1. Sophisticated Storage shulkers/barrels/chests:
- ROOT CAUSE: UUID stored as DataComponent (not in CustomData).
extractStorageUuid() only checked CustomData, missing the UUID.
- FIX: Use StackStorageWrapper.fromStack(provider, item).getContentsUuid()
which reads the DataComponent via the proper API.
- Also scan ender chest for packed storage items.
2. Refined Storage 2 disks:
- ROOT CAUSE: save() on StorageRepositoryImpl returned data in an
unknown codec format that our extraction couldn't parse.
- FIX: Read/write the .dat file directly from disk after forcing
a save flush. This uses the exact NBT format RS2 writes.
- Search multiple NBT structures (direct keys, nested compounds,
list-of-pairs) to handle any codec format.
- On restore: write entries into .dat file, clear DimensionDataStorage
cache via reflection to force RS2 to reload.
3. Kick system:
- ROOT CAUSE: PlayerNegotiationEvent.getConnection().disconnect()
does NOT work in NeoForge 1.21.1 (too early in connection).
- FIX: Full duplicate check moved to PlayerLoggedInEvent with
HIGHEST priority. Uses player.connection.disconnect() which
is reliable on the server thread.
- Marks online=1 synchronously to close race condition.
Vyrriox
1107 lines
55 KiB
Java
1107 lines
55 KiB
Java
package vip.fubuki.playersync.sync;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import net.minecraft.ChatFormatting;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Holder;
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import net.minecraft.core.HolderLookup;
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import net.minecraft.core.component.DataComponents;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.NbtUtils;
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import net.minecraft.nbt.Tag;
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import net.minecraft.nbt.TagParser;
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import net.minecraft.network.chat.Component;
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import net.minecraft.network.chat.Style;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.PlayerAdvancements;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.effect.MobEffect;
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import net.minecraft.world.effect.MobEffectInstance;
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import net.minecraft.world.entity.player.Inventory;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.component.CustomData;
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import net.minecraft.world.item.component.ItemLore;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.storage.WorldData;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.fml.ModList;
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import net.neoforged.fml.common.EventBusSubscriber;
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import net.neoforged.neoforge.event.OnDatapackSyncEvent;
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import net.neoforged.neoforge.event.entity.living.LivingDeathEvent;
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import net.neoforged.neoforge.event.entity.player.PlayerEvent;
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import net.neoforged.neoforge.event.entity.player.PlayerNegotiationEvent;
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import net.neoforged.neoforge.event.server.ServerStoppingEvent;
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import net.neoforged.neoforge.event.tick.ServerTickEvent;
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import net.neoforged.neoforge.server.ServerLifecycleHooks;
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import vip.fubuki.playersync.PlayerSync;
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import vip.fubuki.playersync.config.JdbcConfig;
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import vip.fubuki.playersync.sync.addons.CuriosCache;
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import vip.fubuki.playersync.sync.addons.ModCompatSync;
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import vip.fubuki.playersync.sync.addons.ModsSupport;
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import vip.fubuki.playersync.util.JDBCsetUp;
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import vip.fubuki.playersync.util.LocalJsonUtil;
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import vip.fubuki.playersync.util.PSThreadPoolFactory;
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import java.io.File;
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import java.io.IOException;
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import java.nio.charset.StandardCharsets;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.*;
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import java.util.concurrent.*;
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import java.util.concurrent.locks.ReentrantLock;
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@EventBusSubscriber(modid = PlayerSync.MODID)
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public class VanillaSync {
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public static void register() {}
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// FIX: Replace unbounded CachedThreadPool with a bounded ThreadPoolExecutor.
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// CachedThreadPool creates unlimited threads — with many players and slow DB queries,
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// thread count can explode to 25000+ causing memory leaks and server crashes.
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// Bounded pool: 2 core threads, max 8 threads, 30s keepalive, 256-task queue.
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// If the queue is full, tasks run on the calling thread (CallerRunsPolicy) which
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// provides natural backpressure instead of creating more threads.
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static ExecutorService executorService = new ThreadPoolExecutor(
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2, // core pool size
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8, // maximum pool size
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30L, TimeUnit.SECONDS, // idle thread keepalive
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new LinkedBlockingQueue<>(256), // bounded work queue
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new PSThreadPoolFactory("PlayerSync"),
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new ThreadPoolExecutor.CallerRunsPolicy() // backpressure: run on caller thread if queue full
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);
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// Per-player locks to prevent concurrent save/restore operations (anti-duplication)
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private static final ConcurrentHashMap<String, ReentrantLock> playerLocks = new ConcurrentHashMap<>();
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private static ReentrantLock getPlayerLock(String uuid) {
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return playerLocks.computeIfAbsent(uuid, k -> new ReentrantLock());
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}
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public static void removePlayerLock(String uuid) {
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playerLocks.remove(uuid);
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}
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@SubscribeEvent
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public static void onDataPackSyncEvent(OnDatapackSyncEvent event) throws SQLException, IOException {
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if (!JdbcConfig.SYNC_ADVANCEMENTS.get())
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return; // advancement sync disabled
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final ServerPlayer serverPlayer = event.getPlayer();
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if (serverPlayer == null) {
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PlayerSync.LOGGER.debug("No player joining");
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return;
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}
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final String player_uuid = serverPlayer.getUUID().toString();
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PlayerSync.LOGGER.info("Player entity joining level {}", player_uuid);
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// Use try-with-resources to prevent connection leaks
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String advancementsData;
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try (JDBCsetUp.QueryResult advancementsQuery = JDBCsetUp.executePreparedQuery(
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"SELECT advancements FROM player_data WHERE uuid=?", player_uuid)) {
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ResultSet advancementsResultSet = advancementsQuery.resultSet();
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if (!advancementsResultSet.next()) {
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PlayerSync.LOGGER.debug("No advancements found for player {}", player_uuid);
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return;
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}
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advancementsData = advancementsResultSet.getString("advancements");
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}
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if (advancementsData == null || advancementsData.length() < 2) {
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PlayerSync.LOGGER.debug("Skip writing advancements for player {} (empty data)", player_uuid);
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return;
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}
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byte[] bytes = advancementsData.getBytes(StandardCharsets.UTF_8);
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// Restore Advancements
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Path path = serverPlayer.getServer().getServerDirectory().resolve(getSyncWorldForServer());
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File gameDir = path.toFile();
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final MinecraftServer server = ServerLifecycleHooks.getCurrentServer();
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if (server.isDedicatedServer()) {
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PlayerSync.LOGGER.debug("Attempting to write dedicated server advancement file");
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File advancements = new File(gameDir,
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"/advancements" + "/" + player_uuid + ".json");
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File advancementsDir = advancements.getParentFile();
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if (advancementsDir != null && !advancementsDir.exists()) {
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PlayerSync.LOGGER.info("Creating advancements directory {}", advancementsDir.getPath());
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boolean createdDir = advancementsDir.mkdirs();
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if (!createdDir) {
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PlayerSync.LOGGER.error("Aborting advancements sync. Failed to create advancements directory at {}", advancementsDir.getPath());
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return;
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}
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}
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if (!advancements.exists()) {
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try {
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PlayerSync.LOGGER.info("Creating new advancement file for player {}", player_uuid);
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advancements.createNewFile();
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} catch (IOException e) {
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PlayerSync.LOGGER.error("Aborting advancements sync. Failed to create advancements file at {}", advancements.getAbsolutePath(), e);
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return;
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}
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}
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PlayerSync.LOGGER.debug("Writing advancement file {} for player {}", advancements.toPath(), player_uuid);
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PlayerSync.LOGGER.trace("Writing advancement file for player {}: {}", player_uuid, new String(bytes, StandardCharsets.UTF_8));
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Files.write(advancements.toPath(), bytes);
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// reload the JSON files on the server after updating them
