ExDeorum/changelog.md
2024-06-12 12:28:31 -07:00

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Ex Deorum 2.10

  • Fix issue with Inventory Tweaks item restocking for sieves
  • Fix sieving not using more than 64 sieves at a time when high sieve ranges were enabled
  • Fix desync bug with barrels that sometimes happens when emptying/filling with a bucket
  • Fix overriding Superflat world type
  • Fix lag spike when inserting compost into the Barrel for the first time
  • Fix June barrel config
  • Fluids in barrels and crucibles now affect mobs standing inside them
  • Add exdeorum:ore_chunks tag for use in Tag Filters from item transport mods
  • Add distinct sound events for Ex Deorum sounds so they can be easily detected by Sound Muffler mods. Here are the sound IDs:
    • exdeorum:barrel_add_compost: Played when compost is added to the barrel
    • exdeorum:barrel_compost: Played when the barrel finished composting dirt
    • exdeorum:barrel_mixing: Played when a block is mixed in the barrel (ex. clay)
    • exdeorum:barrel_fluid_transform: Played when a fluid finishes transforming in a barrel (ex. witch water)
    • exdeorum:silk_worm_drop: Played when a silk worm is dropped from leaves harvested by a crook
    • exdeorum:silk_worm_infest: Played when a silk worm is used on a leaves block
    • exdeorum:silk_worm_eat: Played when a player eats a cooked silk worm
    • exdeorum:grass_seeds_place: Played when grass seeds or nylium spores are used on grass or netherrack
    • exdeorum:sculk_core_activate: Played when a sculk core is used on a sculk shrieker to spawn Wardens
    • exdeorum:watering_can_use: Played when a watering can is watering something
    • exdeorum:watering_can_stop: Played when a player stops using the watering can
  • Fixed fluid mixing sounds playing at the same volume regardless of distance from the barrel
  • Add note to Random Armor Trim indicating it does not drop Netherite Upgrade template
  • Changed default value of server config simultaneous_compressed_sieve_usage to true so compressed sieves aren't terrible anymore

Ex Deorum 2.9

  • Fix overriding default world type in Create World screen when common config option set_void_world_as_default is false.
  • Removed set_void_world_as_default option from client config, you must now only use the option from the common config.
  • Fixed bug where barrels filled by rain would not trigger a transformation recipe (e.g. Witch Water conversion)
  • Added clientside config option to disable rainbow compost in barrels during June
  • Fixed barrel fluid transformation recipes ignoring the result fluid and only crafting witch water
  • Fixed bug where barrels would not trigger a transformation recipe while it is raining (ex. Witch Water conversion)
  • Add config options to prevent barrels and crucibles from collecting rainwater

Ex Deorum 2.8

  • Fixed bug where compressed sieves would not drop their sieves upon being broken.
  • Fix typo in JEI integration where both sieve categories were "Compressed Sieve".
  • Add integration for SkyBlock Builder. Now, if that mod is installed, SkyBlock builder's preset is chosen by default instead of Ex Deorum's. This goes for the server.properties file too.
  • Added config option for using compressed sieves simultaneously.
  • Added Immersive Engineering integration for Ex Deorum's ore chunks.

Ex Deorum 2.7

  • Fixed End Portal not spawning and End Cities not generating
  • Fixed an issue with void worlds not generating bastion remnants, nether fortresses, or obsidian pillars in the End

Ex Deorum 2.6

  • Fixed crash on server load

Ex Deorum 2.5

  • Fixed compatibility with EMI
  • Add compressed hammers, sieves, and blocks from Ex Deorum 1.30

Ex Deorum 2.4

  • Added compatibility with EMI (only works when also using JEI)

Ex Deorum 2.3

  • Fixed infested leaves not dropping string with a Crook

Ex Deorum 2.2

  • Fixed hammers and crooks not working

Ex Deorum 2.1

  • Add a config option to disable the automated_sieve nerf (now you can enable machines to use multiple sieves simultaneously)

Ex Deorum 2.0

  • Ported to NeoForge 1.20.4
  • Has same features as Ex Deorum 1.28
  • Fixed light levels for barrel and crucible