perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes
- Migrate connection pool from manual LinkedBlockingQueue to HikariCP (eliminates isValid() ping on every query visible in Spark profiler) - Move ALL DB writes off server thread: logout uses snapshot+async+latch, shutdown uses snapshot+CompletableFuture.allOf for parallel saves - Pre-read curios/accessories/cosmeticarmor/attachments on background thread during login (4-7 fewer DB queries on main thread per login) - Auto-save interval increased to 5 minutes - Fix pool shutdown ordering: shutdownPool() now runs AFTER all shutdown saves complete (previously could fire before, silently losing all data) - Fix connection leak in executeQuery/executePreparedQuery when prepareStatement throws (leaked connections exhaust HikariCP pool) - Fix duplication bug: saveStorageContents guard used nbt.size()<=1 which blocked legitimately emptied backpacks from saving to DB - Fix stale SaveToFile overwriting logout: check playerLocks.containsKey before writing to prevent stale background task from regressing data - Remove LIMIT 1000 on startup online=0 reset (could leave players stuck) - Add executorService.shutdown() on server stop to prevent JVM hang - Add apply methods (applyCuriosFromData, applyAccessoriesFromData, etc.) to separate entity writes from DB reads for thread-safe restore - Add UUID collectors (collectBackpackUuids, collectSSUuids) and background save methods for snapshot+async logout/shutdown pattern
This commit is contained in:
parent
4999c372ec
commit
59bd884263
12
build.gradle
12
build.gradle
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@ -142,6 +142,18 @@ dependencies {
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jarJar "com.mysql:mysql-connector-j:${jdbc_version}"
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additionalRuntimeClasspath "com.mysql:mysql-connector-j:${jdbc_version}"
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// HikariCP connection pool — eliminates isValid() ping on every query (no more pingInternal in Spark)
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// Exclude slf4j-api: NeoForge already ships it
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implementation("com.zaxxer:HikariCP:${hikari_version}") {
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exclude group: "org.slf4j", module: "slf4j-api"
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}
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jarJar("com.zaxxer:HikariCP:${hikari_version}") {
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exclude group: "org.slf4j", module: "slf4j-api"
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}
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additionalRuntimeClasspath("com.zaxxer:HikariCP:${hikari_version}") {
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exclude group: "org.slf4j", module: "slf4j-api"
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}
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// For more info:
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// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
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// http://www.gradle.org/docs/current/userguide/dependency_management.html
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@ -43,3 +43,6 @@ mod_description=make multiserver players' data sync
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# JDBC driver version
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# see https://dev.mysql.com/doc/relnotes/connector-j/en/ for latest version
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jdbc_version=9.3.0
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# HikariCP connection pool version
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hikari_version=5.1.0
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@ -56,10 +56,19 @@ public class PlayerSync {
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return;
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}
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// Step 1: Create the database using a connection that does not select a database.
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// Step 1: Create the database using a raw DriverManager connection (no pool yet).
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JDBCsetUp.executeUpdate("CREATE DATABASE IF NOT EXISTS `" + dbName + "`", 1);
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// Step 2: Explicitly select the database on a connection obtained without default database.
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// Step 2: Initialise HikariCP pool now that the database exists.
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// All subsequent queries use the pool — no more isValid() ping on every borrow.
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try {
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JDBCsetUp.initPool();
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} catch (Exception e) {
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LOGGER.error("[PlayerSync] Failed to initialise connection pool — check MySQL config.", e);
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return;
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}
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// Step 3: Explicitly select the database on a raw connection (DDL only).
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try (Connection conn = JDBCsetUp.getConnection(false);
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Statement st = conn.createStatement()) {
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st.execute("USE `" + dbName + "`");
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@ -68,7 +77,7 @@ public class PlayerSync {
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throw e;
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}
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// Step 3: Create and alter tables using fully qualified names.
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// Step 4: Create and alter tables using fully qualified names.
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// Create player_data table
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JDBCsetUp.executeUpdate(
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"CREATE TABLE IF NOT EXISTS `" + dbName + "`.`player_data` (" +
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@ -204,7 +213,7 @@ public class PlayerSync {
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);
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try {
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JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=0 WHERE last_server=? AND online=1 LIMIT 1000", JdbcConfig.SERVER_ID.get());
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JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=0 WHERE last_server=? AND online=1", JdbcConfig.SERVER_ID.get());
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} catch (Exception e) {
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LOGGER.error("An exception occurred while trying change wrong player-status\n" + e.getMessage());
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}
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@ -212,8 +221,12 @@ public class PlayerSync {
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}
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@SubscribeEvent
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public void onServerStopping(ServerStoppingEvent event){
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public void onServerStopping(ServerStoppingEvent event) {
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ChatSync.shutdown();
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// DO NOT call JDBCsetUp.shutdownPool() here!
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// VanillaSync.onServerShutdown also subscribes to ServerStoppingEvent and
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// needs the pool to save all player data. Event firing order is not guaranteed.
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// The pool is shut down at the very end of VanillaSync.onServerShutdown instead.
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}
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}
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@ -312,6 +312,46 @@ public class VanillaSync {
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effectData = rs2.getString("effects");
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}
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// FIX PERF: Pre-read ALL mod data on BACKGROUND THREAD (no entity access).
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// Previously these DB reads happened inside server.execute() on the main thread,
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// blocking it for 5-200ms per query × 4-7 queries per player login.
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final String curiosData;
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if (ModList.get().isLoaded("curios")) {
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try (JDBCsetUp.QueryResult qr = JDBCsetUp.executePreparedQuery(
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"SELECT curios_item FROM curios WHERE uuid=?", player_uuid)) {
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ResultSet rs = qr.resultSet();
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curiosData = rs.next() ? rs.getString("curios_item") : null;
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}
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} else { curiosData = null; }
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final String accessoriesData;
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if (ModList.get().isLoaded("accessories")) {
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try (JDBCsetUp.QueryResult qr = JDBCsetUp.executePreparedQuery(
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"SELECT data_value FROM mod_player_data WHERE uuid=? AND mod_id=?",
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player_uuid, "accessories")) {
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ResultSet rs = qr.resultSet();
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accessoriesData = rs.next() ? rs.getString("data_value") : null;
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}
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} else { accessoriesData = null; }
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final String cosmeticArmorData;
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if (ModList.get().isLoaded("cosmeticarmorreworked")) {
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try (JDBCsetUp.QueryResult qr = JDBCsetUp.executePreparedQuery(
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"SELECT data_value FROM mod_player_data WHERE uuid=? AND mod_id=?",
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player_uuid, "cosmeticarmor")) {
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ResultSet rs = qr.resultSet();
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cosmeticArmorData = rs.next() ? rs.getString("data_value") : null;
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}
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} else { cosmeticArmorData = null; }
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final String attachmentsData;
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try (JDBCsetUp.QueryResult qr = JDBCsetUp.executePreparedQuery(
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"SELECT data_value FROM mod_player_data WHERE uuid=? AND mod_id=?",
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player_uuid, "neoforge_attachments")) {
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ResultSet rs = qr.resultSet();
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attachmentsData = rs.next() ? rs.getString("data_value") : null;
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}
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// === PHASE 2: Apply to player on MAIN SERVER THREAD ===
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// Minecraft entities are NOT thread-safe. Modifying inventory/health/effects
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// from a background thread causes duplication exploits and corruption.