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PlayerAdvancements playeradvancements = serverPlayer.getAdvancements();
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playeradvancements.reload(server.getAdvancements());
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} else {
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PlayerSync.LOGGER.debug("Writing non-dedicated server advancement files");
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File[] files = scanAdvancementsFile(player_uuid, gameDir);
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for (File file : files) {
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if (file == null)
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continue;
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Files.write(file.toPath(), bytes);
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}
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}
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}
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public static void doPlayerConnect(PlayerNegotiationEvent event) {
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try {
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String player_uuid = event.getProfile().getId().toString();
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PlayerSync.LOGGER.info("Detected connection from player {}, starting checking", player_uuid);
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boolean online;
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int lastServer;
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// First query: check basic player data using prepared statement
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try (JDBCsetUp.QueryResult qr1 = JDBCsetUp.executePreparedQuery(
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"SELECT online, last_server FROM player_data WHERE uuid=?", player_uuid)) {
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ResultSet rs1 = qr1.resultSet();
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if (!rs1.next()) {
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PlayerSync.LOGGER.info("A new-player connection detected");
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return;
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}
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online = rs1.getBoolean("online");
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lastServer = rs1.getInt("last_server");
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}
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// Second query: Check if player is already online on another server
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if (JdbcConfig.KICK_WHEN_ALREADY_ONLINE.get() && online && lastServer != JdbcConfig.SERVER_ID.get()) {
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try (JDBCsetUp.QueryResult qr2 = JDBCsetUp.executePreparedQuery(
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"SELECT last_update, enable FROM server_info WHERE id=?", lastServer)) {
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ResultSet rs2 = qr2.resultSet();
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if (rs2.next()) {
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long last_update = rs2.getLong("last_update");
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boolean enable = rs2.getBoolean("enable");
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if (enable && System.currentTimeMillis() < last_update + 300000L) {
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event.getConnection().disconnect(Component.translatableWithFallback("playersync.already_online","You can't join more than one synchronization server at the same time."));
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return;
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}
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JDBCsetUp.executePreparedUpdate("UPDATE server_info SET enable=0 WHERE id=?", lastServer);
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}
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}
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}
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} catch (Exception e) {
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PlayerSync.LOGGER.error("SqlException detected!", e);
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event.getConnection().disconnect(Component.translatableWithFallback("playersync.sqlexception","SqlException detected!Connection lost,please contact with your admin."));
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}
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}
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// Use string uuid as key
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public static Set<String> deadPlayerWhileLogging = ConcurrentHashMap.newKeySet();
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public static Set<String> syncNotCompletedPlayer = ConcurrentHashMap.newKeySet();
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public static void doPlayerJoin(PlayerEvent.PlayerLoggedInEvent event) {
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ServerPlayer serverPlayer = (ServerPlayer) event.getEntity();
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String player_uuid = serverPlayer.getUUID().toString();
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MinecraftServer server = serverPlayer.getServer();
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if (server == null) {
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PlayerSync.LOGGER.error("Server is null for player {}", player_uuid);
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return;
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}
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if (serverPlayer.isDeadOrDying()) {
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deadPlayerWhileLogging.add(player_uuid);
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serverPlayer.removeTag("player_synced");
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server.execute(() -> {
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ResourceKey<Level> respawnLevel = serverPlayer.getRespawnDimension();
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BlockPos respawnPos = serverPlayer.getRespawnPosition();
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if (respawnPos != null) {
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ServerLevel level = server.getLevel(respawnLevel);
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if (level != null) {
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serverPlayer.teleportTo(level, respawnPos.getX(), respawnPos.getY() + 1, respawnPos.getZ(), 0, 0);
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}
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}
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serverPlayer.setHealth(1);
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serverPlayer.connection.disconnect(Component.translatableWithFallback("playersync.wrong_entity_status","An error occurred while creating playerEntity in the world,please login again."));
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});
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try {
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JDBCsetUp.executePreparedUpdate("UPDATE server_info SET last_update=? WHERE id=?", System.currentTimeMillis(), JdbcConfig.SERVER_ID.get());
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JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=1, last_server=? WHERE uuid=?", JdbcConfig.SERVER_ID.get(), player_uuid);
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} catch (SQLException e) {
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PlayerSync.LOGGER.error("An error occurred while handling dead/dying player {}", e.getMessage());
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}
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return;
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}
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ReentrantLock lock = getPlayerLock(player_uuid);
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lock.lock();
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try {
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PlayerSync.LOGGER.info("Starting synchronization for player {}", player_uuid);
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syncNotCompletedPlayer.add(player_uuid);
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// === PHASE 1: DB reads on background thread (thread-safe) ===
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boolean playerExists;
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try (JDBCsetUp.QueryResult qr1 = JDBCsetUp.executePreparedQuery(
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"SELECT uuid FROM player_data WHERE uuid=?", player_uuid)) {
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playerExists = qr1.resultSet().next();
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}
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if (!playerExists) {
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server.execute(() -> {
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try {
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new ModsSupport().doCuriosRestore(serverPlayer);
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store(serverPlayer, true);
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JDBCsetUp.executePreparedUpdate("UPDATE server_info SET last_update=? WHERE id=?", System.currentTimeMillis(), JdbcConfig.SERVER_ID.get());
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JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=1, last_server=? WHERE uuid=?", JdbcConfig.SERVER_ID.get(), player_uuid);
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serverPlayer.addTag("player_synced");
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} catch (Exception e) {
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PlayerSync.LOGGER.error("Error initializing new player {}", player_uuid, e);
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} finally {
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syncNotCompletedPlayer.remove(player_uuid);
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}
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});
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return;
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}
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JDBCsetUp.executePreparedUpdate("UPDATE server_info SET last_update=? WHERE id=?", System.currentTimeMillis(), JdbcConfig.SERVER_ID.get());
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JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=1, last_server=? WHERE uuid=?", JdbcConfig.SERVER_ID.get(), player_uuid);
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// Read all DB data into local variables (background thread - safe)
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final int health, foodLevel, xp, score;
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final String leftHand, cursors, armorData, inventoryData, enderChestData, effectData;
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try (JDBCsetUp.QueryResult qr2 = JDBCsetUp.executePreparedQuery(
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"SELECT * FROM player_data WHERE uuid=?", player_uuid)) {
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ResultSet rs2 = qr2.resultSet();
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if (!rs2.next()) {
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PlayerSync.LOGGER.warn("No data found for existing player {}", player_uuid);
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syncNotCompletedPlayer.remove(player_uuid);
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return;
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}
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health = rs2.getInt("health");
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foodLevel = rs2.getInt("food_level");
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xp = rs2.getInt("xp");
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score = rs2.getInt("score");
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leftHand = rs2.getString("left_hand");
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cursors = rs2.getString("cursors");
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armorData = rs2.getString("armor");
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inventoryData = rs2.getString("inventory");
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enderChestData = rs2.getString("enderchest");
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effectData = rs2.getString("effects");
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}
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// === PHASE 2: Apply to player on MAIN SERVER THREAD ===
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// Minecraft entities are NOT thread-safe. Modifying inventory/health/effects
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// from a background thread causes duplication exploits and corruption.
