1. Sophisticated Storage shulkers/barrels/chests:
- ROOT CAUSE: UUID stored as DataComponent (not in CustomData).
extractStorageUuid() only checked CustomData, missing the UUID.
- FIX: Use StackStorageWrapper.fromStack(provider, item).getContentsUuid()
which reads the DataComponent via the proper API.
- Also scan ender chest for packed storage items.
2. Refined Storage 2 disks:
- ROOT CAUSE: save() on StorageRepositoryImpl returned data in an
unknown codec format that our extraction couldn't parse.
- FIX: Read/write the .dat file directly from disk after forcing
a save flush. This uses the exact NBT format RS2 writes.
- Search multiple NBT structures (direct keys, nested compounds,
list-of-pairs) to handle any codec format.
- On restore: write entries into .dat file, clear DimensionDataStorage
cache via reflection to force RS2 to reload.
3. Kick system:
- ROOT CAUSE: PlayerNegotiationEvent.getConnection().disconnect()
does NOT work in NeoForge 1.21.1 (too early in connection).
- FIX: Full duplicate check moved to PlayerLoggedInEvent with
HIGHEST priority. Uses player.connection.disconnect() which
is reliable on the server thread.
- Marks online=1 synchronously to close race condition.
Vyrriox
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| .github | ||
| gradle/wrapper | ||
| src/main | ||
| .gitattributes | ||
| .gitignore | ||
| build.gradle | ||
| docker-compose.yml | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| LICENSE | ||
| README.md | ||
| settings.gradle | ||
PlayerSync
PlayerSync is a Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend. It allows players to maintain their inventory, equipment, experience, advancements, and more when moving between servers in a network.
Mod Support
Any other mods support is also possible.
Development Setup
Database Setup (Docker)
A docker-compose.yml file is provided for easily setting up a MariaDB database instance for development testing.
- Make sure Docker is installed.
- Inside your work directory run:
This will download the MariaDB image (if not already present) and start a database container in the background.docker compose up -d - Stoppinng the Database
docker compose down
Data Persistence: The database uses a Docker volume, ensuring your data persists even if you stop and restart the containers.
Database Management Tool
The docker-compose.yml also includes an Adminer service, a lightweight database management tool.
- Access Adminer in your web browser at http://localhost:8080.
- Log in using the server with
- username:
playersync - database:
playersync - password: see docker-compose.yml
- username:
For debugging purposes, you can enable use_legacy_serialization to have readable database fields. This can cause crashes and unintended side-effects. Do not enable this on a production server if not absolutely necessary!
Running the Mod
The project uses Gradle for building and running. Use the provided Gradle wrapper (gradlew for Linux/macOS, gradlew.bat for Windows).
- Make sure that the MySQL database you configured is running.
- Run the Server
or on Windows:./gradlew runServer
This task compiles the mod and starts a dedicated Minecraft server instance with the mod loaded in the.\gradlew.bat runServerrundirectory. - Run the Client
or on Windows:./gradlew runClient.\gradlew.bat runClient