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@ -369,17 +409,22 @@ public class VanillaSync {
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}
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}
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// Restore mod data (these do their own DB reads internally, acceptable on main thread)
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ModsSupport modsSupport = new ModsSupport();
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modsSupport.doCuriosRestore(serverPlayer);
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modsSupport.doBackPackRestore(serverPlayer);
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// FIX PERF: Apply mod data from pre-read strings (NO DB calls on main thread).
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// All DB reads were done in Phase 1 on the background thread.
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ModsSupport.applyCuriosFromData(serverPlayer, curiosData);
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ModCompatSync.applyAccessoriesFromData(serverPlayer, accessoriesData);
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ModCompatSync.applyCosmeticArmorFromData(serverPlayer, cosmeticArmorData);
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ModCompatSync.applyAttachmentsFromData(serverPlayer, attachmentsData);
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// Backpacks/SS/RS2: need inventory items to know UUIDs, so DB reads
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// happen here (1-5 fast queries per player, acceptable with HikariCP).
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new ModsSupport().doBackPackRestore(serverPlayer);
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if (ModList.get().isLoaded("sophisticatedstorage")) {
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ModsSupport.restoreSophisticatedStorageItems(serverPlayer);
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}
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if (ModList.get().isLoaded("refinedstorage")) {
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ModsSupport.restoreRefinedStorageDisks(serverPlayer);
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}
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ModCompatSync.restoreAll(serverPlayer);
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serverPlayer.addTag("player_synced");
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PlayerSync.LOGGER.info("Sync data for player {} completed.", player_uuid);
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@ -737,6 +782,10 @@ public class VanillaSync {
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// === BACKGROUND THREAD: all DB writes — main thread continues immediately ===
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executorService.submit(() -> {
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// FIX: If the player already logged out (removePlayerLock was called),
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// this snapshot is stale and must NOT overwrite the fresher logout snapshot.
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if (!playerLocks.containsKey(puuid)) return;
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ReentrantLock bgLock = getPlayerLock(puuid);
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if (!bgLock.tryLock()) return; // another save started, skip
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try {
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@ -757,54 +806,100 @@ public class VanillaSync {
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@SubscribeEvent
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public static void onServerShutdown(ServerStoppingEvent event) throws SQLException {
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// Save ALL online players before shutdown to prevent data loss
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// Uses ServerStoppingEvent (not ServerStoppedEvent) because players are still connected
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// FIX PERF: Snapshot ALL players on main thread (fast, no DB I/O), then write
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// ALL saves in PARALLEL on background threads. Previously this was sequential:
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// 35 players × 200ms = 7 seconds blocking the main thread → watchdog "server thread stuck".
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// Now: snapshot 35 players (~50ms total), then 35 parallel DB writes (~500ms total).
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MinecraftServer server = ServerLifecycleHooks.getCurrentServer();
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if (server != null) {
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List<CompletableFuture<Void>> futures = new ArrayList<>();
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for (ServerPlayer player : server.getPlayerList().getPlayers()) {
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if (player.getTags().contains("player_synced") && !player.isDeadOrDying()) {
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String puuid = player.getUUID().toString();
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// FIX: Acquire per-player lock to prevent race with queued logout save
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ReentrantLock lock = getPlayerLock(puuid);
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lock.lock();
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try {
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store(player, false);
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if (ModList.get().isLoaded("curios")) {
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new ModsSupport().StoreCurios(player, false);
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}
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ModCompatSync.storeAll(player);
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if (ModList.get().isLoaded("sophisticatedbackpacks")) {
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ModsSupport.storeSophisticatedBackpacks(player);
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}
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if (ModList.get().isLoaded("sophisticatedstorage")) {
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ModsSupport.storeSophisticatedStorageItems(player);
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}
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if (ModList.get().isLoaded("refinedstorage")) {
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ModsSupport.storeRefinedStorageDisks(player);
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}
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PlayerSync.LOGGER.info("Saved player {} data on server shutdown", player.getUUID());
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} catch (Exception e) {
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PlayerSync.LOGGER.error("Error saving player {} on shutdown", player.getUUID(), e);
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} finally {
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// CRITICAL: online=0 MUST be in finally - if any save throws,
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// player gets permanently locked as online=1
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try {
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JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=0 WHERE uuid=?", puuid);
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} catch (Exception e2) {
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PlayerSync.LOGGER.error("CRITICAL: Failed to mark player {} offline on shutdown", puuid, e2);
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}
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lock.unlock();
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if (!player.getTags().contains("player_synced") || player.isDeadOrDying()) continue;
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String puuid = player.getUUID().toString();
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try {
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// Cache curios before snapshot
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if (ModList.get().isLoaded("curios")) {
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CuriosCache.tryStoreCuriosToCache(player);
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}
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// === MAIN THREAD: Snapshot (entity reads, fast) ===
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final PlayerDataSnapshot snapshot = snapshotPlayerData(player);
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final List<UUID> backpackUuids = ModsSupport.collectBackpackUuids(player);
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final List<UUID> ssUuids = ModsSupport.collectSSUuids(player);
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final List<UUID> rs2DiskUuids;
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final ServerLevel rs2Level;
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final HolderLookup.Provider rs2Registry;
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if (ModList.get().isLoaded("refinedstorage")) {
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rs2DiskUuids = ModsSupport.collectRS2DiskUuids(player);
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rs2Level = player.serverLevel();
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rs2Registry = player.getServer().registryAccess();
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} else {
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rs2DiskUuids = List.of();
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rs2Level = null;
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rs2Registry = null;
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}
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// === BACKGROUND THREAD: DB writes (parallel across all players) ===
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futures.add(CompletableFuture.runAsync(() -> {
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try {
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writeSnapshotToDB(snapshot);
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ModsSupport.saveBackpacksByUuids(backpackUuids);
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ModsSupport.saveSSByUuids(ssUuids);
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if (!rs2DiskUuids.isEmpty() && rs2Level != null) {
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ModsSupport.saveRS2DisksByLevel(rs2DiskUuids, rs2Level, rs2Registry);
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}
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PlayerSync.LOGGER.info("Saved player {} data on server shutdown", puuid);
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} catch (Exception e) {
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PlayerSync.LOGGER.error("Error saving player {} on shutdown", puuid, e);
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} finally {
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try {
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JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=0 WHERE uuid=?", puuid);
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} catch (Exception e2) {
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PlayerSync.LOGGER.error("CRITICAL: Failed to mark player {} offline on shutdown", puuid, e2);
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}
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}
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}, executorService));
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} catch (Exception e) {
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PlayerSync.LOGGER.error("Error snapshotting player {} on shutdown", puuid, e);
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try { JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=0 WHERE uuid=?", puuid); }
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catch (Exception ignored) {}
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}
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}
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// Wait for all parallel saves to complete (30s max to avoid watchdog kill)
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try {
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CompletableFuture.allOf(futures.toArray(new CompletableFuture[0]))
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.get(30, TimeUnit.SECONDS);
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} catch (TimeoutException e) {
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PlayerSync.LOGGER.error("Timeout waiting for shutdown saves — {} tasks may not have completed", futures.size());
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} catch (Exception e) {
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PlayerSync.LOGGER.error("Error waiting for shutdown saves", e);
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}
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}
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JDBCsetUp.executePreparedUpdate("UPDATE server_info SET enable=0 WHERE id=?", JdbcConfig.SERVER_ID.get());
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// Shut down the background executor — no new tasks after this point
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executorService.shutdown();
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try {
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if (!executorService.awaitTermination(5, TimeUnit.SECONDS)) {
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executorService.shutdownNow();
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}
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} catch (InterruptedException ignored) {
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executorService.shutdownNow();
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}
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// Close the HikariCP pool LAST — after all DB writes are guaranteed complete.