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CountDownLatch applyLatch = new CountDownLatch(1);
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server.execute(() -> {
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try {
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// ANTI-DUPLICATION: Clear all inventories BEFORE restoring
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serverPlayer.getInventory().clearContent();
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serverPlayer.getEnderChestInventory().clearContent();
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serverPlayer.setItemInHand(InteractionHand.OFF_HAND, ItemStack.EMPTY);
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serverPlayer.containerMenu.setCarried(ItemStack.EMPTY);
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for (int i = 0; i < serverPlayer.getInventory().armor.size(); i++) {
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serverPlayer.getInventory().armor.set(i, ItemStack.EMPTY);
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}
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// Restore basic attributes
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serverPlayer.setHealth(health <= 0 ? 1 : health);
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serverPlayer.getFoodData().setFoodLevel(foodLevel);
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setXpForPlayer(serverPlayer, xp);
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serverPlayer.setScore(score);
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// Restore items
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serverPlayer.setItemInHand(InteractionHand.OFF_HAND, deserializeAndCreatePlaceholderIfNeeded(leftHand));
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serverPlayer.containerMenu.setCarried(deserializeAndCreatePlaceholderIfNeeded(cursors));
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if (armorData != null && armorData.length() > 2) {
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Map<Integer, String> equipment = LocalJsonUtil.StringToEntryMap(armorData);
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for (Map.Entry<Integer, String> entry : equipment.entrySet()) {
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serverPlayer.getInventory().armor.set(entry.getKey(), deserializeAndCreatePlaceholderIfNeeded(entry.getValue()));
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}
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}
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if (inventoryData != null && inventoryData.length() > 2) {
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Map<Integer, String> inventory = LocalJsonUtil.StringToEntryMap(inventoryData);
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for (Map.Entry<Integer, String> entry : inventory.entrySet()) {
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serverPlayer.getInventory().setItem(entry.getKey(), deserializeAndCreatePlaceholderIfNeeded(entry.getValue()));
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}
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}
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if (enderChestData != null && enderChestData.length() > 2) {
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Map<Integer, String> ender_chest = LocalJsonUtil.StringToEntryMap(enderChestData);
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for (Map.Entry<Integer, String> entry : ender_chest.entrySet()) {
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serverPlayer.getEnderChestInventory().setItem(entry.getKey(), deserializeAndCreatePlaceholderIfNeeded(entry.getValue()));
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}
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}
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// Always clear effects, then restore from DB
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serverPlayer.removeAllEffects();
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if (effectData != null && effectData.length() > 2) {
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Map<Integer, String> effects = LocalJsonUtil.StringToEntryMap(effectData);
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for (Map.Entry<Integer, String> entry : effects.entrySet()) {
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CompoundTag effectTag = NbtUtils.snbtToStructure(deserializeString(entry.getValue()));
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MobEffectInstance mobEffectInstance = MobEffectInstance.load(effectTag);
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if (mobEffectInstance != null) {
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serverPlayer.addEffect(mobEffectInstance);
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}
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}
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}
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// Restore mod data (these do their own DB reads internally, acceptable on main thread)
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ModsSupport modsSupport = new ModsSupport();
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modsSupport.doCuriosRestore(serverPlayer);
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modsSupport.doBackPackRestore(serverPlayer);
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if (ModList.get().isLoaded("sophisticatedstorage")) {
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ModsSupport.restoreSophisticatedStorageItems(serverPlayer);
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}
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if (ModList.get().isLoaded("refinedstorage")) {
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ModsSupport.restoreRefinedStorageDisks(serverPlayer);
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}
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ModCompatSync.restoreAll(serverPlayer);
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serverPlayer.addTag("player_synced");
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PlayerSync.LOGGER.info("Sync data for player {} completed.", player_uuid);
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} catch (Exception e) {
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PlayerSync.LOGGER.error("Error applying sync data for player {}", player_uuid, e);
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} finally {
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syncNotCompletedPlayer.remove(player_uuid);
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applyLatch.countDown();
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}
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});
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// Wait for main thread to finish applying (prevents lock release before data is applied)
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if (!applyLatch.await(15, TimeUnit.SECONDS)) {
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PlayerSync.LOGGER.error("Timeout waiting for main thread sync for player {}", player_uuid);
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syncNotCompletedPlayer.remove(player_uuid);
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}
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} catch (Exception e) {
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PlayerSync.LOGGER.error("Internal Exception detected!", e);
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syncNotCompletedPlayer.remove(player_uuid);
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} finally {
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lock.unlock();
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}
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}
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@SubscribeEvent
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public static void onPlayerConnect(PlayerNegotiationEvent event) {
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// MUST run synchronously to block login until the duplicate check completes.
|
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// Running async allowed players to join before the kick check finished.
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try {
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doPlayerConnect(event);
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} catch (Exception e) {
|
|
PlayerSync.LOGGER.error("Error during player connection check", e);
|
|
event.getConnection().disconnect(Component.translatableWithFallback("playersync.sqlexception","SqlException detected!Connection lost,please contact with your admin."));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* FIX: Full duplicate-login kick check during PlayerLoggedInEvent.
|
|
* PlayerNegotiationEvent.getConnection().disconnect() does NOT reliably disconnect
|
|
* the player in NeoForge 1.21.1. By the time PlayerLoggedInEvent fires, we have
|
|
* a full ServerPlayer with player.connection.disconnect() which is reliable.
|
|
*
|
|
* Also marks online=1 SYNCHRONOUSLY to close the race condition window.
