Fix lag caused by Forge vehicle resync patch
This patch previously set the player to the entity's position, which is not always correct for entities that position the player at an offset (e.g. boats with two entities). Move the player using positionRider() instead Original PR: https://github.com/MinecraftForge/MinecraftForge/pull/5160
This commit is contained in:
parent
d877ab46f0
commit
204c8b78c4
|
|
@ -0,0 +1,28 @@
|
|||
package org.embeddedt.modernfix.forge.mixin.bugfix.forge_vehicle_packets;
|
||||
|
||||
import net.minecraft.network.protocol.game.ServerboundMoveVehiclePacket;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.server.network.ServerGamePacketListenerImpl;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
@Mixin(ServerGamePacketListenerImpl.class)
|
||||
public class ServerGamePacketListenerImplMixin {
|
||||
@Shadow public ServerPlayer player;
|
||||
|
||||
@Redirect(method = "handleMoveVehicle", at = @At(value = "INVOKE", target = "Lnet/minecraft/server/level/ServerPlayer;absMoveTo(DDDFF)V"))
|
||||
private void movePlayerUsingPositionRider(ServerPlayer player, double x, double y, double z, float yRot, float xRot, ServerboundMoveVehiclePacket packet) {
|
||||
if(player == this.player) {
|
||||
// use positionRider
|
||||
Vec3 oldPos = this.player.position();
|
||||
this.player.getRootVehicle().positionRider(this.player);
|
||||
this.player.xo = oldPos.x;
|
||||
this.player.yo = oldPos.y;
|
||||
this.player.zo = oldPos.z;
|
||||
} else
|
||||
player.absMoveTo(x, y, z, yRot, xRot);
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user