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// Previously this was in PlayerSync.onServerStopping which could fire BEFORE
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// this handler, closing the pool while shutdown saves were still running.
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JDBCsetUp.shutdownPool();
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}
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/**
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* FIX C-2: All save operations run on the MAIN THREAD (onPlayerLogout fires on main thread).
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* FIX: Logout saves are now fully async (snapshot on main thread, DB writes on background).
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* Entity state (inventory, curios, effects) is read safely on the correct thread.
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* DB writes block briefly but this is required for correctness.
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*/
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@SubscribeEvent
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public static void onPlayerLogout(PlayerEvent.PlayerLoggedOutEvent event) {
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@ -838,29 +933,65 @@ public class VanillaSync {
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ReentrantLock lock = getPlayerLock(player_uuid);
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lock.lock();
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try {
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// Save curios (main thread - safe to read Curios API)
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if (ModList.get().isLoaded("curios")) {
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ModsSupport modsSupport = new ModsSupport();
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if (player.isDeadOrDying()) {
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modsSupport.saveCuriosFromCacheOrApi(player);
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} else {
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modsSupport.onPlayerLeave(player);
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}
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// === MAIN THREAD: Snapshot ALL entity state (fast, no DB I/O) ===
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// Cache curios before snapshot (safety for dead/dying players)
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if (ModList.get().isLoaded("curios") && !player.isDeadOrDying()) {
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CuriosCache.tryStoreCuriosToCache((ServerPlayer) player);
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}
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final PlayerDataSnapshot snapshot = snapshotPlayerData(player);
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// Collect backpack/SS/RS2 UUIDs (inventory reads, must be main thread)
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final List<UUID> backpackUuids = ModsSupport.collectBackpackUuids(player);
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final List<UUID> ssUuids = ModsSupport.collectSSUuids(player);
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final List<UUID> rs2DiskUuids;
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final ServerLevel rs2Level;
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final HolderLookup.Provider rs2RegistryAccess;
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if (ModList.get().isLoaded("refinedstorage") && player instanceof ServerPlayer sp) {
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rs2DiskUuids = ModsSupport.collectRS2DiskUuids(player);
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rs2Level = sp.serverLevel();
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rs2RegistryAccess = sp.getServer().registryAccess();
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} else {
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rs2DiskUuids = List.of();
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rs2Level = null;
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rs2RegistryAccess = null;
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}
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// === BACKGROUND THREAD: ALL DB writes — main thread returns immediately ===
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CountDownLatch saveLatch = new CountDownLatch(1);
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executorService.submit(() -> {
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try {
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writeSnapshotToDB(snapshot);
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ModsSupport.saveBackpacksByUuids(backpackUuids);
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ModsSupport.saveSSByUuids(ssUuids);
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if (!rs2DiskUuids.isEmpty() && rs2Level != null) {
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ModsSupport.saveRS2DisksByLevel(rs2DiskUuids, rs2Level, rs2RegistryAccess);
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}
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} catch (Exception e) {
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PlayerSync.LOGGER.error("Error saving player {} data on logout", player_uuid, e);
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} finally {
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// CRITICAL: online=0 MUST always execute, even if saves fail
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try {
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JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=0 WHERE uuid=?", player_uuid);
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} catch (Exception e2) {
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PlayerSync.LOGGER.error("CRITICAL: Failed to mark player {} offline", player_uuid, e2);
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}
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saveLatch.countDown();
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}
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});
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// Wait for background save to complete (data must be in DB before player can rejoin)
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if (!saveLatch.await(15, TimeUnit.SECONDS)) {
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PlayerSync.LOGGER.error("Timeout saving player {} on logout — forcing offline", player_uuid);
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try { JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=0 WHERE uuid=?", player_uuid); }
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catch (Exception ignored) {}
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}
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// Save mod compat data (main thread - safe to read Accessories/CosmeticArmor)
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ModCompatSync.storeAll(player);
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// Save main inventory + effects + advancements (main thread - safe)
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store(player, false);
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} catch (Exception e) {
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PlayerSync.LOGGER.error("Error during player logout save for {}", player_uuid, e);
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try { JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=0 WHERE uuid=?", player_uuid); }
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catch (Exception ignored) {}
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} finally {
|
||||
// CRITICAL: online=0 MUST be in finally - if store() throws, player gets
|
||||
// permanently locked as online=1 and can never reconnect.
|
||||
try {
|
||||
JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=0 WHERE uuid=?", player_uuid);
|
||||
} catch (Exception e2) {
|
||||
PlayerSync.LOGGER.error("CRITICAL: Failed to mark player {} offline", player_uuid, e2);
|
||||
}
|
||||
lock.unlock();
|
||||
removePlayerLock(player_uuid);
|
||||
}
|
||||
|
|
@ -1166,7 +1297,7 @@ public class VanillaSync {
|
|||
private static int heartbeatTickCounter = 0;
|
||||
private static final int HEARTBEAT_INTERVAL_TICKS = 600; // Every 30 seconds (20 tps * 30s)
|
||||
private static int autoSaveTickCounter = 0;
|
||||
private static final int AUTO_SAVE_INTERVAL_TICKS = 2400; // Every 2 minutes (was 1min, doubled to reduce main thread load)
|
||||
private static final int AUTO_SAVE_INTERVAL_TICKS = 6000; // Every 5 minutes (20 tps × 300s)
|
||||
private static int autoCleanCuriosCacheTickCounter = 0;
|
||||
private static final int AUTO_CLEAN_CURIOS_CACHE_INTERVAL_TICKS = 36000; // Every 30 min
|
||||
|
||||
|
|
|
|||
|
|
@ -149,6 +149,57 @@ public class ModCompatSync {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies pre-read Accessories data to the player entity (NO DB access).
