A Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend.
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laforetbrut b4d863efa2 Perf: staggered auto-save, pool scaling, cached kick check
CRITICAL PERF - Staggered auto-save:
- Old: all 35 players snapshotted in ONE tick → 770-3605ms MSPT spike
  (15-36 second TPS drop every 5 minutes)
- New: queue filled every 5min, drained 1 player/tick → max 22-103ms/tick
- autoSaveQueue processes one player per server tick, imperceptible impact

CRITICAL PERF - Pool scaling for 35+ players:
- Thread pool: 2-8 → 4-16 threads, queue 256 → 512
  Prevents CallerRunsPolicy from executing DB tasks on main thread
- HikariCP: 10 → 25 max connections, 2 → 4 min idle
  Prevents connection starvation during concurrent saves

HIGH PERF - Cached kick check (eliminates main thread DB queries):
- doPlayerConnect (network thread) caches online/lastServer/serverAlive
- onPlayerLoggedInKickCheck (MAIN thread) reuses cached result
- Fast path: 1 DB query on main thread instead of 2-4
- Fallback: full DB check if cache miss (race condition safety)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 11:33:02 +02:00
.github Bump gradle/actions from 4 to 5 2025-10-14 16:55:21 +08:00
gradle/wrapper migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
src/main Perf: staggered auto-save, pool scaling, cached kick check 2026-04-15 11:33:02 +02:00
.gitattributes Initial commit 2022-12-08 16:59:20 +08:00
.gitignore add support for Minecraft 1.20.4 with ModDevGradle 2025-05-04 18:43:11 +00:00
build.gradle perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
docker-compose.yml use volume for docker-compose db to persist data 2025-05-01 18:42:58 +00:00
gradle.properties perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
gradlew migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
gradlew.bat migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
LICENSE Create LICENSE 2022-12-08 17:11:47 +08:00
README.md readme: add section on how to setup a dev env 2025-05-01 16:59:05 +00:00
settings.gradle half done, noticed about advancement can't store normally 2025-06-07 00:55:30 +08:00

PlayerSync

PlayerSync is a Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend. It allows players to maintain their inventory, equipment, experience, advancements, and more when moving between servers in a network.

Mod Support

Any other mods support is also possible.

Development Setup

Database Setup (Docker)

A docker-compose.yml file is provided for easily setting up a MariaDB database instance for development testing.

  1. Make sure Docker is installed.
  2. Inside your work directory run:
    docker compose up -d
    
    This will download the MariaDB image (if not already present) and start a database container in the background.
  3. Stoppinng the Database
    docker compose down
    

Data Persistence: The database uses a Docker volume, ensuring your data persists even if you stop and restart the containers.

Database Management Tool

The docker-compose.yml also includes an Adminer service, a lightweight database management tool.

For debugging purposes, you can enable use_legacy_serialization to have readable database fields. This can cause crashes and unintended side-effects. Do not enable this on a production server if not absolutely necessary!

Running the Mod

The project uses Gradle for building and running. Use the provided Gradle wrapper (gradlew for Linux/macOS, gradlew.bat for Windows).

  1. Make sure that the MySQL database you configured is running.
  2. Run the Server
    ./gradlew runServer
    
    or on Windows:
    .\gradlew.bat runServer
    
    This task compiles the mod and starts a dedicated Minecraft server instance with the mod loaded in the run directory.
  3. Run the Client
    ./gradlew runClient
    
    or on Windows:
    .\gradlew.bat runClient