Mustafa
4d2f0da1fc
Reduce log level of mixin.perf.spam_thread_dump to info
...
Closes #647
2026-04-22 18:48:47 -04:00
embeddedt
c2f585da95
Fix rare crash from HandshakeHandler in 5.27.0+
...
The existing Forge logic can concurrently modify sentMessages from two threads,
since handleIndexedMessage runs on the Netty thread, while tickServer is on the
server thread. Ticking the handler faster made the race condition significantly
more likely to manifest.
2026-04-14 22:22:06 -04:00
Evoloxi
327c3cd9ff
Fall back to interfaces when resolving capability fields ( #643 )
2026-04-13 20:32:01 -04:00
embeddedt
c64ca2e54b
Fix potential crash with mods that inject custom surface building logic
...
Fixes #638
2026-04-12 16:36:44 -04:00
embeddedt
85955ebf75
Ensure integrated server is ticked at least once before player connects
...
Fixes #639
2026-04-12 16:02:54 -04:00
embeddedt
d749205427
Adjust dynamic_languages for better mod compatibility
2026-04-11 14:39:36 -04:00
embeddedt
438ceb1984
Move auditing to happen later in launch
2026-04-11 14:19:22 -04:00
embeddedt
5acb5115b9
Add mixin audit to CI
2026-04-11 14:14:53 -04:00
embeddedt
37dc9e60eb
Do not intern AttributeSuppliers after launch
2026-04-11 14:04:37 -04:00
embeddedt
c2191df359
Release 5.27.0 & enable continuous deployment
2026-04-10 21:07:34 -04:00
embeddedt
d08da1b3c8
Disable release_protochunks when C2ME is installed
2026-03-29 19:46:04 -04:00
embeddedt
36f425b8cd
Fix excessive recursion from mailbox
2026-03-28 22:07:59 -04:00
embeddedt
dc3c379049
Fix ChunkBiomeLookup leaking a worldgen region
2026-03-28 21:45:59 -04:00
embeddedt
4ff7d4c554
Allow a single low-priority worker thread when cause_lag_by_disabling_threads is enabled
...
On a system with few cores, we should still benefit from using one low-priority
background thread for worldgen, because it avoids the server thread stopping
to handle it itself. The thread will be blocked
from progressing while higher-priority work (e.g. rendering or server ticking)
is in progress.
2026-03-28 21:45:14 -04:00
embeddedt
db13f39b30
Implement dynamic language loading
2026-03-28 20:55:27 -04:00
embeddedt
5a9c49f8d4
Add option to reduce memory usage of entity models
2026-03-28 20:02:30 -04:00
embeddedt
8ee85f2c16
Remove duplicate list held by DebugLevelSource
2026-03-28 19:31:24 -04:00
embeddedt
2081b63b56
Fix looking up private static final Capability fields
2026-03-27 22:38:18 -04:00
embeddedt
94f1fbf4db
Rewrite AttachCapabilitiesEvent hoisting to not rely on phases
2026-03-27 21:18:38 -04:00
embeddedt
ab8a8068e0
Avoid synchronizing layer list in LivingEntityRenderer
2026-03-26 22:58:18 -04:00
embeddedt
79d2b28d5b
Fix Forge handshake taking extremely long time with many payloads
2026-03-19 21:25:37 -04:00
embeddedt
18dc488ab9
Avoid spinning in Minecraft.doWorldLoad
2026-03-19 20:36:07 -04:00
embeddedt
a9340b2642
Rewrite and improve mixin.perf.cache_strongholds
2026-03-19 20:11:11 -04:00
embeddedt
670e06816b
Reduce work done while waiting for singleplayer client to initiate connection
2026-03-16 22:15:44 -04:00
embeddedt
53349cbd1a
Remove skip_redundant_saves
2026-03-16 22:14:35 -04:00
embeddedt
1794c81b61
Optimize sequence rules that check many biome conditions in a row
2026-03-15 15:24:54 -04:00
embeddedt
dbe9acb3d8
Heavily optimize the BlockColumn impl used during surface rule evaluation
2026-03-14 22:05:36 -04:00
embeddedt
22915a91a1
Implement a significantly more optimized biome lookup for surface rules
2026-03-14 19:44:42 -04:00
embeddedt
1289897004
Add worldgen benchmarking harness
2026-03-14 18:46:32 -04:00
embeddedt
9692da12b4
Add idle timer to prevent chunks from suspending too quickly
2026-03-14 15:59:52 -04:00
embeddedt
e34a99b38c
Simplify chunk unload logic & fix events not being fired when INACCESSIBLE chunks are unloaded
2026-03-14 14:59:45 -04:00
embeddedt
f79eae8b83
Make integrated server treat game as paused while singleplayer client is still loading
2026-03-14 10:44:04 -04:00
embeddedt
38288d5e6a
Automatically free contents of ChunkHolders only used for worldgen when generation finishes
2026-03-13 22:26:51 -04:00
embeddedt
2050516bf1
Do not cache supported glyphs in lazy provider
2026-03-13 19:53:33 -04:00
embeddedt
02f486ebf4
Avoid loading multiple copies of a lazy glyph provider
2026-03-13 19:36:15 -04:00
embeddedt
9edce9ad91
Dynamically load/unload Unihex font data
2026-03-06 20:52:26 -05:00
embeddedt
ac8d93d5b9
Ensure exceptions thrown in chunk load events are not dropped
2026-03-06 09:00:28 -05:00
embeddedt
bee4536c1a
Tweak full chunk promotion to reduce opportunities for deadlocks
2026-03-05 21:09:33 -05:00
embeddedt
da2206168b
Port AP to Java 17
2026-03-04 19:18:01 -05:00
embeddedt
17f930ea6f
WIP chunk saving optimization
2026-03-04 18:41:28 -05:00
embeddedt
f23348c6cb
Clear unneeded ObjectHolderRefs
2026-03-01 19:28:52 -05:00
embeddedt
21cbcb0e04
Strip signatures from jar manifests at startup to save memory
2026-03-01 17:52:13 -05:00
embeddedt
925c7526ee
Reduce memory usage of ImposterProtoChunks
2026-03-01 15:46:52 -05:00
embeddedt
30e3deb8e2
Avoid unnecessary chunkloads when remove_spawn_chunks is enabled
2026-03-01 15:18:13 -05:00
embeddedt
ee34dcf96e
Drastically simplify and document chunk system memory usage patch
2026-02-28 16:42:42 -05:00
embeddedt
49d800ff27
Avoid calling LazyOptional.isPresent() if possible
2026-02-27 22:19:04 -05:00
embeddedt
15f30b532c
Reduce generated class size slightly
2026-02-27 21:30:35 -05:00
embeddedt
df06010846
Fix superclass capability types being ignored sometimes
2026-02-27 20:53:40 -05:00
embeddedt
696b344ef5
Fix missed detection of certain cap equality checks
2026-02-27 20:35:58 -05:00
embeddedt
e63d99763e
Avoid initializing lazy capability providers for compatibility checks where possible
2026-02-27 19:29:16 -05:00