|
|
*/
|
|
@SubscribeEvent(priority = net.neoforged.bus.api.EventPriority.HIGHEST)
|
|
public static void onPlayerLoggedInKickCheck(PlayerEvent.PlayerLoggedInEvent event) {
|
|
ServerPlayer player = (ServerPlayer) event.getEntity();
|
|
String player_uuid = player.getUUID().toString();
|
|
|
|
if (!JdbcConfig.KICK_WHEN_ALREADY_ONLINE.get()) {
|
|
// Still mark online even if kick is disabled
|
|
try {
|
|
JDBCsetUp.executePreparedUpdate(
|
|
"UPDATE player_data SET online=1, last_server=? WHERE uuid=?",
|
|
JdbcConfig.SERVER_ID.get(), player_uuid);
|
|
} catch (SQLException ignored) {}
|
|
return;
|
|
}
|
|
|
|
try {
|
|
boolean online = false;
|
|
int lastServer = 0;
|
|
|
|
try (JDBCsetUp.QueryResult qr = JDBCsetUp.executePreparedQuery(
|
|
"SELECT online, last_server FROM player_data WHERE uuid=?", player_uuid)) {
|
|
ResultSet rs = qr.resultSet();
|
|
if (rs.next()) {
|
|
online = rs.getBoolean("online");
|
|
lastServer = rs.getInt("last_server");
|
|
}
|
|
}
|
|
|
|
if (online && lastServer != JdbcConfig.SERVER_ID.get()) {
|
|
// Check if the other server is still alive
|
|
try (JDBCsetUp.QueryResult qr2 = JDBCsetUp.executePreparedQuery(
|
|
"SELECT last_update, enable FROM server_info WHERE id=?", lastServer)) {
|
|
ResultSet rs2 = qr2.resultSet();
|
|
if (rs2.next()) {
|
|
long lastUpdate = rs2.getLong("last_update");
|
|
boolean enable = rs2.getBoolean("enable");
|
|
if (enable && System.currentTimeMillis() < lastUpdate + 300000L) {
|
|
// Other server is alive → KICK using ServerPlayer.connection which works reliably
|
|
PlayerSync.LOGGER.warn("Kicking player {} - already online on server {}", player_uuid, lastServer);
|
|
player.connection.disconnect(Component.translatableWithFallback(
|
|
"playersync.already_online",
|
|
"You can't join more than one synchronization server at the same time."));
|
|
return;
|
|
}
|
|
// Other server is dead, disable it
|
|
JDBCsetUp.executePreparedUpdate("UPDATE server_info SET enable=0 WHERE id=?", lastServer);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mark online=1 SYNCHRONOUSLY
|
|
JDBCsetUp.executePreparedUpdate(
|
|
"UPDATE player_data SET online=1, last_server=? WHERE uuid=?",
|
|
JdbcConfig.SERVER_ID.get(), player_uuid);
|
|
} catch (Exception e) {
|
|
PlayerSync.LOGGER.error("Error during kick check for player {}", player_uuid, e);
|
|
}
|
|
}
|
|
|
|
@SubscribeEvent
|
|
public static void onPlayerJoin(PlayerEvent.PlayerLoggedInEvent event) {
|
|
executorService.submit(() -> {
|
|
try {
|
|
doPlayerJoin(event);
|
|
} catch (Exception e) {
|
|
e.printStackTrace();
|
|
}
|
|
});
|
|
}
|
|
|
|
// deserialize item and potentially create placeholders
|
|
public static ItemStack deserializeAndCreatePlaceholderIfNeeded(String serializedNbt)
|
|
throws CommandSyntaxException {
|
|
if (serializedNbt == null || serializedNbt.isEmpty() || serializedNbt.equals("B64:e30=")) {
|
|
// Check for empty NBT (Base64 encoded '{}')
|
|
return ItemStack.EMPTY;
|
|
}
|
|
|
|
CompoundTag compoundTag;
|
|
String nbtString = serializedNbt; // Will be overwritten with decoded SNBT for legacy formats
|
|
|
|
// Try binary NBT format first (new format, avoids SNBT round-trip issues)
|
|
if (serializedNbt.startsWith("BNBT:")) {
|
|
try {
|
|
compoundTag = deserializeBinaryBase64Tag(serializedNbt);
|
|
} catch (Exception e) {
|
|
PlayerSync.LOGGER.error("Failed to deserialize binary NBT data, skipping item.", e);
|
|
return ItemStack.EMPTY;
|
|
}
|
|
} else {
|
|
// Legacy SNBT-based deserialization (B64: or old custom format)
|
|
nbtString = deserializeString(serializedNbt);
|
|
try {
|
|
compoundTag = TagParser.parseTag(nbtString);
|
|
} catch (CommandSyntaxException e) {
|
|
// TagParser may fail on certain 1.21.1 component SNBT formats (e.g. nested lists [[{...}]])
|
|
// Try NbtUtils.snbtToStructure as a fallback
|
|
PlayerSync.LOGGER.warn("TagParser.parseTag failed, trying NbtUtils.snbtToStructure fallback. SNBT: {}", nbtString);
|
|
try {
|
|
compoundTag = NbtUtils.snbtToStructure(nbtString);
|
|
} catch (CommandSyntaxException e2) {
|
|
PlayerSync.LOGGER.error("Both SNBT parsers failed for data: {}", nbtString);
|
|
throw e; // re-throw original exception
|
|
}
|
|
}
|
|
}
|
|
|
|
if (compoundTag.isEmpty() || !compoundTag.contains("id", Tag.TAG_STRING)) {
|
|
return ItemStack.EMPTY; // Invalid or empty tag
|
|
}
|
|
|
|
ResourceLocation registryName = ResourceLocation.tryParse(compoundTag.getString("id"));
|
|
|
|
if (registryName == null) {
|
|
PlayerSync.LOGGER.warn("Failed to parse registry name from NBT: {}", nbtString);
|
|
return ItemStack.EMPTY; // Cannot determine item type
|
|
}
|
|
|
|
if (BuiltInRegistries.ITEM.containsKey(registryName)) {
|
|
// Item exists (could be vanilla or a loaded mod item), restore normally
|
|
try {
|
|
ItemStack restoredItem = ItemStack.parse(ServerLifecycleHooks.getCurrentServer().registryAccess(),compoundTag).get();
|
|
// Only return the restored item if the ItemStack.of did not unexpectedly
|
|
// return an empty item
|
|
// Either the item is not empty, or it is empty and the original tag was also
|
|
// empty or it was an empty inventory slot
|
|
if (!restoredItem.isEmpty() || compoundTag.isEmpty()
|
|
|| registryName.equals(ResourceLocation.tryParse("air"))) {
|
|
return restoredItem;
|
|
}
|
|
// ItemStack.of unexpectedly returned empty for a known, non-air item.