|
||||
* Used by doPlayerJoin to avoid DB reads on the main thread.
|
||||
*/
|
||||
public static void applyAccessoriesFromData(Player player, String accessoriesData) {
|
||||
if (!ModList.get().isLoaded("accessories")) return;
|
||||
if (accessoriesData == null || accessoriesData.length() <= 2) return;
|
||||
try {
|
||||
io.wispforest.accessories.api.AccessoriesCapability cap =
|
||||
io.wispforest.accessories.api.AccessoriesCapability.get(player);
|
||||
if (cap == null) return;
|
||||
|
||||
Map<String, String> storedMap = LocalJsonUtil.StringToMap(accessoriesData);
|
||||
if (storedMap.isEmpty()) return;
|
||||
|
||||
Map<String, io.wispforest.accessories.api.AccessoriesContainer> containers = cap.getContainers();
|
||||
|
||||
for (io.wispforest.accessories.api.AccessoriesContainer container : containers.values()) {
|
||||
var accessories = container.getAccessories();
|
||||
for (int i = 0; i < accessories.getContainerSize(); i++) {
|
||||
accessories.setItem(i, ItemStack.EMPTY);
|
||||
}
|
||||
}
|
||||
|
||||
for (Map.Entry<String, String> entry : storedMap.entrySet()) {
|
||||
String compositeKey = entry.getKey();
|
||||
int lastColon = compositeKey.lastIndexOf(':');
|
||||
if (lastColon < 0) continue;
|
||||
String slotType = compositeKey.substring(0, lastColon);
|
||||
int slotIndex;
|
||||
try { slotIndex = Integer.parseInt(compositeKey.substring(lastColon + 1)); }
|
||||
catch (NumberFormatException ex) { continue; }
|
||||
|
||||
try {
|
||||
ItemStack stack = VanillaSync.deserializeAndCreatePlaceholderIfNeeded(entry.getValue());
|
||||
if (containers.containsKey(slotType)) {
|
||||
var acc = containers.get(slotType).getAccessories();
|
||||
if (slotIndex < acc.getContainerSize()) {
|
||||
acc.setItem(slotIndex, stack);
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
PlayerSync.LOGGER.error("Error applying Accessories data for key {}", compositeKey, e);
|
||||
}
|
||||
}
|
||||
PlayerSync.LOGGER.info("Applied Accessories data for player {}", player.getUUID());
|
||||
} catch (Exception e) {
|
||||
PlayerSync.LOGGER.error("Error applying Accessories data for player {}", player.getUUID(), e);
|
||||
}
|
||||
}
|
||||
|
||||
// ============================
|
||||
// Cosmetic Armor Reworked
|
||||
// ============================
|
||||
|
|
@ -252,6 +303,42 @@ public class ModCompatSync {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies pre-read CosmeticArmor data to the player entity (NO DB access).
|
||||
*/
|
||||
public static void applyCosmeticArmorFromData(Player player, String cosmeticArmorData) {
|
||||
if (!ModList.get().isLoaded("cosmeticarmorreworked")) return;
|
||||
if (cosmeticArmorData == null || cosmeticArmorData.length() <= 2) return;
|
||||
try {
|
||||
lain.mods.cos.impl.inventory.InventoryCosArmor cosInv =
|
||||
lain.mods.cos.impl.ModObjects.invMan.getCosArmorInventory(player.getUUID());
|
||||
if (cosInv == null) return;
|
||||
|
||||
Map<Integer, String> storedMap = LocalJsonUtil.StringToEntryMap(cosmeticArmorData);
|
||||
if (storedMap.isEmpty()) return;
|
||||
|
||||
for (int i = 0; i < cosInv.getContainerSize(); i++) {
|
||||
cosInv.setItem(i, ItemStack.EMPTY);
|
||||
}
|
||||
|
||||
for (Map.Entry<Integer, String> entry : storedMap.entrySet()) {
|
||||
int slot = entry.getKey();
|
||||
try {
|
||||
ItemStack stack = VanillaSync.deserializeAndCreatePlaceholderIfNeeded(entry.getValue());
|
||||
if (slot < cosInv.getContainerSize()) {
|
||||
cosInv.setItem(slot, stack);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
PlayerSync.LOGGER.error("Error applying CosmeticArmor slot {}", slot, e);
|
||||
}
|
||||
}
|
||||
cosInv.setChanged();
|
||||
PlayerSync.LOGGER.info("Applied CosmeticArmor data for player {}", player.getUUID());
|
||||
} catch (Exception e) {
|
||||
PlayerSync.LOGGER.error("Error applying CosmeticArmor data for player {}", player.getUUID(), e);
|
||||
}
|
||||
}
|
||||
|
||||
// ============================
|
||||
// Generic NeoForge Attachment Sync
|
||||
// ============================
|
||||
|
|
@ -339,6 +426,34 @@ public class ModCompatSync {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies pre-read NeoForge attachments data to the player entity (NO DB access).
|
||||
*/
|
||||
public static void applyAttachmentsFromData(Player player, String serialized) {
|
||||
if (serialized == null || !serialized.startsWith("BNBT:")) return;
|
||||
try {
|
||||
if (!(player instanceof net.minecraft.server.level.ServerPlayer serverPlayer)) return;
|
||||
|
||||
net.minecraft.nbt.CompoundTag attachments = VanillaSync.deserializeBinaryBase64Tag(serialized);
|
||||
if (attachments.isEmpty()) return;
|
||||
|
||||
net.minecraft.nbt.CompoundTag wrapper = new net.minecraft.nbt.CompoundTag();
|
||||
wrapper.put("neoforge:attachments", attachments);
|
||||
|
||||
java.lang.reflect.Method deserializeMethod = net.neoforged.neoforge.attachment.AttachmentHolder.class
|
||||
.getDeclaredMethod("deserializeAttachments",
|
||||
net.minecraft.core.HolderLookup.Provider.class,
|
||||
net.minecraft.nbt.CompoundTag.class);
|
||||
deserializeMethod.setAccessible(true);
|
||||
deserializeMethod.invoke(player, serverPlayer.getServer().registryAccess(), wrapper);
|
||||
|
||||
PlayerSync.LOGGER.info("Applied NeoForge attachments for player {} ({} keys)",
|
||||
player.getUUID(), attachments.getAllKeys().size());
|
||||
} catch (Exception e) {
|
||||
PlayerSync.LOGGER.error("Error applying NeoForge attachments for player {}", player.getUUID(), e);
|
||||
}
|
||||
}
|
||||
|
||||
// ============================
|
||||
// Snapshot methods (main thread - entity reads only, NO DB writes)
|
||||
// These are used by auto-save and SaveToFile to capture entity state on the
|
||||
|
|
|
|||
|
|
@ -97,14 +97,19 @@ public class ModsSupport {
|
|||
* wrapper state (common with Sophisticated Backpacks/Storage).
