A Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend.
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laforetbrut ed9fdcda79 Phase 13.1: revert to safe default — never force-claim on alive peer
User report: Phase 13's 15s force-claim default reopened a rare duplication
scenario. If the peer's async save is slow (DB under load, big batch) and
commits AFTER we force-claim at 15s, the peer's pre-logout data change (item
drop, deposit) is read STALE by our side while the ItemEntity it spawned is
already in the peer's world. The player can re-interact with the peer's
world and pick up the duplicate.

Fix: raise join_peer_alive_max_wait_seconds default from 15 to 600, which
is longer than the natural 60s poll loop. Net effect: never force-claim on
an alive peer — wait the full poll for online=0, which only comes after
the peer's atomic data+online=0 UPDATE commits. Zero duplication window.

Admins who specifically want faster ghost-session handling can lower the
value in config and accept the trade-off.

Stale-heartbeat peers (no ping for > peer_stale_threshold_seconds = 60s)
still short-circuit instantly via isPeerServerStale() at the top of the
poll — that path is unaffected and remains safe (heartbeat freeze means
the peer process is actually gone).

The RS2 batching from Phase 13 remains (unrelated pure perf). Logout now
collapses N sequential REPLACE INTO calls into one batched transaction,
dropping rs2=500ms to rs2=~50ms in [perf-logout] breakdowns.
2026-04-22 09:10:28 +02:00
.github Bump gradle/actions from 4 to 5 2025-10-14 16:55:21 +08:00
compat-mods Add compat-mods staging folder for mod compatibility analysis 2026-04-22 03:33:11 +02:00
gradle/wrapper migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
src/main Phase 13.1: revert to safe default — never force-claim on alive peer 2026-04-22 09:10:28 +02:00
.gitattributes Initial commit 2022-12-08 16:59:20 +08:00
.gitignore Fix backpack/curios dup, perf overhaul, drop chat+cobblemon 2026-04-22 02:50:26 +02:00
build.gradle jarJar: declare version ranges for MySQL + HikariCP 2026-04-22 06:46:24 +02:00
CHANGELOG.md Phase 8: 20+ new config keys + 14 admin commands (/playersync) 2026-04-22 06:34:02 +02:00
docker-compose.yml use volume for docker-compose db to persist data 2025-05-01 18:42:58 +00:00
ERROR_LOG.md Phase 6: docs (CHANGELOG, ERROR_LOG, TEST_PROCEDURE) 2026-04-22 06:09:08 +02:00
gradle.properties perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
gradlew migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
gradlew.bat migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
LICENSE Create LICENSE 2022-12-08 17:11:47 +08:00
README.md readme: add section on how to setup a dev env 2025-05-01 16:59:05 +00:00
settings.gradle half done, noticed about advancement can't store normally 2025-06-07 00:55:30 +08:00
TEST_PROCEDURE_v2.1.5.html Phase 6: docs (CHANGELOG, ERROR_LOG, TEST_PROCEDURE) 2026-04-22 06:09:08 +02:00

PlayerSync

PlayerSync is a Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend. It allows players to maintain their inventory, equipment, experience, advancements, and more when moving between servers in a network.

Mod Support

Any other mods support is also possible.

Development Setup

Database Setup (Docker)

A docker-compose.yml file is provided for easily setting up a MariaDB database instance for development testing.

  1. Make sure Docker is installed.
  2. Inside your work directory run:
    docker compose up -d
    
    This will download the MariaDB image (if not already present) and start a database container in the background.
  3. Stoppinng the Database
    docker compose down
    

Data Persistence: The database uses a Docker volume, ensuring your data persists even if you stop and restart the containers.

Database Management Tool

The docker-compose.yml also includes an Adminer service, a lightweight database management tool.

For debugging purposes, you can enable use_legacy_serialization to have readable database fields. This can cause crashes and unintended side-effects. Do not enable this on a production server if not absolutely necessary!

Running the Mod

The project uses Gradle for building and running. Use the provided Gradle wrapper (gradlew for Linux/macOS, gradlew.bat for Windows).

  1. Make sure that the MySQL database you configured is running.
  2. Run the Server
    ./gradlew runServer
    
    or on Windows:
    .\gradlew.bat runServer
    
    This task compiles the mod and starts a dedicated Minecraft server instance with the mod loaded in the run directory.
  3. Run the Client
    ./gradlew runClient
    
    or on Windows:
    .\gradlew.bat runClient