embeddedt
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3f22e23565
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Further optimize OptimizedBiomeLookupSequenceRule
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2026-05-06 18:18:14 -04:00 |
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embeddedt
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44113d2536
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Improve efficiency of surface rule optimizer when rules are complex
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2026-05-05 19:41:28 -04:00 |
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embeddedt
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dc3c379049
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Fix ChunkBiomeLookup leaking a worldgen region
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2026-03-28 21:45:59 -04:00 |
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embeddedt
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a9340b2642
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Rewrite and improve mixin.perf.cache_strongholds
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2026-03-19 20:11:11 -04:00 |
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embeddedt
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1794c81b61
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Optimize sequence rules that check many biome conditions in a row
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2026-03-15 15:24:54 -04:00 |
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embeddedt
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dbe9acb3d8
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Heavily optimize the BlockColumn impl used during surface rule evaluation
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2026-03-14 22:05:36 -04:00 |
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embeddedt
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22915a91a1
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Implement a significantly more optimized biome lookup for surface rules
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2026-03-14 19:44:42 -04:00 |
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embeddedt
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b26ab375b5
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Merge common & forge projects, replace Arch Loom with MDG
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2025-12-26 18:13:42 -05:00 |
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embeddedt
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b6ae90d384
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Multiloader
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2023-05-01 16:55:26 -04:00 |
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embeddedt
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a0f0600184
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Make sure GC can actually happen
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2023-04-20 20:02:32 -04:00 |
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embeddedt
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21dcf9d3df
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Make watchdog thread not hold on to server for 60 seconds
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2023-04-20 19:59:58 -04:00 |
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embeddedt
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e977fcdfce
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Improved chunk deadlock detection system + patch Valhelsia Structures
when installed
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2023-04-12 19:06:40 -04:00 |
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embeddedt
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10149e9f87
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Add integrated server watchdog
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2023-04-12 16:05:08 -04:00 |
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embeddedt
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314a1e27cc
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Cache stronghold locations instead of recomputing them on every world load
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2023-02-25 18:51:27 -05:00 |
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