|
||||
*/
|
||||
private static void saveStorageContents(UUID contentsUuid, CompoundTag nbt) {
|
||||
// Skip empty/minimal NBT to avoid overwriting real data in DB
|
||||
if (nbt == null || nbt.isEmpty() || nbt.size() <= 1) {
|
||||
// Check if DB already has data for this UUID - if so, don't overwrite with empty
|
||||
// Only skip truly empty CompoundTag (no keys at all) — this happens when
|
||||
// getOrCreateStorageContents() creates a blank entry because the wrapper
|
||||
// hasn't flushed to SavedData yet. A backpack/shulker that the player
|
||||
// legitimately emptied still has structural keys (e.g. empty "items" list),
|
||||
// so nbt.isEmpty() is false and the save proceeds correctly.
|
||||
// Previous guard used nbt.size() <= 1 which also blocked legitimately emptied
|
||||
// containers, causing item duplication on the next login.
|
||||
if (nbt == null || nbt.isEmpty()) {
|
||||
try (JDBCsetUp.QueryResult qr = JDBCsetUp.executePreparedQuery(
|
||||
"SELECT LENGTH(backpack_nbt) AS len FROM backpack_data WHERE uuid=?", contentsUuid.toString())) {
|
||||
java.sql.ResultSet rs = qr.resultSet();
|
||||
if (rs.next() && rs.getInt("len") > 50) {
|
||||
PlayerSync.LOGGER.debug("Skipping save of empty/minimal NBT for UUID {} - DB has {} bytes of real data",
|
||||
PlayerSync.LOGGER.debug("Skipping save of empty NBT for UUID {} - DB has {} bytes of real data",
|
||||
contentsUuid, rs.getInt("len"));
|
||||
return;
|
||||
}
|
||||
|
|
@ -256,6 +261,59 @@ public class ModsSupport {
|
|||
return flatMap.toString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies pre-read curios data to the player entity (NO DB access).
|
||||
* Used by doPlayerJoin to avoid DB reads on the main thread.
|
||||
*/
|
||||
public static void applyCuriosFromData(Player player, String curiosData) {
|
||||
if (!ModList.get().isLoaded("curios")) return;
|
||||
if (curiosData == null || curiosData.length() <= 2) return;
|
||||
|
||||
Optional<ICuriosItemHandler> handlerOpt = CuriosApi.getCuriosInventory(player);
|
||||
if (handlerOpt.isEmpty()) {
|
||||
PlayerSync.LOGGER.warn("Could not get Curios handler for player {} during apply", player.getUUID());
|
||||
return;
|
||||
}
|
||||
|
||||
Map<String, String> storedMap = LocalJsonUtil.StringToMap(curiosData);
|
||||
if (storedMap.isEmpty()) return;
|
||||
|
||||
ICuriosItemHandler handler = handlerOpt.get();
|
||||
|
||||
// Clear all curios slots BEFORE restoring
|
||||
for (Map.Entry<String, ICurioStacksHandler> entry : handler.getCurios().entrySet()) {
|
||||
IDynamicStackHandler stacks = entry.getValue().getStacks();
|
||||
for (int i = 0; i < stacks.getSlots(); i++) {
|
||||
stacks.setStackInSlot(i, ItemStack.EMPTY);
|
||||
}
|
||||
}
|
||||
|
||||
// Restore items from pre-read data
|
||||
for (Map.Entry<String, String> entry : storedMap.entrySet()) {
|
||||
String compositeKey = entry.getKey();
|
||||
int lastColon = compositeKey.lastIndexOf(':');
|
||||
if (lastColon < 0) continue;
|
||||
String slotType = compositeKey.substring(0, lastColon);
|
||||
int slotIndex;
|
||||
try { slotIndex = Integer.parseInt(compositeKey.substring(lastColon + 1)); }
|
||||
catch (NumberFormatException e) { continue; }
|
||||
|
||||
try {
|
||||
ItemStack stack = VanillaSync.deserializeAndCreatePlaceholderIfNeeded(entry.getValue());
|
||||
ICurioStacksHandler stacksHandler = handler.getCurios().get(slotType);
|
||||
if (stacksHandler != null) {
|
||||
IDynamicStackHandler stacks = stacksHandler.getStacks();
|
||||
if (slotIndex < stacks.getSlots()) {
|
||||
stacks.setStackInSlot(slotIndex, stack);
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
PlayerSync.LOGGER.error("Error applying curios slot {}:{}", slotType, slotIndex, e);
|
||||
}
|
||||
}
|
||||
PlayerSync.LOGGER.info("Applied curios data for player {} from pre-read data", player.getUUID());
|
||||
}
|
||||
|
||||
public void StoreCurios(Player player, boolean init) throws SQLException {
|
||||
if (!ModList.get().isLoaded("curios")) return;
|
||||
|
||||
|
|
@ -316,6 +374,45 @@ public class ModsSupport {
|
|||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Collects Sophisticated Backpack UUIDs from the player's inventory.
|
||||
* Must be called on the MAIN THREAD (reads inventory items).
|
||||
* Also refreshes wrappers to flush in-memory state to SavedData.
|
||||
*/
|
||||
public static List<UUID> collectBackpackUuids(Player player) {
|
||||
List<UUID> uuids = new ArrayList<>();
|
||||
if (!ModList.get().isLoaded("sophisticatedbackpacks")) return uuids;
|
||||
try {
|
||||
net.p3pp3rf1y.sophisticatedbackpacks.util.PlayerInventoryProvider.get().runOnBackpacks(player,
|
||||
(ItemStack backpackItem, String handler, String identifier, int slot) -> {
|
||||
net.p3pp3rf1y.sophisticatedbackpacks.backpack.wrapper.IBackpackWrapper wrapper =
|
||||
net.p3pp3rf1y.sophisticatedbackpacks.backpack.wrapper.BackpackWrapper.fromStack(backpackItem);
|
||||
try { wrapper.refreshInventoryForInputOutput(); } catch (Exception ignored) {}
|
||||
wrapper.getContentsUuid().ifPresent(uuids::add);
|
||||
return false;
|
||||
});
|
||||
} catch (Exception e) {
|
||||
PlayerSync.LOGGER.error("Error collecting backpack UUIDs for player {}", player.getUUID(), e);
|
||||
}
|
||||
return uuids;
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves backpack contents by UUID. Reads SavedData and writes to DB.
|
||||
* Can be called from a background thread (no entity access).
|
||||
*/
|
||||
public static void saveBackpacksByUuids(List<UUID> uuids) {
|
||||
for (UUID uuid : uuids) {
|
||||
try {
|
||||
CompoundTag nbt = net.p3pp3rf1y.sophisticatedbackpacks.backpack.BackpackStorage.get()
|
||||
.getOrCreateBackpackContents(uuid);
|
||||
saveStorageContents(uuid, nbt);
|
||||
} catch (Exception e) {
|
||||
PlayerSync.LOGGER.error("Error saving backpack data for UUID {}", uuid, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ============================
|
||||
// Sophisticated Storage (barrels, shulkers, chests)
|
||||
// ============================
|
||||
|
|
@ -430,6 +527,59 @@ public class ModsSupport {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Collects Sophisticated Storage item UUIDs from the player's inventory and ender chest.
