A Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend.
Go to file
laforetbrut badc87c84e Fix backpack crash loss, ender chest restore, ReviveMe compat, effect sync
Backpack data loss on server crash:
- Periodic auto-save (every 5min) now includes backpack content snapshots.
  Previously backpacks were only saved on logout/shutdown — hard crashes
  (OOM, watchdog, kill -9) skipped both, losing all backpack changes.
- snapshotBackpackData captures NBT with .copy() on main thread.

Backpack ender chest restore mismatch:
- doBackPackRestore now scans ender chest in addition to main inventory.
  Save side already scanned ender chest, but restore didn't — backpacks
  in ender chest were saved to DB but never restored on join.

ReviveMe mod compatibility:
- Dead player kick check now uses health <= 0 instead of isDeadOrDying().
  ReviveMe puts players in a "downed" state (alive but isDeadOrDying=true)
  — previously these players were kicked on join.

Infinite effect filtering (phantom effects fix):
- Effects with infinite duration are now skipped during save. These come
  from ReviveMe (downed state effects with MAX_VALUE duration), beacons,
  and other mods. Syncing them across servers caused phantom effects.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 11:24:18 +02:00
.github Bump gradle/actions from 4 to 5 2025-10-14 16:55:21 +08:00
gradle/wrapper migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
src/main Fix backpack crash loss, ender chest restore, ReviveMe compat, effect sync 2026-04-15 11:24:18 +02:00
.gitattributes Initial commit 2022-12-08 16:59:20 +08:00
.gitignore add support for Minecraft 1.20.4 with ModDevGradle 2025-05-04 18:43:11 +00:00
build.gradle perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
docker-compose.yml use volume for docker-compose db to persist data 2025-05-01 18:42:58 +00:00
gradle.properties perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
gradlew migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
gradlew.bat migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
LICENSE Create LICENSE 2022-12-08 17:11:47 +08:00
README.md readme: add section on how to setup a dev env 2025-05-01 16:59:05 +00:00
settings.gradle half done, noticed about advancement can't store normally 2025-06-07 00:55:30 +08:00

PlayerSync

PlayerSync is a Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend. It allows players to maintain their inventory, equipment, experience, advancements, and more when moving between servers in a network.

Mod Support

Any other mods support is also possible.

Development Setup

Database Setup (Docker)

A docker-compose.yml file is provided for easily setting up a MariaDB database instance for development testing.

  1. Make sure Docker is installed.
  2. Inside your work directory run:
    docker compose up -d
    
    This will download the MariaDB image (if not already present) and start a database container in the background.
  3. Stoppinng the Database
    docker compose down
    

Data Persistence: The database uses a Docker volume, ensuring your data persists even if you stop and restart the containers.

Database Management Tool

The docker-compose.yml also includes an Adminer service, a lightweight database management tool.

For debugging purposes, you can enable use_legacy_serialization to have readable database fields. This can cause crashes and unintended side-effects. Do not enable this on a production server if not absolutely necessary!

Running the Mod

The project uses Gradle for building and running. Use the provided Gradle wrapper (gradlew for Linux/macOS, gradlew.bat for Windows).

  1. Make sure that the MySQL database you configured is running.
  2. Run the Server
    ./gradlew runServer
    
    or on Windows:
    .\gradlew.bat runServer
    
    This task compiles the mod and starts a dedicated Minecraft server instance with the mod loaded in the run directory.
  3. Run the Client
    ./gradlew runClient
    
    or on Windows:
    .\gradlew.bat runClient