Lib39/build.gradle

230 lines
8.9 KiB
Groovy

//file:noinspection GroovyAssignabilityCheck
plugins {
id 'java'
id 'idea'
id 'java-library'
id 'maven-publish'
id 'com.github.johnrengelman.shadow' version '8.1.1'
id 'net.neoforged.moddev.legacyforge' version '2.0.103'
}
tasks.named('wrapper', Wrapper).configure {
// Define wrapper values here so as to not have to always do so when updating gradlew.properties.
// Switching this to Wrapper.DistributionType.ALL will download the full gradle sources that comes with
// documentation attached on cursor hover of gradle classes and methods. However, this comes with increased
// file size for Gradle. If you do switch this to ALL, run the Gradle wrapper task twice afterwards.
// (Verify by checking gradle/wrapper/gradle-wrapper.properties to see if distributionUrl now points to `-all`)
distributionType = Wrapper.DistributionType.BIN
}
version = "${minecraft_version}-${mod_version}"
group = mod_group_id
repositories {
mavenLocal()
maven { url = "https://libraries.minecraft.net/" }
maven { url = "https://neoforged.forgecdn.net/releases" }
maven { url = "https://neoforged.forgecdn.net/mojang-meta" }
flatDir {
dir "libs"
}
}
base {
archivesName = mod_id
}
// Mojang ships Java 17 to end users in 1.20.1, so mods should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
legacyForge {
// Specify the version of MinecraftForge to use.
version = project.minecraft_version + '-' + project.forge_version
parchment {
mappingsVersion = project.parchment_mappings_version
minecraftVersion = project.parchment_minecraft_version
}
// This line is optional. Access Transformers are automatically detected
// accessTransformers = project.files('src/main/resources/META-INF/accesstransformer.cfg')
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
client {
client()
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
}
clientAuth{
devLogin = true
client()
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
}
server {
server()
programArgument '--nogui'
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
type = "gameTestServer"
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
}
data {
data()
// example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it
// gameDirectory = project.file('run-data')
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath()
}
// applies to all the run configs above
configureEach {
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
systemProperty 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
logLevel = org.slf4j.event.Level.DEBUG
}
}
mods {
// define mod <-> source bindings
// these are used to tell the game which sources are for which mod
// mostly optional in a single mod project
// but multi mod projects should define one per mod
"${mod_id}" {
sourceSet(sourceSets.main)
}
}
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
// Sets up a dependency configuration called 'localRuntime' and a deobfuscating one called 'modLocalRuntime'
// These configurations should be used instead of 'runtimeOnly' to declare
// a dependency that will be present for runtime testing but that is
// "optional", meaning it will not be pulled by dependents of this mod.
configurations {
runtimeClasspath.extendsFrom localRuntime
}
obfuscation {
createRemappingConfiguration(configurations.localRuntime)
}
dependencies {
// If you wish to declare dependencies against mods, make sure to use the 'mod*' configurations so that they're remapped.
// See https://github.com/neoforged/ModDevGradle/blob/main/LEGACY.md#remapping-mod-dependencies for more information.
// Example optional mod dependency with JEI
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
// modCompileOnly "mezz.jei:jei-${mc_version}-common-api:${jei_version}"
// modCompileOnly "mezz.jei:jei-${mc_version}-neoforge-api:${jei_version}"
// We add the full version to localRuntime, not runtimeOnly, so that we do not publish a dependency on it
// modLocalRuntime "mezz.jei:jei-${mc_version}-neoforge:${jei_version}"
// Example mod dependency using a mod jar from ./libs with a flat dir repository
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
// The group id is ignored when searching -- in this case, it is "blank"
// modImplementation "blank:coolmod-${mc_version}:${coolmod_version}"
// Example mod dependency using a file as dependency
// modImplementation files("libs/coolmod-${mc_version}-${coolmod_version}.jar")
// Example project dependency using a sister or child project:
// modImplementation project(":myproject")
// For more info:
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
}
// Uncomment the lines below if you wish to configure mixin. The mixin file should be named modid.mixins.json.
/*
mixin {
add sourceSets.main, "${mod_id}.refmap.json"
config "${mod_id}.mixins.json"
}
dependencies {
annotationProcessor 'org.spongepowered:mixin:0.8.5:processor'
}
jar {
manifest.attributes([
"MixinConfigs": "${mod_id}.mixins.json"
])
}
*/
// This block of code expands all declared replace properties in the specified resource targets.
// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
var generateModMetadata = tasks.register("generateModMetadata", ProcessResources) {
var replaceProperties = [
minecraft_version : minecraft_version,
minecraft_version_range : minecraft_version_range,
forge_version : forge_version,
forge_version_range : forge_version_range,
loader_version_range : loader_version_range,
mod_id : mod_id,
mod_name : mod_name,
mod_license : mod_license,
mod_version : mod_version,
mod_authors : mod_authors,
mod_description : mod_description,
mod_credits : mod_credits
]
inputs.properties replaceProperties
expand replaceProperties
from "src/main/templates"
into "build/generated/sources/modMetadata"
}
// Include the output of "generateModMetadata" as an input directory for the build
// this works with both building through Gradle and the IDE.
sourceSets.main.resources.srcDir generateModMetadata
// To avoid having to run "generateModMetadata" manually, make it run on every project reload
legacyForge.ideSyncTask generateModMetadata
// Example configuration to allow publishing using the maven-publish plugin
publishing {
publications {
register('mavenJava', MavenPublication) {
from components.java
}
}
repositories {
maven {
url "file://${project.projectDir}/repo"
}
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}
// IDEA no longer automatically downloads sources/javadoc jars for dependencies, so we need to explicitly enable the behavior.
idea {
module {
downloadSources = true
downloadJavadoc = true
}
}