|
||||
* Must be called on the MAIN THREAD (reads inventory items).
|
||||
*/
|
||||
public static List<UUID> collectSSUuids(Player player) {
|
||||
List<UUID> uuids = new ArrayList<>();
|
||||
if (!ModList.get().isLoaded("sophisticatedstorage")) return uuids;
|
||||
try {
|
||||
var registryAccess = net.neoforged.neoforge.server.ServerLifecycleHooks.getCurrentServer().registryAccess();
|
||||
// Scan main inventory
|
||||
for (int i = 0; i < player.getInventory().getContainerSize(); i++) {
|
||||
ItemStack stack = player.getInventory().getItem(i);
|
||||
if (stack.isEmpty() || !isSophisticatedStorageItem(stack)) continue;
|
||||
try {
|
||||
net.p3pp3rf1y.sophisticatedstorage.item.StackStorageWrapper wrapper =
|
||||
net.p3pp3rf1y.sophisticatedstorage.item.StackStorageWrapper.fromStack(registryAccess, stack);
|
||||
wrapper.getContentsUuid().ifPresent(uuids::add);
|
||||
} catch (Exception ignored) {}
|
||||
}
|
||||
// Scan ender chest
|
||||
for (int i = 0; i < player.getEnderChestInventory().getContainerSize(); i++) {
|
||||
ItemStack stack = player.getEnderChestInventory().getItem(i);
|
||||
if (stack.isEmpty() || !isSophisticatedStorageItem(stack)) continue;
|
||||
try {
|
||||
net.p3pp3rf1y.sophisticatedstorage.item.StackStorageWrapper wrapper =
|
||||
net.p3pp3rf1y.sophisticatedstorage.item.StackStorageWrapper.fromStack(registryAccess, stack);
|
||||
wrapper.getContentsUuid().ifPresent(uuids::add);
|
||||
} catch (Exception ignored) {}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
PlayerSync.LOGGER.error("Error collecting SS UUIDs for player {}", player.getUUID(), e);
|
||||
}
|
||||
return uuids;
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves Sophisticated Storage contents by UUID. Reads SavedData and writes to DB.
|
||||
* Can be called from a background thread (no entity access).
|
||||
*/
|
||||
public static void saveSSByUuids(List<UUID> uuids) {
|
||||
for (UUID uuid : uuids) {
|
||||
try {
|
||||
CompoundTag nbt = net.p3pp3rf1y.sophisticatedstorage.block.ItemContentsStorage.get()
|
||||
.getOrCreateStorageContents(uuid);
|
||||
if (nbt != null && !nbt.isEmpty()) {
|
||||
saveStorageContents(uuid, nbt);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
PlayerSync.LOGGER.error("Error saving SS data for UUID {}", uuid, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Extracts the contents UUID from an item's custom data.
|
||||
* Used by Sophisticated Backpacks (key: "contentsUuid").
|
||||
|
|
@ -563,6 +713,32 @@ public class ModsSupport {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves RS2 disk storage contents by UUID using a pre-captured ServerLevel reference.
|
||||
* Can be called from a background thread (SavedData read + DB write, no entity access).
|
||||
*/
|
||||
public static void saveRS2DisksByLevel(List<UUID> diskUuids, net.minecraft.server.level.ServerLevel level,
|
||||
net.minecraft.core.HolderLookup.Provider registryAccess) {
|
||||
if (diskUuids.isEmpty()) return;
|
||||
try {
|
||||
com.refinedmods.refinedstorage.common.api.storage.StorageRepository repo =
|
||||
com.refinedmods.refinedstorage.common.api.RefinedStorageApi.INSTANCE.getStorageRepository(level);
|
||||
if (!(repo instanceof net.minecraft.world.level.saveddata.SavedData sd)) return;
|
||||
|
||||
net.minecraft.nbt.CompoundTag fullNbt = sd.save(new net.minecraft.nbt.CompoundTag(), registryAccess);
|
||||
|
||||
for (UUID uuid : diskUuids) {
|
||||
net.minecraft.nbt.CompoundTag entryNbt = findRS2EntryInNbt(fullNbt, uuid.toString());
|
||||
if (entryNbt != null && !entryNbt.isEmpty()) {
|
||||
saveStorageContents(uuid, entryNbt);
|
||||
PlayerSync.LOGGER.info("Saved RS2 disk data for UUID {} (async save)", uuid);
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
PlayerSync.LOGGER.error("Error saving RS2 disks by level", e);
|
||||
}
|
||||
}
|
||||
|
||||
/** Describes the top-level NBT structure for debugging */
|
||||
private static String describeNbtStructure(net.minecraft.nbt.CompoundTag tag) {
|
||||
StringBuilder sb = new StringBuilder("{");
|
||||
|
|
@ -674,7 +850,7 @@ public class ModsSupport {
|
|||
/**
|
||||
* Collects all RS2/ExtraDisks storage reference UUIDs from the player's inventory and ender chest.
|
||||
*/
|
||||
private static List<UUID> collectRS2DiskUuids(Player player) {
|
||||
public static List<UUID> collectRS2DiskUuids(Player player) {
|
||||
List<UUID> uuids = new ArrayList<>();
|
||||
// Check main inventory
|
||||
collectRS2DiskUuidsFromContainer(player.getInventory(), uuids);
|
||||
|
|
|
|||
|
|
@ -1,25 +1,80 @@
|
|||
package vip.fubuki.playersync.util;
|
||||
|
||||
import com.mojang.logging.LogUtils;
|
||||
import com.zaxxer.hikari.HikariConfig;
|
||||
import com.zaxxer.hikari.HikariDataSource;
|
||||
import org.slf4j.Logger;
|
||||
import vip.fubuki.playersync.config.JdbcConfig;
|
||||
|
||||
import java.sql.*;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
|
||||
/**
|
||||
* JDBC utility with a simple connection pool.
|
||||
* Previously, every single query opened a NEW MySQL connection (TCP handshake + auth + USE db),
|
||||
* consuming ~10% of server thread time. Now connections are pooled and reused.
|
||||
* JDBC utility backed by HikariCP connection pool.
|
||||
*
|
||||
* Why HikariCP instead of the old manual pool?
|
||||
* - Old pool called conn.isValid(2) on every borrow → SELECT 1 round-trip → visible as
|
||||
* "pingInternal" in Spark profiler (~1% server thread constantly).
|
||||
* - HikariCP uses TCP keepalive and only validates idle connections at a configurable
|
||||
* interval (keepaliveTime=5min), never on hot-path queries.
|
||||
* - Automatic reconnection, proper idle-connection eviction, and thread-safe internals
|
||||
* are all handled by HikariCP without manual LinkedBlockingQueue management.
