A Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend.
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laforetbrut c84f920d11 Phase 2: hardened anti-dup + zombie-server detection + guard propagation
P0-1: Backpack/SS clear-before-restore now has a belt-and-suspenders
reflection fallback if the public removeBackpackContents / removeStorageContents
API fails. setBackpackContents / setStorageContents receive a defensive NBT
copy to prevent upstream from mutating the cached snapshot.

P0-2: writeSnapshotToDB now returns a boolean. When the last_server guard
blocks the core player_data UPDATE (another server claimed the player),
the downstream backpack / SS / RS2 saves are skipped instead of overwriting
the claiming server's rows. Affects logout, shutdown, staggered auto-save,
and death-save paths.

P1-1: StoreCurios now aborts when the Curios capability is unavailable
(dead player, mod init race) instead of writing an empty flatMap that
would wipe the DB row.

P1-3: doPlayerJoin last_server poll raised 60→120 attempts (30s→60s)
and gained a zombie-server short-circuit: if the peer server_id is 0
(legacy / corrupted), or its server_info heartbeat is older than 60s,
the poll takes over immediately and force-clears the orphaned online=1.
Fixes the user-observed 'attempt 60/60' loops on server_id=0 and stale
heartbeats.

Staggered auto-save and death-save BG tasks also gained the P0-a/b/c
guards introduced in bea5f80 (pendingLogoutSaves + online=0 DB check).
2026-04-22 05:40:16 +02:00
.github Bump gradle/actions from 4 to 5 2025-10-14 16:55:21 +08:00
compat-mods Add compat-mods staging folder for mod compatibility analysis 2026-04-22 03:33:11 +02:00
gradle/wrapper migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
src/main Phase 2: hardened anti-dup + zombie-server detection + guard propagation 2026-04-22 05:40:16 +02:00
.gitattributes Initial commit 2022-12-08 16:59:20 +08:00
.gitignore Fix backpack/curios dup, perf overhaul, drop chat+cobblemon 2026-04-22 02:50:26 +02:00
build.gradle perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
docker-compose.yml use volume for docker-compose db to persist data 2025-05-01 18:42:58 +00:00
gradle.properties perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
gradlew migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
gradlew.bat migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
LICENSE Create LICENSE 2022-12-08 17:11:47 +08:00
README.md readme: add section on how to setup a dev env 2025-05-01 16:59:05 +00:00
settings.gradle half done, noticed about advancement can't store normally 2025-06-07 00:55:30 +08:00

PlayerSync

PlayerSync is a Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend. It allows players to maintain their inventory, equipment, experience, advancements, and more when moving between servers in a network.

Mod Support

Any other mods support is also possible.

Development Setup

Database Setup (Docker)

A docker-compose.yml file is provided for easily setting up a MariaDB database instance for development testing.

  1. Make sure Docker is installed.
  2. Inside your work directory run:
    docker compose up -d
    
    This will download the MariaDB image (if not already present) and start a database container in the background.
  3. Stoppinng the Database
    docker compose down
    

Data Persistence: The database uses a Docker volume, ensuring your data persists even if you stop and restart the containers.

Database Management Tool

The docker-compose.yml also includes an Adminer service, a lightweight database management tool.

For debugging purposes, you can enable use_legacy_serialization to have readable database fields. This can cause crashes and unintended side-effects. Do not enable this on a production server if not absolutely necessary!

Running the Mod

The project uses Gradle for building and running. Use the provided Gradle wrapper (gradlew for Linux/macOS, gradlew.bat for Windows).

  1. Make sure that the MySQL database you configured is running.
  2. Run the Server
    ./gradlew runServer
    
    or on Windows:
    .\gradlew.bat runServer
    
    This task compiles the mod and starts a dedicated Minecraft server instance with the mod loaded in the run directory.
  3. Run the Client
    ./gradlew runClient
    
    or on Windows:
    .\gradlew.bat runClient