A Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend.
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laforetbrut a83543853c Phase 6: docs (CHANGELOG, ERROR_LOG, TEST_PROCEDURE)
Adds three documentation files covering the Phase 0-5 hardening work:

CHANGELOG.md
  - Bilingual EN/FR, strict template (English first, then ---, then French).
  - Version section 2.1.5 dated 2026-04-22 (NO version bump per
    CLAUDE.md version-lock rule).
  - Sections: Fixed / Added / Changed / Correctifs / Ajouts / Modifications.

ERROR_LOG.md
  - Journal of 8 bugs discovered and fixed during the hardening sweep.
  - Each entry: Context / Error / Root cause / Fix / Prevention rule.
  - Cross-references commits bea5f80 / c84f920 / 746cb56 / c70ca9f / bd0482c.

TEST_PROCEDURE_v2.1.5.html
  - Self-contained HTML (no external deps), bilingual EN/FR.
  - 10 test scenarios tagged CRITICAL / HIGH / MEDIUM with Setup, Steps,
    Expected Results, and a regression-check block.
  - Covers: drop+deco+reco, backpack dup, SS shulker dup, kill -9 recovery,
    zombie-peer short-circuit, periodic save, pool stats, heartbeat,
    curios cap unavailable, cross-server claim.
2026-04-22 06:09:08 +02:00
.github Bump gradle/actions from 4 to 5 2025-10-14 16:55:21 +08:00
compat-mods Add compat-mods staging folder for mod compatibility analysis 2026-04-22 03:33:11 +02:00
gradle/wrapper migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
src/main Phase 5: structured logging + periodic pool-stats reporter 2026-04-22 06:03:52 +02:00
.gitattributes Initial commit 2022-12-08 16:59:20 +08:00
.gitignore Fix backpack/curios dup, perf overhaul, drop chat+cobblemon 2026-04-22 02:50:26 +02:00
build.gradle perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
CHANGELOG.md Phase 6: docs (CHANGELOG, ERROR_LOG, TEST_PROCEDURE) 2026-04-22 06:09:08 +02:00
docker-compose.yml use volume for docker-compose db to persist data 2025-05-01 18:42:58 +00:00
ERROR_LOG.md Phase 6: docs (CHANGELOG, ERROR_LOG, TEST_PROCEDURE) 2026-04-22 06:09:08 +02:00
gradle.properties perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
gradlew migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
gradlew.bat migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
LICENSE Create LICENSE 2022-12-08 17:11:47 +08:00
README.md readme: add section on how to setup a dev env 2025-05-01 16:59:05 +00:00
settings.gradle half done, noticed about advancement can't store normally 2025-06-07 00:55:30 +08:00
TEST_PROCEDURE_v2.1.5.html Phase 6: docs (CHANGELOG, ERROR_LOG, TEST_PROCEDURE) 2026-04-22 06:09:08 +02:00

PlayerSync

PlayerSync is a Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend. It allows players to maintain their inventory, equipment, experience, advancements, and more when moving between servers in a network.

Mod Support

Any other mods support is also possible.

Development Setup

Database Setup (Docker)

A docker-compose.yml file is provided for easily setting up a MariaDB database instance for development testing.

  1. Make sure Docker is installed.
  2. Inside your work directory run:
    docker compose up -d
    
    This will download the MariaDB image (if not already present) and start a database container in the background.
  3. Stoppinng the Database
    docker compose down
    

Data Persistence: The database uses a Docker volume, ensuring your data persists even if you stop and restart the containers.

Database Management Tool

The docker-compose.yml also includes an Adminer service, a lightweight database management tool.

For debugging purposes, you can enable use_legacy_serialization to have readable database fields. This can cause crashes and unintended side-effects. Do not enable this on a production server if not absolutely necessary!

Running the Mod

The project uses Gradle for building and running. Use the provided Gradle wrapper (gradlew for Linux/macOS, gradlew.bat for Windows).

  1. Make sure that the MySQL database you configured is running.
  2. Run the Server
    ./gradlew runServer
    
    or on Windows:
    .\gradlew.bat runServer
    
    This task compiles the mod and starts a dedicated Minecraft server instance with the mod loaded in the run directory.
  3. Run the Client
    ./gradlew runClient
    
    or on Windows:
    .\gradlew.bat runClient