A Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend.
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laforetbrut 57f7925c2f Perf: MySQL connection tuning, batch transactions, leak detection
MySQL connection string optimizations:
- rewriteBatchedStatements=true: rewrites batch INSERTs into multi-row (5-30x)
- cachePrepStmts=true + useServerPrepStmts=true: server-side prepared
  statement caching, avoids re-parsing identical queries (15-25% CPU reduction)
- prepStmtCacheSize=256: keeps 256 compiled statements warm
- useCompression=true: compresses network traffic (40-60% for large NBT blobs)
- tcpNoDelay=true: disables Nagle's algorithm for lower latency

Batch transaction for writeSnapshotToDB:
- New JDBCsetUp.executeBatchTransaction() executes multiple SQL statements
  in a SINGLE transaction on ONE connection with automatic rollback.
- writeSnapshotToDB now batches all 4-8 queries (player_data + curios +
  mod_player_data) into one connection borrow + one commit.
- Previous: 4-8 separate getConnection() + executeUpdate() + close() calls
  per player save = 4-8 network round-trips.
- Now: 1 getConnection() + N executeUpdate() + 1 commit() + 1 close()
  = 1 network round-trip for the transaction.
- With 35 players: 140-280 connection borrows → 35 connection borrows.

HikariCP leak detection:
- Added leakDetectionThreshold=10000ms to detect connections held > 10s

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 14:06:22 +02:00
.github Bump gradle/actions from 4 to 5 2025-10-14 16:55:21 +08:00
gradle/wrapper migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
src/main Perf: MySQL connection tuning, batch transactions, leak detection 2026-04-15 14:06:22 +02:00
.gitattributes Initial commit 2022-12-08 16:59:20 +08:00
.gitignore add support for Minecraft 1.20.4 with ModDevGradle 2025-05-04 18:43:11 +00:00
build.gradle perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
docker-compose.yml use volume for docker-compose db to persist data 2025-05-01 18:42:58 +00:00
gradle.properties perf: zero JDBC on server thread + HikariCP + parallel shutdown + audit fixes 2026-03-29 18:58:27 +02:00
gradlew migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
gradlew.bat migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
LICENSE Create LICENSE 2022-12-08 17:11:47 +08:00
README.md readme: add section on how to setup a dev env 2025-05-01 16:59:05 +00:00
settings.gradle half done, noticed about advancement can't store normally 2025-06-07 00:55:30 +08:00

PlayerSync

PlayerSync is a Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend. It allows players to maintain their inventory, equipment, experience, advancements, and more when moving between servers in a network.

Mod Support

Any other mods support is also possible.

Development Setup

Database Setup (Docker)

A docker-compose.yml file is provided for easily setting up a MariaDB database instance for development testing.

  1. Make sure Docker is installed.
  2. Inside your work directory run:
    docker compose up -d
    
    This will download the MariaDB image (if not already present) and start a database container in the background.
  3. Stoppinng the Database
    docker compose down
    

Data Persistence: The database uses a Docker volume, ensuring your data persists even if you stop and restart the containers.

Database Management Tool

The docker-compose.yml also includes an Adminer service, a lightweight database management tool.

For debugging purposes, you can enable use_legacy_serialization to have readable database fields. This can cause crashes and unintended side-effects. Do not enable this on a production server if not absolutely necessary!

Running the Mod

The project uses Gradle for building and running. Use the provided Gradle wrapper (gradlew for Linux/macOS, gradlew.bat for Windows).

  1. Make sure that the MySQL database you configured is running.
  2. Run the Server
    ./gradlew runServer
    
    or on Windows:
    .\gradlew.bat runServer
    
    This task compiles the mod and starts a dedicated Minecraft server instance with the mod loaded in the run directory.
  3. Run the Client
    ./gradlew runClient
    
    or on Windows:
    .\gradlew.bat runClient