists call in ModFileResourcePack.getResource() 2023-03-10 20:14:11 -05:00
embeddedt
519e9d40f8 Turn off two features when incompatible mods are present
Fixes BetterEnd crash
Fixes #35
2023-03-07 09:38:54 -05:00
embeddedt
50b11b0e1f Turn off faster texture stitching by default, has random bugs 2023-03-06 13:06:55 -05:00
embeddedt
cb23ee5a54 Add debug tool for weird crashes, off by default 2023-03-06 13:06:15 -05:00
embeddedt
7a2b57221e Return to baking models on the main thread
Mods... as usual.
2023-03-06 09:12:04 -05:00
embeddedt
5df695cbbb
Add YUNG's Better Strongholds compat 2023-03-04 22:14:35 -05:00
embeddedt
1c2a2c65ad
Fix some bugs 2023-03-04 19:21:49 -05:00
embeddedt
6d7a450ec8
Modify branding control mixin priority 2023-03-04 15:05:24 -05:00
embeddedt
1c9935e298
Use MethodHandles to select LWJGL 3.3 methods if needed 2023-03-04 10:36:11 -05:00
embeddedt
a54e7b831a
Improve compatibility of ID desync fix, and add Roadrunner support 2023-03-04 09:10:12 -05:00
embeddedt
84ba47f174
Fix compatibility with Performant 2023-03-03 21:43:32 -05:00
embeddedt
010de8c30f
Mark branding mixin as not required 2023-03-03 21:20:02 -05:00
embeddedt
0cf089febe Skip entity ID sync in singleplayer 2023-03-02 16:11:15 -05:00
embeddedt
e8311d0b95 Fix Twilight Forest CME during game startup 2023-03-02 16:04:03 -05:00
embeddedt
ce1462efd1 Add system to detect and correct SynchedEntityData ID mismatches
Should fix weird stacktraces being thrown when mods like Citadel
and Caves and Cliffs Backport are installed together
2023-03-02 15:53:00 -05:00
embeddedt
db95e37d22
Fix MC-218112 2023-03-01 20:03:47 -05:00
embeddedt
cc79bf7274 Allow JEPB and JEResources to use integrated server resources 2023-03-01 15:47:53 -05:00
embeddedt
b9050368bc Reduce verbosity of some log messages 2023-03-01 15:47:53 -05:00
狂想ThePotato
7342bb4fb4
Update zh_cn.json (#26) 2023-02-28 09:49:18 -05:00
embeddedt
6e58570ea7 Remove CTM from dev environment, not needed anymore 2023-02-27 21:02:18 -05:00
embeddedt
9902b97b1d Warn if LazyDFU is not installed 2023-02-27 20:58:46 -05:00
embeddedt
fca7c9f7ef Skip reloading server resources if switching worlds and the datapack
order didn't change
2023-02-27 12:17:54 -05:00
embeddedt
c27f189154 Turn off faster singleplayer load by default for now 2023-02-27 09:32:33 -05:00
embeddedt
d9b2a880bb Handle mods that request paths with double slashes 2023-02-27 09:31:16 -05:00
embeddedt
11c04fb668
Replace existing DataVersion in structure with new version 2023-02-25 20:58:25 -05:00
embeddedt
c883b0953e
Include hash in warning message 2023-02-25 20:43:09 -05:00
embeddedt
4024bf03ad
Warn if structure runs through DFU 2023-02-25 20:38:29 -05:00
embeddedt
5c853a7259
Cache upgraded structures instead of running them through DFU every time
Fixes https://github.com/TelepathicGrunt/RepurposedStructures/issues/264
and similar issues
2023-02-25 20:28:58 -05:00
embeddedt
314a1e27cc
Cache stronghold locations instead of recomputing them on every world load 2023-02-25 18:51:27 -05:00