A Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend.
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laforetbrut 59bd884263 perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes
- Migrate connection pool from manual LinkedBlockingQueue to HikariCP
  (eliminates isValid() ping on every query visible in Spark profiler)
- Move ALL DB writes off server thread: logout uses snapshot+async+latch,
  shutdown uses snapshot+CompletableFuture.allOf for parallel saves
- Pre-read curios/accessories/cosmeticarmor/attachments on background
  thread during login (4-7 fewer DB queries on main thread per login)
- Auto-save interval increased to 5 minutes
- Fix pool shutdown ordering: shutdownPool() now runs AFTER all shutdown
  saves complete (previously could fire before, silently losing all data)
- Fix connection leak in executeQuery/executePreparedQuery when
  prepareStatement throws (leaked connections exhaust HikariCP pool)
- Fix duplication bug: saveStorageContents guard used nbt.size()<=1 which
  blocked legitimately emptied backpacks from saving to DB
- Fix stale SaveToFile overwriting logout: check playerLocks.containsKey
  before writing to prevent stale background task from regressing data
- Remove LIMIT 1000 on startup online=0 reset (could leave players stuck)
- Add executorService.shutdown() on server stop to prevent JVM hang
- Add apply methods (applyCuriosFromData, applyAccessoriesFromData, etc.)
  to separate entity writes from DB reads for thread-safe restore
- Add UUID collectors (collectBackpackUuids, collectSSUuids) and
  background save methods for snapshot+async logout/shutdown pattern
2026-03-29 18:58:27 +02:00
.github Bump gradle/actions from 4 to 5 2025-10-14 16:55:21 +08:00
gradle/wrapper migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
src/main perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
.gitattributes Initial commit 2022-12-08 16:59:20 +08:00
.gitignore add support for Minecraft 1.20.4 with ModDevGradle 2025-05-04 18:43:11 +00:00
build.gradle perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
docker-compose.yml use volume for docker-compose db to persist data 2025-05-01 18:42:58 +00:00
gradle.properties perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
gradlew migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
gradlew.bat migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
LICENSE Create LICENSE 2022-12-08 17:11:47 +08:00
README.md readme: add section on how to setup a dev env 2025-05-01 16:59:05 +00:00
settings.gradle half done, noticed about advancement can't store normally 2025-06-07 00:55:30 +08:00

PlayerSync

PlayerSync is a Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend. It allows players to maintain their inventory, equipment, experience, advancements, and more when moving between servers in a network.

Mod Support

Any other mods support is also possible.

Development Setup

Database Setup (Docker)

A docker-compose.yml file is provided for easily setting up a MariaDB database instance for development testing.

  1. Make sure Docker is installed.
  2. Inside your work directory run:
    docker compose up -d
    
    This will download the MariaDB image (if not already present) and start a database container in the background.
  3. Stoppinng the Database
    docker compose down
    

Data Persistence: The database uses a Docker volume, ensuring your data persists even if you stop and restart the containers.

Database Management Tool

The docker-compose.yml also includes an Adminer service, a lightweight database management tool.

For debugging purposes, you can enable use_legacy_serialization to have readable database fields. This can cause crashes and unintended side-effects. Do not enable this on a production server if not absolutely necessary!

Running the Mod

The project uses Gradle for building and running. Use the provided Gradle wrapper (gradlew for Linux/macOS, gradlew.bat for Windows).

  1. Make sure that the MySQL database you configured is running.
  2. Run the Server
    ./gradlew runServer
    
    or on Windows:
    .\gradlew.bat runServer
    
    This task compiles the mod and starts a dedicated Minecraft server instance with the mod loaded in the run directory.
  3. Run the Client
    ./gradlew runClient
    
    or on Windows:
    .\gradlew.bat runClient