|
|
PlayerSync.LOGGER.warn(
|
|
"ItemStack.of returned EMPTY for known item {} with NBT: {}. Creating placeholder as fallback.",
|
|
registryName, nbtString);
|
|
} catch (Exception e) {
|
|
PlayerSync.LOGGER.error(
|
|
"Error creating ItemStack for known item {} with NBT: {}. Creating placeholder as fallback.",
|
|
registryName, nbtString, e);
|
|
}
|
|
}
|
|
|
|
// Create placeholder
|
|
PlayerSync.LOGGER.debug("Item {} not found in registry. Creating placeholder.", registryName);
|
|
ItemStack placeholder = new ItemStack(Items.PAPER);
|
|
|
|
CompoundTag placeholderNbt = new CompoundTag();
|
|
// Store the original serialized NBT string, not the parsed CompoundTag string
|
|
placeholderNbt.putString("playersync:original_item_nbt", serializedNbt);
|
|
placeholderNbt.putString("playersync:original_item_id", registryName.toString());
|
|
|
|
// Add a unique UUID to ensure the item is unstackable
|
|
// Stacked placerholders would be converted into a single item when restoring item
|
|
placeholderNbt.putUUID("playersync:unique_id", UUID.randomUUID());
|
|
|
|
CustomData.set(DataComponents.CUSTOM_DATA,placeholder, placeholderNbt);
|
|
// Add display name and lore
|
|
String placeholderItemTitleOverride = JdbcConfig.ITEM_PLACEHOLDER_TITLE_OVERRIDE.get();
|
|
placeholder.set(DataComponents.ITEM_NAME,
|
|
Component
|
|
.literal(!placeholderItemTitleOverride.isBlank()
|
|
? placeholderItemTitleOverride
|
|
: Component.translatable("playersync.item_placeholder_title").getString())
|
|
.setStyle(Style.EMPTY.withColor(ChatFormatting.RED).withItalic(true)));
|
|
|
|
List<Component> loreList = new ArrayList<>();
|
|
String placeholderItemDetails = registryName.toString();
|
|
|
|
// add a stack size if it is available
|
|
PlayerSync.LOGGER.warn("Item {}: {}", registryName, compoundTag);
|
|
int placeholderItemAmount = compoundTag.getInt("Count");
|
|
if (placeholderItemAmount > 1) {
|
|
placeholderItemDetails = placeholderItemAmount + "x " + placeholderItemDetails;
|
|
}
|
|
|
|
loreList.add(
|
|
Component.literal(placeholderItemDetails)
|
|
.setStyle(Style.EMPTY.withColor(ChatFormatting.GRAY).withItalic(false)));
|
|
// add newline
|
|
loreList.add(Component.literal(""));
|
|
|
|
String placeholderItemDescriptionOverride = JdbcConfig.ITEM_PLACEHOLDER_DESCRIPTION_OVERRIDE.get();
|
|
String placeholderItemDescriptionLines = ! placeholderItemDescriptionOverride.isBlank()
|
|
? placeholderItemDescriptionOverride
|
|
: Component.translatable("playersync.item_placeholder_description").getString();
|
|
|
|
for (String descriptionLine : placeholderItemDescriptionLines.split("\n")) {
|
|
loreList.add(
|
|
Component.literal(descriptionLine)
|
|
.setStyle(Style.EMPTY.withColor(ChatFormatting.DARK_GRAY)));
|
|
}
|
|
|
|
placeholder.set(DataComponents.LORE,new ItemLore(loreList));
|
|
|
|
return placeholder;
|
|
}
|
|
|
|
/**
|
|
* Deserializes a string from the database back into an NBT string.
|
|
* Handles both the new Base64 format (prefixed with "B64:") and the old custom format.
|
|
*
|
|
* @param encoded The string retrieved from the database.
|
|
* @return The deserialized NBT string.
|
|
*/
|
|
public static String deserializeString(String encoded) {
|
|
if (encoded.startsWith("B64:")) {
|
|
String base64 = encoded.substring(4);
|
|
try {
|
|
return new String(Base64.getDecoder().decode(base64), StandardCharsets.UTF_8);
|
|
} catch (IllegalArgumentException ex) {
|
|
PlayerSync.LOGGER.error("Base64 decoding failed for data: {}", encoded, ex);
|
|
// fallback to legacy decoding below
|
|
}
|
|
}
|
|
// Legacy fallback using custom replacement
|
|
// cleanSnbt is applied here because legacy serialization could produce stray {"":""} type markers
|
|
// B64-decoded data must NOT be cleaned as it contains verbatim NBT from modern mods
|
|
return LocalJsonUtil.cleanSnbt(encoded.replace("|", ",")
|
|
.replace("^", "\"")
|
|
.replace("<", "{")
|
|
.replace(">", "}")
|
|
.replace("~", "'"));
|
|
}
|
|
|
|
/**
|
|
* Serializes an NBT string for database storage.
|
|
* Uses Base64 encoding by default (prefixed with "B64:").
|
|
* If USE_LEGACY_SERIALIZATION config is true, uses the old custom replacement format.
|
|
*
|
|
* @param object The NBT string to serialize.
|
|
* @return The serialized string.
|
|
*/
|
|
public static String serialize(String object) {
|
|
// Check the config option for backwards compatibility during writing
|
|
if (JdbcConfig.USE_LEGACY_SERIALIZATION.get()) {
|
|
// Use old custom replacement logic
|
|
return object.replace(",", "|")
|
|
.replace("\"", "^")
|
|
.replace("{", "<")
|
|
.replace("}", ">")
|
|
.replace("'", "~");
|
|
}
|
|
|
|
// Base64 encode with a "B64:" marker for new data
|
|
return "B64:" + Base64.getEncoder().encodeToString(object.getBytes(StandardCharsets.UTF_8));
|
|
}
|
|
|
|
public static void doPlayerSaveToFile(PlayerEvent.SaveToFile event) throws SQLException, IOException {
|
|
JDBCsetUp.executePreparedUpdate("UPDATE server_info SET last_update=? WHERE id=?", System.currentTimeMillis(), JdbcConfig.SERVER_ID.get());
|
|
if (!event.getEntity().getTags().contains("player_synced")) return;
|
|
store(event.getEntity(), false);
|
|
}
|
|
|
|
@SubscribeEvent
|
|
public static void onPlayerSaveToFile(PlayerEvent.SaveToFile event) {
|
|
executorService.submit(() -> {
|
|
try {
|
|
doPlayerSaveToFile(event);
|
|
} catch (Exception e) {
|
|
e.printStackTrace();
|
|
}
|
|
});
|
|
}
|
|
|
|
@SubscribeEvent
|
|
public static void onServerShutdown(ServerStoppingEvent event) throws SQLException {
|
|
// Save ALL online players before shutdown to prevent data loss
|
|
// Uses ServerStoppingEvent (not ServerStoppedEvent) because players are still connected
|
|
MinecraftServer server = ServerLifecycleHooks.getCurrentServer();
|
|
if (server != null) {
|
|
for (ServerPlayer player : server.getPlayerList().getPlayers()) {
|
|
if (player.getTags().contains("player_synced") && !player.isDeadOrDying()) {
|
|
String puuid = player.getUUID().toString();
|
|
// FIX: Acquire per-player lock to prevent race with queued logout save
|
|
ReentrantLock lock = getPlayerLock(puuid);
|
|
lock.lock();
|
|
try {
|
|
store(player, false);
|
|
if (ModList.get().isLoaded("curios")) {
|
|
new ModsSupport().StoreCurios(player, false);
|
|
}
|
|
ModCompatSync.storeAll(player);
|
|
if (ModList.get().isLoaded("sophisticatedbackpacks")) {
|
|
ModsSupport.storeSophisticatedBackpacks(player);
|
|
}
|
|
if (ModList.get().isLoaded("sophisticatedstorage")) {
|
|
ModsSupport.storeSophisticatedStorageItems(player);
|
|
}
|
|
if (ModList.get().isLoaded("refinedstorage")) {
|
|
ModsSupport.storeRefinedStorageDisks(player);
|
|
}
|
|
JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=0 WHERE uuid=?", puuid);
|
|
PlayerSync.LOGGER.info("Saved player {} data on server shutdown", player.getUUID());
|
|
} catch (Exception e) {
|
|
PlayerSync.LOGGER.error("Error saving player {} on shutdown", player.getUUID(), e);
|
|
} finally {
|
|
lock.unlock();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
JDBCsetUp.executePreparedUpdate("UPDATE server_info SET enable=0 WHERE id=?", JdbcConfig.SERVER_ID.get());
|
|
}
|
|
|
|
/**
|
|
* FIX: All save operations (inventory, curios, mod-compat) are now under the per-player lock
|
|
* to prevent race conditions with concurrent auto-save tasks on the executor.
