Rewrite atlas size calculation logic and re-enable fast texture stitching
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14e266288a
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@ -53,7 +53,7 @@ public class ModernFixEarlyConfig {
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this.addMixinRule("perf.cache_model_materials", true);
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this.addMixinRule("perf.datapack_reload_exceptions", true);
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this.addMixinRule("perf.async_locator", true);
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this.addMixinRule("perf.faster_texture_stitching", false);
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this.addMixinRule("perf.faster_texture_stitching", true);
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this.addMixinRule("perf.kubejs", true);
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this.addMixinRule("perf.faster_singleplayer_load", false);
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/* Keep this off if JEI isn't installed to prevent breaking vanilla gameplay */
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@ -135,7 +135,8 @@ public class StbStitcher {
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// Initialize the rectangles that we'll be using in the calculation
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// While that's happening, sum up the area needed to fit all of the images
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int sqSize = 0;
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int totalArea = 0;
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int longestWidth = 0, longestHeight = 0;
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for (int j = 0; j < holderSize; ++j) {
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Stitcher.Holder holder = holders[j];
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@ -147,17 +148,29 @@ public class StbStitcher {
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setWrapper(rect, j, width, height, 0, 0, false);
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sqSize += (width * height);
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totalArea += (width * height);
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longestWidth = Math.max(longestWidth, width);
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longestHeight = Math.max(longestHeight, height);
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}
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int size = Mth.smallestEncompassingPowerOfTwo((int) Math.sqrt(sqSize));
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int width = size * 2; // needed to fix weirdness in 1.16
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int height = size;
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longestWidth = Mth.smallestEncompassingPowerOfTwo(longestWidth);
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longestHeight = Mth.smallestEncompassingPowerOfTwo(longestHeight);
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/*
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* The atlas needs to be at least this wide and tall to accomodate oddly shaped sprites. If this is
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* not enough, keep doubling the smaller of the two values until its big enough.
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*/
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while((longestWidth*longestHeight) < totalArea) {
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if(longestWidth <= longestHeight)
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longestWidth *= 2;
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else
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longestHeight *= 2;
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}
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// Internal node structure needed for STB
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try (STBRPNode.Buffer nodes = STBRPNode.malloc(width + 10)) {
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try (STBRPNode.Buffer nodes = STBRPNode.malloc(longestWidth + 10)) {
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// Initialize the rect packer
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STBRectPack.stbrp_init_target(ctx, width, height, nodes);
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STBRectPack.stbrp_init_target(ctx, longestWidth, longestHeight, nodes);
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// Perform rectangle packing
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STBRectPack.stbrp_pack_rects(ctx, rectBuf);
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@ -172,11 +185,11 @@ public class StbStitcher {
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}
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// Initialize the sprite now with the position and size that we've calculated so far
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infoList.add(new LoadableSpriteInfo(holder.spriteInfo, width, height, getX(rect), getY(rect)));
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infoList.add(new LoadableSpriteInfo(holder.spriteInfo, longestWidth, longestHeight, getX(rect), getY(rect)));
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//holder.spriteInfo.initSprite(size, size, rect.x(), rect.y(), false);
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}
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return Pair.of(Pair.of(width, height), infoList);
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return Pair.of(Pair.of(longestWidth, longestHeight), infoList);
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}
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}
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}
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