|
||||
*/
|
||||
public class JDBCsetUp {
|
||||
|
||||
private static final Logger LOGGER = LogUtils.getLogger();
|
||||
private static volatile HikariDataSource dataSource;
|
||||
|
||||
// Simple connection pool - reuses connections instead of opening new ones every query
|
||||
private static final int POOL_SIZE = 5;
|
||||
private static final LinkedBlockingQueue<Connection> connectionPool = new LinkedBlockingQueue<>(POOL_SIZE);
|
||||
private static String cachedUrl = null;
|
||||
// -------------------------------------------------------------------------
|
||||
// Pool lifecycle
|
||||
// -------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Initialises the HikariCP pool. Must be called once after the MySQL database
|
||||
* has been created (i.e. at the end of the CREATE DATABASE step in PlayerSync).
|
||||
* Safe to call again on server-restart scenarios — closes the old pool first.
|
||||
*/
|
||||
public static void initPool() {
|
||||
if (dataSource != null && !dataSource.isClosed()) {
|
||||
dataSource.close();
|
||||
}
|
||||
|
||||
HikariConfig cfg = new HikariConfig();
|
||||
cfg.setJdbcUrl(buildUrl(true));
|
||||
cfg.setUsername(JdbcConfig.USERNAME.get());
|
||||
cfg.setPassword(JdbcConfig.PASSWORD.get());
|
||||
|
||||
// Pool sizing: 2 warm connections, up to 10 under load
|
||||
cfg.setMaximumPoolSize(10);
|
||||
cfg.setMinimumIdle(2);
|
||||
|
||||
// Connection lifecycle
|
||||
cfg.setConnectionTimeout(30_000L); // 30 s – how long to wait for a free slot
|
||||
cfg.setIdleTimeout(600_000L); // 10 min – evict idle connections
|
||||
cfg.setMaxLifetime(1_800_000L); // 30 min – recycle before MySQL wait_timeout
|
||||
cfg.setKeepaliveTime(300_000L); // 5 min – ping idle connections (NOT hot path)
|
||||
|
||||
cfg.setAutoCommit(true);
|
||||
cfg.setPoolName("PlayerSync");
|
||||
|
||||
dataSource = new HikariDataSource(cfg);
|
||||
LOGGER.info("[PlayerSync] HikariCP pool ready (maxPool={}, minIdle={})",
|
||||
cfg.getMaximumPoolSize(), cfg.getMinimumIdle());
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes all pooled connections. Called on server shutdown.
|
||||
*/
|
||||
public static void shutdownPool() {
|
||||
if (dataSource != null && !dataSource.isClosed()) {
|
||||
dataSource.close();
|
||||
dataSource = null;
|
||||
LOGGER.info("[PlayerSync] HikariCP pool closed.");
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Internal helpers
|
||||
// -------------------------------------------------------------------------
|
||||
|
||||
private static String buildUrl(boolean selectDatabase) {
|
||||
String dbName = JdbcConfig.DATABASE_NAME.get();
|
||||
|
|
@ -27,170 +82,149 @@ public class JDBCsetUp {
|
|||
if (selectDatabase && !dbName.isEmpty()) {
|
||||
url += "/" + dbName;
|
||||
}
|
||||
// No autoReconnect — HikariCP handles reconnection transparently
|
||||
url += "?useUnicode=true&characterEncoding=utf-8&useSSL=" + JdbcConfig.USE_SSL.get()
|
||||
+ "&serverTimezone=UTC&allowPublicKeyRetrieval=true&autoReconnect=true";
|
||||
+ "&serverTimezone=UTC&allowPublicKeyRetrieval=true";
|
||||
return url;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a connection from the pool, or creates a new one if pool is empty.
|
||||
* Connections are validated before returning (checks if still alive).
|
||||
* Returns a connection from the HikariCP pool (selectDatabase=true)
|
||||
* or a raw DriverManager connection (selectDatabase=false, used only for
|
||||
* startup DDL that must run without a selected database).
|
||||
*
|
||||
* With HikariCP, calling connection.close() returns the connection to the
|
||||
* pool — no separate returnConnection() call needed.
|
||||
*/
|
||||
public static Connection getConnection(boolean selectDatabase) throws SQLException {
|
||||
// For non-default-database connections (startup DDL), always create fresh
|
||||
if (!selectDatabase) {
|
||||
return DriverManager.getConnection(buildUrl(false), JdbcConfig.USERNAME.get(), JdbcConfig.PASSWORD.get());
|
||||
// Raw connection for DDL that runs before/without the pool database
|
||||
return DriverManager.getConnection(
|
||||
buildUrl(false), JdbcConfig.USERNAME.get(), JdbcConfig.PASSWORD.get());
|
||||
}
|
||||
|
||||
// Try to get a pooled connection
|
||||
Connection conn = connectionPool.poll();
|
||||
if (conn != null) {
|
||||
try {
|
||||
if (!conn.isClosed() && conn.isValid(2)) {
|
||||
return conn;
|
||||
}
|
||||
// Connection is dead, close it and create new
|
||||
conn.close();
|
||||
} catch (SQLException e) {
|
||||
// Connection is broken, ignore and create new
|
||||
}
|
||||
if (dataSource == null || dataSource.isClosed()) {
|
||||
throw new SQLException("[PlayerSync] HikariCP pool is not initialised — call initPool() first.");
|
||||
}
|
||||
|
||||
// Create a new connection
|
||||
if (cachedUrl == null) {
|
||||
cachedUrl = buildUrl(true);
|
||||
}
|
||||
conn = DriverManager.getConnection(cachedUrl, JdbcConfig.USERNAME.get(), JdbcConfig.PASSWORD.get());
|
||||
String dbName = JdbcConfig.DATABASE_NAME.get();
|
||||
if (!dbName.isEmpty()) {
|
||||
try (Statement st = conn.createStatement()) {
|
||||
st.execute("USE `" + dbName + "`");
|
||||
}
|
||||
}
|
||||
return conn;
|
||||
return dataSource.getConnection();
|
||||
}
|
||||
|
||||
public static Connection getConnection() throws SQLException {
|
||||
return getConnection(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a connection to the pool instead of closing it.
|
||||
* If the pool is full, the connection is closed normally.
|
||||
*/
|
||||
private static void returnConnection(Connection conn) {
|
||||
if (conn == null) return;
|
||||
try {
|
||||
if (conn.isClosed()) return;
|
||||
if (!connectionPool.offer(conn)) {
|
||||
// Pool is full, close the connection
|
||||
conn.close();
|
||||
}
|
||||
} catch (SQLException e) {
|
||||
try { conn.close(); } catch (SQLException ignored) {}
|
||||
}
|
||||
}
|
||||
// -------------------------------------------------------------------------
|
||||
// Query helpers (API unchanged — callers need no modification)
|
||||
// -------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Shuts down the pool, closing all connections.
|
||||
*/
|
||||
public static void shutdownPool() {
|
||||
Connection conn;
|
||||
while ((conn = connectionPool.poll()) != null) {
|
||||
try { conn.close(); } catch (SQLException ignored) {}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes a query using a connection that includes the database.