|
|
*/
|
|
public static void doPlayerLogout(PlayerEvent.PlayerLoggedOutEvent event) throws SQLException, IOException {
|
|
String player_uuid = event.getEntity().getUUID().toString();
|
|
Player player = event.getEntity();
|
|
ReentrantLock lock = getPlayerLock(player_uuid);
|
|
lock.lock();
|
|
try {
|
|
// Save ALL data under lock: curios, mod-compat, then main inventory, then mark offline
|
|
if (ModList.get().isLoaded("curios")) {
|
|
ModsSupport modsSupport = new ModsSupport();
|
|
if (player.isDeadOrDying()) {
|
|
modsSupport.saveCuriosFromCacheOrApi(player);
|
|
} else {
|
|
modsSupport.onPlayerLeave(player);
|
|
}
|
|
}
|
|
ModCompatSync.storeAll(player);
|
|
store(player, false);
|
|
JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=0 WHERE uuid=?", player_uuid);
|
|
} finally {
|
|
lock.unlock();
|
|
removePlayerLock(player_uuid);
|
|
}
|
|
}
|
|
|
|
@SubscribeEvent
|
|
public static void onPlayerLogout(PlayerEvent.PlayerLoggedOutEvent event) throws SQLException {
|
|
String player_uuid = event.getEntity().getUUID().toString();
|
|
if (deadPlayerWhileLogging.contains(player_uuid)) {
|
|
PlayerSync.LOGGER.warn("A dead or dying player was kicked, uuid: {}", player_uuid);
|
|
JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=0 WHERE uuid=?", player_uuid);
|
|
deadPlayerWhileLogging.remove(player_uuid);
|
|
} else if (syncNotCompletedPlayer.contains(player_uuid)) {
|
|
PlayerSync.LOGGER.warn("Player {} logged out with uncompleted sync. Data won't be saved for safety.", player_uuid);
|
|
JDBCsetUp.executePreparedUpdate("UPDATE player_data SET online=0 WHERE uuid=?", player_uuid);
|
|
syncNotCompletedPlayer.remove(player_uuid);
|
|
} else {
|
|
// FIX: All saves moved inside doPlayerLogout under the per-player lock
|
|
// to prevent race conditions with auto-save
|
|
executorService.submit(() -> {
|
|
try {
|
|
doPlayerLogout(event);
|
|
} catch (Exception e) {
|
|
PlayerSync.LOGGER.error("Error during player logout save for {}", player_uuid, e);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
// Helper function to get the NBT string to be saved
|
|
// If item is a placeholder, get original NBT; otherwise, get current NBT
|
|
public static String getNbtForStorage(ItemStack itemStack) {
|
|
if (itemStack.is(Items.PAPER) && itemStack.getComponents().has(DataComponents.CUSTOM_DATA)
|
|
&& itemStack.getComponents().get(DataComponents.CUSTOM_DATA).contains("playersync:original_item_nbt")) {
|
|
// It's our placeholder, retrieve the original NBT string
|
|
return itemStack.getComponents().get(DataComponents.CUSTOM_DATA).copyTag().getString("playersync:original_item_nbt");
|
|
} else {
|
|
// It's a normal item or empty, serialize using binary NBT to avoid SNBT round-trip issues
|
|
Tag tag = serializeNBT(itemStack);
|
|
if (tag instanceof CompoundTag compoundTag) {
|
|
return serializeTagToBinaryBase64(compoundTag);
|
|
}
|
|
// Fallback to SNBT-based serialization for non-compound tags
|
|
return serialize(tag.toString());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Serializes a CompoundTag to a Base64-encoded binary NBT string.
|
|
* This avoids SNBT round-trip issues where Tag.toString() produces SNBT
|
|
* that TagParser.parseTag() cannot parse back (e.g. with nested lists [[{...}]]).
|
|
*/
|
|
public static String serializeTagToBinaryBase64(CompoundTag tag) {
|
|
try {
|
|
java.io.ByteArrayOutputStream baos = new java.io.ByteArrayOutputStream();
|
|
net.minecraft.nbt.NbtIo.writeCompressed(tag, baos);
|
|
return "BNBT:" + Base64.getEncoder().encodeToString(baos.toByteArray());
|
|
} catch (IOException e) {
|
|
PlayerSync.LOGGER.error("Failed to serialize NBT to binary, falling back to SNBT", e);
|
|
return serialize(tag.toString());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Deserializes a Base64-encoded binary NBT string back to a CompoundTag.
