Adds two new triggers that complement NeoForge's vanilla SaveToFile event:
PeriodicSaveService.java
- Dedicated single-thread daemon scheduler, started after server boot.
- Ticks every 'auto_save_interval_minutes' (config, default 10 min).
- On each tick: hops to main thread, snapshots every online synced
player via VanillaSync.snapshotAndQueueSave, async BG writes with full
P0 guard stack (pendingLogoutSaves + online=0 + bgLock tryLock).
- Set interval to 0 to disable.
VanillaSync.snapshotAndQueueSave(Player, String label)
- Extracted from onPlayerSaveToFile body; public entry point shared by
PeriodicSaveService, onPlayerChangeDimension, and the existing SaveToFile
event. Label flows into logs for traceability (SaveToFile / PERIODIC / DIMENSION).
VanillaSync.onPlayerChangeDimension
- New @SubscribeEvent on PlayerChangedDimensionEvent, gated by
'save_on_dimension_change' config (default false). Queues a full save
when a player teleports across dimensions, protecting against mid-
teleport crashes.
JdbcConfig
- Added AUTO_SAVE_INTERVAL_MINUTES (int, 0-1440, default 10)
- Added SAVE_ON_DIMENSION_CHANGE (bool, default false)
VanillaSync.onServerShutdown also stops PeriodicSaveService before the pool
close, same pattern as HeartbeatService.
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| .github | ||
| compat-mods | ||
| gradle/wrapper | ||
| src/main | ||
| .gitattributes | ||
| .gitignore | ||
| build.gradle | ||
| docker-compose.yml | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| LICENSE | ||
| README.md | ||
| settings.gradle | ||
PlayerSync
PlayerSync is a Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend. It allows players to maintain their inventory, equipment, experience, advancements, and more when moving between servers in a network.
Mod Support
Any other mods support is also possible.
Development Setup
Database Setup (Docker)
A docker-compose.yml file is provided for easily setting up a MariaDB database instance for development testing.
- Make sure Docker is installed.
- Inside your work directory run:
This will download the MariaDB image (if not already present) and start a database container in the background.docker compose up -d - Stoppinng the Database
docker compose down
Data Persistence: The database uses a Docker volume, ensuring your data persists even if you stop and restart the containers.
Database Management Tool
The docker-compose.yml also includes an Adminer service, a lightweight database management tool.
- Access Adminer in your web browser at http://localhost:8080.
- Log in using the server with
- username:
playersync - database:
playersync - password: see docker-compose.yml
- username:
For debugging purposes, you can enable use_legacy_serialization to have readable database fields. This can cause crashes and unintended side-effects. Do not enable this on a production server if not absolutely necessary!
Running the Mod
The project uses Gradle for building and running. Use the provided Gradle wrapper (gradlew for Linux/macOS, gradlew.bat for Windows).
- Make sure that the MySQL database you configured is running.
- Run the Server
or on Windows:./gradlew runServer
This task compiles the mod and starts a dedicated Minecraft server instance with the mod loaded in the.\gradlew.bat runServerrundirectory. - Run the Client
or on Windows:./gradlew runClient.\gradlew.bat runClient