//file:noinspection GroovyAssignabilityCheck plugins { id 'java' id 'idea' id 'java-library' id 'maven-publish' id 'com.github.johnrengelman.shadow' version '8.1.1' id 'net.neoforged.moddev.legacyforge' version '2.0.103' } tasks.named('wrapper', Wrapper).configure { // Define wrapper values here so as to not have to always do so when updating gradlew.properties. // Switching this to Wrapper.DistributionType.ALL will download the full gradle sources that comes with // documentation attached on cursor hover of gradle classes and methods. However, this comes with increased // file size for Gradle. If you do switch this to ALL, run the Gradle wrapper task twice afterwards. // (Verify by checking gradle/wrapper/gradle-wrapper.properties to see if distributionUrl now points to `-all`) distributionType = Wrapper.DistributionType.BIN } version = "${minecraft_version}-${mod_version}" group = mod_group_id repositories { mavenLocal() maven { url = "https://libraries.minecraft.net/" } maven { url = "https://neoforged.forgecdn.net/releases" } maven { url = "https://neoforged.forgecdn.net/mojang-meta" } flatDir { dir "libs" } } base { archivesName = mod_id } // Mojang ships Java 17 to end users in 1.20.1, so mods should target Java 17. java.toolchain.languageVersion = JavaLanguageVersion.of(17) legacyForge { // Specify the version of MinecraftForge to use. version = project.minecraft_version + '-' + project.forge_version parchment { mappingsVersion = project.parchment_mappings_version minecraftVersion = project.parchment_minecraft_version } // This line is optional. Access Transformers are automatically detected // accessTransformers = project.files('src/main/resources/META-INF/accesstransformer.cfg') // Default run configurations. // These can be tweaked, removed, or duplicated as needed. runs { client { client() // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. systemProperty 'forge.enabledGameTestNamespaces', project.mod_id } clientAuth{ devLogin = true client() systemProperty 'forge.enabledGameTestNamespaces', project.mod_id } server { server() programArgument '--nogui' systemProperty 'forge.enabledGameTestNamespaces', project.mod_id } // This run config launches GameTestServer and runs all registered gametests, then exits. // By default, the server will crash when no gametests are provided. // The gametest system is also enabled by default for other run configs under the /test command. gameTestServer { type = "gameTestServer" systemProperty 'forge.enabledGameTestNamespaces', project.mod_id } data { data() // example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it // gameDirectory = project.file('run-data') // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources. programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath() } // applies to all the run configs above configureEach { // Recommended logging data for a userdev environment // The markers can be added/remove as needed separated by commas. // "SCAN": For mods scan. // "REGISTRIES": For firing of registry events. // "REGISTRYDUMP": For getting the contents of all registries. systemProperty 'forge.logging.markers', 'REGISTRIES' // Recommended logging level for the console // You can set various levels here. // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels logLevel = org.slf4j.event.Level.DEBUG } } mods { // define mod <-> source bindings // these are used to tell the game which sources are for which mod // mostly optional in a single mod project // but multi mod projects should define one per mod "${mod_id}" { sourceSet(sourceSets.main) } } } // Include resources generated by data generators. sourceSets.main.resources { srcDir 'src/generated/resources' } // Sets up a dependency configuration called 'localRuntime' and a deobfuscating one called 'modLocalRuntime' // These configurations should be used instead of 'runtimeOnly' to declare // a dependency that will be present for runtime testing but that is // "optional", meaning it will not be pulled by dependents of this mod. configurations { runtimeClasspath.extendsFrom localRuntime } obfuscation { createRemappingConfiguration(configurations.localRuntime) } dependencies { // If you wish to declare dependencies against mods, make sure to use the 'mod*' configurations so that they're remapped. // See https://github.com/neoforged/ModDevGradle/blob/main/LEGACY.md#remapping-mod-dependencies for more information. // Example optional mod dependency with JEI // The JEI API is declared for compile time use, while the full JEI artifact is used at runtime // modCompileOnly "mezz.jei:jei-${mc_version}-common-api:${jei_version}" // modCompileOnly "mezz.jei:jei-${mc_version}-neoforge-api:${jei_version}" // We add the full version to localRuntime, not runtimeOnly, so that we do not publish a dependency on it // modLocalRuntime "mezz.jei:jei-${mc_version}-neoforge:${jei_version}" // Example mod dependency using a mod jar from ./libs with a flat dir repository // This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar // The group id is ignored when searching -- in this case, it is "blank" // modImplementation "blank:coolmod-${mc_version}:${coolmod_version}" // Example mod dependency using a file as dependency // modImplementation files("libs/coolmod-${mc_version}-${coolmod_version}.jar") // Example project dependency using a sister or child project: // modImplementation project(":myproject") // For more info: // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/dependency_management.html } // Uncomment the lines below if you wish to configure mixin. The mixin file should be named modid.mixins.json. /* mixin { add sourceSets.main, "${mod_id}.refmap.json" config "${mod_id}.mixins.json" } dependencies { annotationProcessor 'org.spongepowered:mixin:0.8.5:processor' } jar { manifest.attributes([ "MixinConfigs": "${mod_id}.mixins.json" ]) } */ // This block of code expands all declared replace properties in the specified resource targets. // A missing property will result in an error. Properties are expanded using ${} Groovy notation. var generateModMetadata = tasks.register("generateModMetadata", ProcessResources) { var replaceProperties = [ minecraft_version : minecraft_version, minecraft_version_range : minecraft_version_range, forge_version : forge_version, forge_version_range : forge_version_range, loader_version_range : loader_version_range, mod_id : mod_id, mod_name : mod_name, mod_license : mod_license, mod_version : mod_version, mod_authors : mod_authors, mod_description : mod_description, mod_credits : mod_credits ] inputs.properties replaceProperties expand replaceProperties from "src/main/templates" into "build/generated/sources/modMetadata" } // Include the output of "generateModMetadata" as an input directory for the build // this works with both building through Gradle and the IDE. sourceSets.main.resources.srcDir generateModMetadata // To avoid having to run "generateModMetadata" manually, make it run on every project reload legacyForge.ideSyncTask generateModMetadata // Example configuration to allow publishing using the maven-publish plugin publishing { publications { register('mavenJava', MavenPublication) { from components.java } } repositories { maven { url "file://${project.projectDir}/repo" } } } tasks.withType(JavaCompile).configureEach { options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation } // IDEA no longer automatically downloads sources/javadoc jars for dependencies, so we need to explicitly enable the behavior. idea { module { downloadSources = true downloadJavadoc = true } }