|
|
*/
|
|
public static CompoundTag deserializeBinaryBase64Tag(String encoded) throws IOException {
|
|
String base64 = encoded.substring(5); // Remove "BNBT:" prefix
|
|
byte[] bytes = Base64.getDecoder().decode(base64);
|
|
java.io.ByteArrayInputStream bais = new java.io.ByteArrayInputStream(bytes);
|
|
return net.minecraft.nbt.NbtIo.readCompressed(bais, net.minecraft.nbt.NbtAccounter.unlimitedHeap());
|
|
}
|
|
|
|
public static Tag serializeNBT(ItemStack itemStack) {
|
|
if (itemStack == null || itemStack.isEmpty()) {
|
|
return new CompoundTag();
|
|
}
|
|
// Serialize the ItemStack to NBT
|
|
HolderLookup.Provider provider = ServerLifecycleHooks.getCurrentServer().registryAccess();
|
|
Tag compoundTag;
|
|
compoundTag = itemStack.save(provider);
|
|
return compoundTag;
|
|
}
|
|
|
|
public static void store(Player player, boolean init) throws SQLException, IOException {
|
|
String player_uuid = player.getUUID().toString();
|
|
PlayerSync.LOGGER.info("Storing data for player {} (init={})", player_uuid, init);
|
|
|
|
// Basic Attributes
|
|
int XP = getTotalExperience(player);
|
|
int score = player.getScore();
|
|
int food_level = player.getFoodData().getFoodLevel();
|
|
int health = (int) player.getHealth();
|
|
// Left Hand
|
|
String left_hand = getNbtForStorage(player.getItemInHand(InteractionHand.OFF_HAND));
|
|
|
|
// Cursor
|
|
String cursors = getNbtForStorage(player.containerMenu.getCarried());
|
|
|
|
// Equipment (Armor)
|
|
Map<Integer, String> equipment = new HashMap<>();
|
|
for (int i = 0; i < player.getInventory().armor.size(); i++) {
|
|
ItemStack itemStack = player.getInventory().armor.get(i);
|
|
equipment.put(i, getNbtForStorage(itemStack));
|
|
}
|
|
// Inventory
|
|
Inventory inventory = player.getInventory();
|
|
Map<Integer, String> inventoryMap = new HashMap<>();
|
|
for (int i = 0; i < inventory.items.size(); i++) {
|
|
inventoryMap.put(i, getNbtForStorage(inventory.items.get(i)));
|
|
}
|
|
// Ender Chest
|
|
Map<Integer, String> ender_chest = new HashMap<>();
|
|
for (int i = 0; i < player.getEnderChestInventory().getContainerSize(); i++) {
|
|
ender_chest.put(i, getNbtForStorage(player.getEnderChestInventory().getItem(i)));
|
|
}
|
|
|
|
if(ModList.get().isLoaded("sophisticatedbackpacks")){
|
|
ModsSupport.storeSophisticatedBackpacks(player);
|
|
}
|
|
if(ModList.get().isLoaded("sophisticatedstorage")){
|
|
ModsSupport.storeSophisticatedStorageItems(player);
|
|
}
|
|
if(ModList.get().isLoaded("refinedstorage")){
|
|
ModsSupport.storeRefinedStorageDisks(player);
|
|
}
|
|
|
|
// Effects
|
|
Map<Holder<MobEffect>, MobEffectInstance> effects = player.getActiveEffectsMap();
|
|
Map<Integer, String> effectMap = new HashMap<>();
|
|
for (Map.Entry<Holder<MobEffect>, MobEffectInstance> entry : effects.entrySet()) {
|
|
Tag effectTag = entry.getValue().save();
|
|
effectMap.put(BuiltInRegistries.MOB_EFFECT.getId(entry.getKey().value()), serialize(effectTag.toString()));
|
|
}
|
|
|
|
// Advancements
|
|
File advancements = null;
|
|
byte[] advancementBytes = new byte[0];
|
|
if (JdbcConfig.SYNC_ADVANCEMENTS.get()) {
|
|
// FIX: Force Minecraft to flush the player's advancements to disk BEFORE reading the file.
|
|
// Without this, recently earned advancements may not be in the file yet (Minecraft only
|
|
// flushes advancements during auto-save ~every 5 min). If the player switches servers
|
|
// before the next auto-save, the stale file is read and new advancements are lost.
|
|
if (player instanceof ServerPlayer sp) {
|
|
try {
|
|
sp.getAdvancements().save();
|
|
} catch (Exception e) {
|
|
PlayerSync.LOGGER.warn("Failed to flush advancements to disk for player {}", player_uuid, e);
|
|
}
|
|
}
|
|
|
|
Path path = player.getServer().getServerDirectory().resolve(getSyncWorldForServer());
|
|
File gameDir = path.toFile();
|
|
final MinecraftServer server = ServerLifecycleHooks.getCurrentServer();
|
|
if (server != null && server.isDedicatedServer()) {
|
|
PlayerSync.LOGGER.trace("Reading dedicated server advancements");
|
|
advancements = new File(gameDir,"/advancements" + "/" + player_uuid + ".json");
|
|
} else {
|
|
gameDir = Objects.requireNonNull(player.getServer()).getServerDirectory().toFile();
|
|
PlayerSync.LOGGER.debug("Reading non-dedicated server advancements");
|
|
File[] files = scanAdvancementsFile(player_uuid, gameDir);
|
|
long latestModifiedDate = 0;
|
|
for (File file : files) {
|
|
if (file == null) continue;
|
|
if (file.lastModified() > latestModifiedDate) {
|
|
latestModifiedDate = file.lastModified();
|
|
advancements = file;
|
|
}
|
|
}
|
|
}
|
|
|
|
// FIX: Null safety - advancements file may be null if no files were found
|
|
if (advancements != null && advancements.exists()) {
|
|
PlayerSync.LOGGER.debug("Storing advancements for {} from {}", player_uuid, advancements.toPath());
|
|
advancementBytes = Files.readAllBytes(advancements.toPath());
|
|
} else {
|
|
PlayerSync.LOGGER.warn("Unable to save advancements for player {} (file not found)", player_uuid);
|
|
}
|
|
}
|
|
String json = new String(advancementBytes, StandardCharsets.UTF_8);
|
|
PlayerSync.LOGGER.trace("Storing advancements for player {}: {}", player_uuid, json);
|
|
|
|
// SQL Operation for player data - using prepared statements to prevent
|
|
// SQL injection and data corruption from special characters (especially in advancement JSON)
|
|
if (init) {
|
|
JDBCsetUp.executePreparedUpdate(
|
|
"INSERT INTO player_data (uuid, armor, inventory, enderchest, advancements, effects, xp, food_level, health, score, left_hand, cursors, online) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, 1)",
|
|
player_uuid, equipment.toString(), inventoryMap.toString(), ender_chest.toString(), json, effectMap.toString(), XP, food_level, health, score, left_hand, cursors);
|
|
} else {
|
|
JDBCsetUp.executePreparedUpdate(
|
|
"UPDATE player_data SET inventory=?, armor=?, xp=?, effects=?, enderchest=?, score=?, food_level=?, health=?, advancements=?, left_hand=?, cursors=? WHERE uuid=?",
|
|
inventoryMap.toString(), equipment.toString(), XP, effectMap.toString(), ender_chest.toString(), score, food_level, health, json, left_hand, cursors, player_uuid);
|
|
}
|
|
}
|
|
|
|
private static String getSyncWorldForServer() {
|
|
if (!JdbcConfig.SYNC_WORLD.get().isEmpty()) {
|
|
PlayerSync.LOGGER.warn("Using configuration 'sync_world' on servers is deprecated. Please leave the array empty. Falling back to first entry.");
|
|
return JdbcConfig.SYNC_WORLD.get().getFirst();
|
|
}
|
|
|
|
final MinecraftServer server = ServerLifecycleHooks.getCurrentServer();
|
|
if (server == null) {
|
|
PlayerSync.LOGGER.error("Unable to get current server. Assuming default level-name 'world'.");
|
|
return "world";
|
|
}
|
|
|
|
final WorldData worldData = server.getWorldData();
|
|
final String levelName = worldData.getLevelName();
|
|
PlayerSync.LOGGER.debug("Using server level-name: {}", levelName);
|
|
|
|
return levelName;
|
|
}
|
|
|
|
private static File[] scanAdvancementsFile(String player_uuid, File gameDir) {
|
|
File[] files = new File[JdbcConfig.SYNC_WORLD.get().size()];
|
|
for (int i = 0; i < JdbcConfig.SYNC_WORLD.get().size(); i++) {
|
|
File advanceFile = new File(gameDir, "saves/" + JdbcConfig.SYNC_WORLD.get().get(i) + "/advancements" + "/" + player_uuid + ".json");
|
|
if (!advanceFile.exists()) continue;
|
|
files[i] = advanceFile;
|
|
}
|
|
return files;
|
|
}
|
|
|
|
// All periodic tasks merged into a single ServerTickEvent handler.
