## Ex Deorum 2.10 - Fix issue with Inventory Tweaks item restocking for sieves - Fix sieving not using more than 64 sieves at a time when high sieve ranges were enabled - Fix desync bug with barrels that sometimes happens when emptying/filling with a bucket - Fix overriding Superflat world type - Fix lag spike when inserting compost into the Barrel for the first time - Fix June barrel config - Fluids in barrels and crucibles now affect mobs standing inside them - Add `exdeorum:ore_chunks` tag for use in Tag Filters from item transport mods - Add distinct sound events for Ex Deorum sounds so they can be easily detected by Sound Muffler mods. Here are the sound IDs: - `exdeorum:barrel_add_compost`: Played when compost is added to the barrel - `exdeorum:barrel_compost`: Played when the barrel finished composting dirt - `exdeorum:barrel_mixing`: Played when a block is mixed in the barrel (ex. clay) - `exdeorum:barrel_fluid_transform`: Played when a fluid finishes transforming in a barrel (ex. witch water) - `exdeorum:silk_worm_drop`: Played when a silk worm is dropped from leaves harvested by a crook - `exdeorum:silk_worm_infest`: Played when a silk worm is used on a leaves block - `exdeorum:silk_worm_eat`: Played when a player eats a cooked silk worm - `exdeorum:grass_seeds_place`: Played when grass seeds or nylium spores are used on grass or netherrack - `exdeorum:sculk_core_activate`: Played when a sculk core is used on a sculk shrieker to spawn Wardens - `exdeorum:watering_can_use`: Played when a watering can is watering something - `exdeorum:watering_can_stop`: Played when a player stops using the watering can - Fixed fluid mixing sounds playing at the same volume regardless of distance from the barrel - Add note to Random Armor Trim indicating it does not drop Netherite Upgrade template - Changed default value of server config `simultaneous_compressed_sieve_usage` to true so compressed sieves aren't terrible anymore ## Ex Deorum 2.9 - Fix overriding default world type in Create World screen when common config option set_void_world_as_default is false. - Removed set_void_world_as_default option from client config, you must now only use the option from the common config. - Fixed bug where barrels filled by rain would not trigger a transformation recipe (e.g. Witch Water conversion) - Added clientside config option to disable rainbow compost in barrels during June - Fixed barrel fluid transformation recipes ignoring the result fluid and only crafting witch water - Fixed bug where barrels would not trigger a transformation recipe while it is raining (ex. Witch Water conversion) - Add config options to prevent barrels and crucibles from collecting rainwater ## Ex Deorum 2.8 - Fixed bug where compressed sieves would not drop their sieves upon being broken. - Fix typo in JEI integration where both sieve categories were "Compressed Sieve". - Add integration for SkyBlock Builder. Now, if that mod is installed, SkyBlock builder's preset is chosen by default instead of Ex Deorum's. This goes for the server.properties file too. - Added config option for using compressed sieves simultaneously. - Added Immersive Engineering integration for Ex Deorum's ore chunks. ## Ex Deorum 2.7 - Fixed End Portal not spawning and End Cities not generating - Fixed an issue with void worlds not generating bastion remnants, nether fortresses, or obsidian pillars in the End ## Ex Deorum 2.6 - Fixed crash on server load ## Ex Deorum 2.5 - Fixed compatibility with EMI - Add compressed hammers, sieves, and blocks from Ex Deorum 1.30 ## Ex Deorum 2.4 - Added compatibility with EMI (only works when also using JEI) ## Ex Deorum 2.3 - Fixed infested leaves not dropping string with a Crook ## Ex Deorum 2.2 - Fixed hammers and crooks not working ## Ex Deorum 2.1 - Add a config option to disable the automated_sieve nerf (now you can enable machines to use multiple sieves simultaneously) ## Ex Deorum 2.0 - Ported to NeoForge 1.20.4 - Has same features as Ex Deorum 1.28 - Fixed light levels for barrel and crucible