Preserve rotation
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@ -18,7 +18,15 @@ public class ServerGamePacketListenerImplMixin {
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if(player == this.player) {
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if(player == this.player) {
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// use positionRider
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// use positionRider
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Vec3 oldPos = this.player.position();
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Vec3 oldPos = this.player.position();
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yRot = this.player.yRot;
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xRot = this.player.xRot;
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float yHeadRot = this.player.getYHeadRot();
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this.player.getRootVehicle().positionRider(this.player);
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this.player.getRootVehicle().positionRider(this.player);
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// keep old rotation
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this.player.yRot = yRot;
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this.player.xRot = xRot;
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this.player.setYHeadRot(yHeadRot);
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// save old position
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this.player.xo = oldPos.x;
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this.player.xo = oldPos.x;
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this.player.yo = oldPos.y;
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this.player.yo = oldPos.y;
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this.player.zo = oldPos.z;
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this.player.zo = oldPos.z;
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