A Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend.
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laforetbrut c70ca9f464 Phase 4: 10-min periodic save + dimension-change trigger
Adds two new triggers that complement NeoForge's vanilla SaveToFile event:

PeriodicSaveService.java
  - Dedicated single-thread daemon scheduler, started after server boot.
  - Ticks every 'auto_save_interval_minutes' (config, default 10 min).
  - On each tick: hops to main thread, snapshots every online synced
    player via VanillaSync.snapshotAndQueueSave, async BG writes with full
    P0 guard stack (pendingLogoutSaves + online=0 + bgLock tryLock).
  - Set interval to 0 to disable.

VanillaSync.snapshotAndQueueSave(Player, String label)
  - Extracted from onPlayerSaveToFile body; public entry point shared by
    PeriodicSaveService, onPlayerChangeDimension, and the existing SaveToFile
    event. Label flows into logs for traceability (SaveToFile / PERIODIC / DIMENSION).

VanillaSync.onPlayerChangeDimension
  - New @SubscribeEvent on PlayerChangedDimensionEvent, gated by
    'save_on_dimension_change' config (default false). Queues a full save
    when a player teleports across dimensions, protecting against mid-
    teleport crashes.

JdbcConfig
  - Added AUTO_SAVE_INTERVAL_MINUTES (int, 0-1440, default 10)
  - Added SAVE_ON_DIMENSION_CHANGE (bool, default false)

VanillaSync.onServerShutdown also stops PeriodicSaveService before the pool
close, same pattern as HeartbeatService.
2026-04-22 06:01:55 +02:00
.github Bump gradle/actions from 4 to 5 2025-10-14 16:55:21 +08:00
compat-mods Add compat-mods staging folder for mod compatibility analysis 2026-04-22 03:33:11 +02:00
gradle/wrapper migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
src/main Phase 4: 10-min periodic save + dimension-change trigger 2026-04-22 06:01:55 +02:00
.gitattributes Initial commit 2022-12-08 16:59:20 +08:00
.gitignore Fix backpack/curios dup, perf overhaul, drop chat+cobblemon 2026-04-22 02:50:26 +02:00
build.gradle perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
docker-compose.yml use volume for docker-compose db to persist data 2025-05-01 18:42:58 +00:00
gradle.properties perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
gradlew migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
gradlew.bat migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
LICENSE Create LICENSE 2022-12-08 17:11:47 +08:00
README.md readme: add section on how to setup a dev env 2025-05-01 16:59:05 +00:00
settings.gradle half done, noticed about advancement can't store normally 2025-06-07 00:55:30 +08:00

PlayerSync

PlayerSync is a Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend. It allows players to maintain their inventory, equipment, experience, advancements, and more when moving between servers in a network.

Mod Support

Any other mods support is also possible.

Development Setup

Database Setup (Docker)

A docker-compose.yml file is provided for easily setting up a MariaDB database instance for development testing.

  1. Make sure Docker is installed.
  2. Inside your work directory run:
    docker compose up -d
    
    This will download the MariaDB image (if not already present) and start a database container in the background.
  3. Stoppinng the Database
    docker compose down
    

Data Persistence: The database uses a Docker volume, ensuring your data persists even if you stop and restart the containers.

Database Management Tool

The docker-compose.yml also includes an Adminer service, a lightweight database management tool.

For debugging purposes, you can enable use_legacy_serialization to have readable database fields. This can cause crashes and unintended side-effects. Do not enable this on a production server if not absolutely necessary!

Running the Mod

The project uses Gradle for building and running. Use the provided Gradle wrapper (gradlew for Linux/macOS, gradlew.bat for Windows).

  1. Make sure that the MySQL database you configured is running.
  2. Run the Server
    ./gradlew runServer
    
    or on Windows:
    .\gradlew.bat runServer
    
    This task compiles the mod and starts a dedicated Minecraft server instance with the mod loaded in the run directory.
  3. Run the Client
    ./gradlew runClient
    
    or on Windows:
    .\gradlew.bat runClient