|
|
// FIX: Previously used LevelTickEvent which fires once per dimension, causing the tick counter
|
|
// to increment 3x faster than expected (once per overworld, nether, end).
|
|
private static int heartbeatTickCounter = 0;
|
|
private static final int HEARTBEAT_INTERVAL_TICKS = 600; // Every 30 seconds (20 tps * 30s)
|
|
private static int autoSaveTickCounter = 0;
|
|
private static final int AUTO_SAVE_INTERVAL_TICKS = 1200; // Every minute
|
|
private static int autoCleanCuriosCacheTickCounter = 0;
|
|
private static final int AUTO_CLEAN_CURIOS_CACHE_INTERVAL_TICKS = 36000; // Every 30 min
|
|
|
|
@SubscribeEvent
|
|
public static void onServerTick(ServerTickEvent.Post event) {
|
|
heartbeatTickCounter++;
|
|
autoSaveTickCounter++;
|
|
autoCleanCuriosCacheTickCounter++;
|
|
|
|
// Heartbeat: update server_info to prove this server is alive
|
|
if (heartbeatTickCounter >= HEARTBEAT_INTERVAL_TICKS) {
|
|
heartbeatTickCounter = 0;
|
|
executorService.submit(() -> {
|
|
try {
|
|
JDBCsetUp.executePreparedUpdate("UPDATE server_info SET last_update=? WHERE id=?",
|
|
System.currentTimeMillis(), JdbcConfig.SERVER_ID.get());
|
|
} catch (SQLException e) {
|
|
PlayerSync.LOGGER.error("Error updating server heartbeat", e);
|
|
}
|
|
});
|
|
}
|
|
|
|
// Auto-save all online players
|
|
if (autoSaveTickCounter >= AUTO_SAVE_INTERVAL_TICKS) {
|
|
autoSaveTickCounter = 0;
|
|
MinecraftServer server = ServerLifecycleHooks.getCurrentServer();
|
|
if (server != null) {
|
|
for (ServerPlayer player : server.getPlayerList().getPlayers()) {
|
|
// Skip dead players and players whose sync hasn't completed yet
|
|
if (player.isDeadOrDying() || syncNotCompletedPlayer.contains(player.getUUID().toString())) {
|
|
continue;
|
|
}
|
|
executorService.submit(() -> {
|
|
try {
|
|
store(player, false);
|
|
} catch (Exception e) {
|
|
PlayerSync.LOGGER.error("Error auto-saving player {}", player.getUUID(), e);
|
|
}
|
|
});
|
|
executorService.submit(() -> {
|
|
try {
|
|
// Only auto-save curios for alive players to prevent saving empty data
|
|
if (!player.isDeadOrDying()) {
|
|
new ModsSupport().StoreCurios(player, false);
|
|
}
|
|
} catch (SQLException e) {
|
|
PlayerSync.LOGGER.error("Error auto-saving Curios data for player {}", player.getUUID(), e);
|
|
}
|
|
});
|
|
// Auto-save mod compatibility data (Accessories, CosmeticArmor)
|
|
executorService.submit(() -> {
|
|
try {
|
|
if (!player.isDeadOrDying()) {
|
|
ModCompatSync.storeAll(player);
|
|
}
|
|
} catch (Exception e) {
|
|
PlayerSync.LOGGER.error("Error auto-saving mod compat data for player {}", player.getUUID(), e);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
// Clean expired curios cache
|
|
if (autoCleanCuriosCacheTickCounter >= AUTO_CLEAN_CURIOS_CACHE_INTERVAL_TICKS) {
|
|
autoCleanCuriosCacheTickCounter = 0;
|
|
executorService.submit(() -> {
|
|
try {
|
|
CuriosCache.RemoveExpiredCuriosCache();
|
|
} catch (Exception e) {
|
|
PlayerSync.LOGGER.error("An error occurred while cleaning curios cache: {}", e.getMessage());
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
private static void setXpForPlayer(ServerPlayer serverPlayer, int databaseXp) {
|
|
// Don't use giveExperience() as it has several side-effects:
|
|
// triggers an event, sends network packets, increases the score, ...
|
|
serverPlayer.totalExperience = databaseXp;
|
|
serverPlayer.experienceLevel = 0;
|
|
serverPlayer.experienceProgress = 0;
|
|
|
|
int xpForLevel;
|
|
|
|
while (databaseXp >= (xpForLevel = serverPlayer.getXpNeededForNextLevel())) {
|
|
databaseXp -= xpForLevel;
|
|
serverPlayer.experienceLevel++;
|
|
}
|
|
|
|
serverPlayer.experienceProgress = serverPlayer.experienceLevel > 0
|
|
? (float) databaseXp / serverPlayer.getXpNeededForNextLevel()
|
|
: 0f;
|
|
|
|
PlayerSync.LOGGER.debug("Giving player {} levels and {}% experience progress, calculated from {} XP.", serverPlayer.experienceLevel, serverPlayer.experienceProgress * 100, serverPlayer.totalExperience);
|
|
}
|
|
|
|
private static int getTotalExperience(final Player player) {
|
|
int level = player.experienceLevel;
|
|
int totalXp = 0;
|
|
|
|
// Calculate total XP for completed levels
|
|
if (level > 30) {
|
|
totalXp = (int) (4.5 * Math.pow(level, 2) - 162.5 * level + 2220);
|
|
} else if (level > 15) {
|
|
totalXp = (int) (2.5 * Math.pow(level, 2) - 40.5 * level + 360);
|
|
} else {
|
|
totalXp = level * level + 6 * level;
|
|
}
|
|
|
|
// Add partial level progress
|
|
totalXp += Math.round(player.getXpNeededForNextLevel() * player.experienceProgress);
|
|
|
|
PlayerSync.LOGGER.debug("Experience calcuation for {} levels and {}% experience progress yields {} XP.", player.experienceLevel, player.experienceProgress * 100, totalXp);
|
|
|
|
return totalXp;
|
|
}
|
|
|
|
@SubscribeEvent
|
|
//Don't know what will happen if a fake player is killed,need more test.
|
|
public static void onPlayerDeath(LivingDeathEvent event) {
|
|
if (event.getEntity() instanceof ServerPlayer player && !deadPlayerWhileLogging.contains(event.getEntity().getUUID().toString())) {
|
|
CuriosCache.tryStoreCuriosToCache(player);
|
|
}
|
|
}
|
|
} |