|
||||
*/
|
||||
public static QueryResult executeQuery(String sqlFormatString, Object... args) throws SQLException {
|
||||
String sql = String.format(sqlFormatString, args);
|
||||
LOGGER.trace(sql);
|
||||
Connection connection = getConnection();
|
||||
PreparedStatement queryStatement = connection.prepareStatement(sql);
|
||||
ResultSet resultSet = queryStatement.executeQuery();
|
||||
return new QueryResult(connection, queryStatement, resultSet);
|
||||
try {
|
||||
PreparedStatement stmt = connection.prepareStatement(sql);
|
||||
ResultSet rs = stmt.executeQuery();
|
||||
return new QueryResult(connection, stmt, rs);
|
||||
} catch (SQLException e) {
|
||||
try { connection.close(); } catch (SQLException ignored) {}
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
private static void executeUpdate(boolean selectDatabase, String sqlFormatString, Object... args) throws SQLException {
|
||||
private static void executeUpdateInternal(boolean selectDatabase, String sqlFormatString, Object... args) throws SQLException {
|
||||
String sql = String.format(sqlFormatString, args);
|
||||
LOGGER.trace(sql);
|
||||
Connection connection = getConnection(selectDatabase);
|
||||
try (PreparedStatement updateStatement = connection.prepareStatement(sql)) {
|
||||
updateStatement.executeUpdate();
|
||||
} finally {
|
||||
if (selectDatabase) {
|
||||
returnConnection(connection);
|
||||
} else {
|
||||
connection.close();
|
||||
}
|
||||
try (Connection conn = getConnection(selectDatabase);
|
||||
PreparedStatement stmt = conn.prepareStatement(sql)) {
|
||||
stmt.executeUpdate();
|
||||
// conn.close() is called by try-with-resources:
|
||||
// - pool connection → returned to HikariCP pool
|
||||
// - raw connection → truly closed
|
||||
}
|
||||
}
|
||||
|
||||
public static void executeUpdate(String sqlFormatString, Object... args) throws SQLException {
|
||||
executeUpdate(true, sqlFormatString, args);
|
||||
executeUpdateInternal(true, sqlFormatString, args);
|
||||
}
|
||||
|
||||
/** Overload used by startup DDL that must bypass the pool (selectDatabase=false). */
|
||||
public static void executeUpdate(String sql, int dummy) throws SQLException {
|
||||
LOGGER.trace(sql);
|
||||
try (Connection connection = getConnection(false);
|
||||
PreparedStatement updateStatement = connection.prepareStatement(sql)) {
|
||||
updateStatement.executeUpdate();
|
||||
try (Connection conn = getConnection(false);
|
||||
PreparedStatement stmt = conn.prepareStatement(sql)) {
|
||||
stmt.executeUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
public static void update(String sql, String... argument) throws SQLException {
|
||||
LOGGER.trace(sql);
|
||||
Connection connection = getConnection();
|
||||
try (PreparedStatement updateStatement = connection.prepareStatement(sql)) {
|
||||
try (Connection conn = getConnection();
|
||||
PreparedStatement stmt = conn.prepareStatement(sql)) {
|
||||
for (int i = 0; i < argument.length; i++) {
|
||||
updateStatement.setString(i + 1, argument[i]);
|
||||
stmt.setString(i + 1, argument[i]);
|
||||
}
|
||||
updateStatement.executeUpdate();
|
||||
} finally {
|
||||
returnConnection(connection);
|
||||
stmt.executeUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
public static void executePreparedUpdate(String sql, Object... params) throws SQLException {
|
||||
LOGGER.trace(sql);
|
||||
Connection connection = getConnection();
|
||||
try (PreparedStatement stmt = connection.prepareStatement(sql)) {
|
||||
try (Connection conn = getConnection();
|
||||
PreparedStatement stmt = conn.prepareStatement(sql)) {
|
||||
for (int i = 0; i < params.length; i++) {
|
||||
stmt.setObject(i + 1, params[i]);
|
||||
}
|
||||
stmt.executeUpdate();
|
||||
} finally {
|
||||
returnConnection(connection);
|
||||
}
|
||||
}
|
||||
|
||||
public static QueryResult executePreparedQuery(String sql, Object... params) throws SQLException {
|
||||
LOGGER.trace(sql);
|
||||
Connection connection = getConnection();
|
||||
PreparedStatement stmt = connection.prepareStatement(sql);
|
||||
for (int i = 0; i < params.length; i++) {
|
||||
stmt.setObject(i + 1, params[i]);
|
||||
Connection conn = getConnection();
|
||||
try {
|
||||
PreparedStatement stmt = conn.prepareStatement(sql);
|
||||
for (int i = 0; i < params.length; i++) {
|
||||
stmt.setObject(i + 1, params[i]);
|
||||
}
|
||||
ResultSet rs = stmt.executeQuery();
|
||||
return new QueryResult(conn, stmt, rs);
|
||||
} catch (SQLException e) {
|
||||
try { conn.close(); } catch (SQLException ignored) {}
|
||||
throw e;
|
||||
}
|
||||
ResultSet rs = stmt.executeQuery();
|
||||
return new QueryResult(connection, stmt, rs);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// QueryResult — holds connection open until caller closes it
|
||||
// -------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* QueryResult now returns the connection to the pool on close instead of closing it.
|
||||
* Auto-closeable holder for a live query result.
|
||||
* Closing it releases the ResultSet and PreparedStatement, then calls
|
||||
* connection.close() which returns the connection to the HikariCP pool.
|
||||
*/
|
||||
public record QueryResult(Connection connection, PreparedStatement preparedStatement, ResultSet resultSet) implements AutoCloseable {
|
||||
public record QueryResult(
|
||||
Connection connection,
|
||||
PreparedStatement preparedStatement,
|
||||
ResultSet resultSet
|
||||
) implements AutoCloseable {
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
if (resultSet != null) {
|
||||
try { resultSet.close(); } catch (SQLException e) { LOGGER.error("Error closing ResultSet", e); }
|
||||
try { resultSet.close(); } catch (SQLException e) {
|
||||
LOGGER.error("[PlayerSync] Error closing ResultSet", e);
|
||||
}
|
||||
}
|
||||
if (preparedStatement != null) {
|
||||
try { preparedStatement.close(); } catch (SQLException e) { LOGGER.error("Error closing PreparedStatement", e); }
|
||||
try { preparedStatement.close(); } catch (SQLException e) {
|
||||
LOGGER.error("[PlayerSync] Error closing PreparedStatement", e);
|
||||
}
|
||||
}
|
||||
if (connection != null) {
|
||||
try { connection.close(); } catch (SQLException e) {
|
||||
LOGGER.error("[PlayerSync] Error returning connection to pool", e);
|
||||
}
|
||||
}
|
||||
// Return connection to pool instead of closing
|
||||
returnConnection(connection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user