修改扩充了形状工具类的方法
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@ -33,7 +33,7 @@ mod_name=3944Realms 's Lib Mod
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=MIT
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# The mod version. See https://semver.org/
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mod_version=0.0.5
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mod_version=0.0.6
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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@ -1,50 +1,218 @@
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package top.r3944realms.lib39.util.shape;
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import net.minecraft.core.Direction;
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import net.minecraft.world.level.block.state.properties.DoubleBlockHalf;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.NotNull;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.*;
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public class ShapeUtil {
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// ==================== 基础形状创建 ====================
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/**
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* 创建基于像素的碰撞箱(将像素坐标转换为方块坐标)
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*/
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public static @NotNull VoxelShape createPixelBasedShape(double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
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return Shapes.box(minX / 16.0d, minY / 16.0d, minZ / 16.0d, maxX / 16.0d, maxY / 16.0d, maxZ / 16.0d);
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}
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public static @NotNull VoxelShape rotateVoxelShapeClockwise(@NotNull VoxelShape in) {
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final List<VoxelShape> generatedShapes = new ArrayList<>();
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in.forAllBoxes((arg0, arg1, arg2, arg3, arg4, arg5) -> {
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VoxelShape shape = Shapes.box(1.0 - arg5, arg1, arg0, 1.0 - arg2, arg4, arg3);
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generatedShapes.add(shape);
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});
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return getVoxelShape(generatedShapes);
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}
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public static VoxelShape RotateVoxelShapeXAxis(VoxelShape in) {
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final List<VoxelShape> generatedShapes = new ArrayList<>();
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in.forAllBoxes((arg0, arg1, arg2, arg3, arg4, arg5) -> {
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VoxelShape shape = Shapes.box(arg0, 1.0 - arg5, arg1, arg3, 1.0 - arg2, arg4);
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generatedShapes.add(shape);
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});
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return getVoxelShape(generatedShapes);
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public static @NotNull VoxelShape createPixelBasedShape(double minX, double minY, double minZ,
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double maxX, double maxY, double maxZ) {
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return Shapes.box(minX / 16.0d, minY / 16.0d, minZ / 16.0d,
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maxX / 16.0d, maxY / 16.0d, maxZ / 16.0d);
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}
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/**
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* 便捷方法:创建方块碰撞箱
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*/
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public static @NotNull VoxelShape createBox(double minX, double minY, double minZ,
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double maxX, double maxY, double maxZ) {
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return Shapes.box(minX, minY, minZ, maxX, maxY, maxZ);
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}
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// ==================== 多部分方块形状映射 ====================
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/**
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* 创建单一形状的方向映射
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*/
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public static Map<Direction, VoxelShape> createUniformDirectionMap(VoxelShape shape) {
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return createRotatedDirectionMap(shape);
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}
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/**
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* 创建双部分方块的形状映射
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*/
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public static Map<BlockPart, Map<Direction, VoxelShape>> createTwoPartShapeMap(VoxelShape headShape, VoxelShape footShape) {
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EnumMap<BlockPart, Map<Direction, VoxelShape>> shapeMap = new EnumMap<>(BlockPart.class);
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shapeMap.put(BlockPart.HEAD, createRotatedDirectionMap(headShape));
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shapeMap.put(BlockPart.FOOT, createRotatedDirectionMap(footShape));
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return shapeMap;
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}
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/**
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* 创建原版双方块的形状映射
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*/
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public static Map<DoubleBlockHalf, Map<Direction, VoxelShape>> createDoubleBlockShapeMap(VoxelShape lowerShape, VoxelShape upperShape) {
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EnumMap<DoubleBlockHalf, Map<Direction, VoxelShape>> shapeMap = new EnumMap<>(DoubleBlockHalf.class);
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shapeMap.put(DoubleBlockHalf.LOWER, createRotatedDirectionMap(lowerShape));
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shapeMap.put(DoubleBlockHalf.UPPER, createRotatedDirectionMap(upperShape));
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return shapeMap;
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}
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/**
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* 创建三部分方块的形状映射
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*/
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public static Map<BlockSection, Map<Direction, VoxelShape>> createThreePartShapeMap(VoxelShape headShape, VoxelShape centerShape, VoxelShape footShape) {
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EnumMap<BlockSection, Map<Direction, VoxelShape>> shapeMap = new EnumMap<>(BlockSection.class);
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shapeMap.put(BlockSection.HEAD, createRotatedDirectionMap(headShape));
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shapeMap.put(BlockSection.CENTER, createRotatedDirectionMap(centerShape));
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shapeMap.put(BlockSection.FOOT, createRotatedDirectionMap(footShape));
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return shapeMap;
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}
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// ==================== 形状旋转 ====================
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/**
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* 顺时针旋转碰撞箱(Y轴旋转)
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*/
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public static @NotNull VoxelShape rotateVoxelShapeClockwise(@NotNull VoxelShape shape) {
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final List<VoxelShape> generatedShapes = new ArrayList<>();
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shape.forAllBoxes((minX, minY, minZ, maxX, maxY, maxZ) -> {
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VoxelShape rotated = Shapes.box(1.0 - maxZ, minY, minX, 1.0 - minZ, maxY, maxX);
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generatedShapes.add(rotated);
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});
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return combineShapes(generatedShapes);
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}
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/**
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* 绕X轴旋转碰撞箱
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*/
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public static @NotNull VoxelShape rotateVoxelShapeXAxis(@NotNull VoxelShape shape) {
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final List<VoxelShape> generatedShapes = new ArrayList<>();
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shape.forAllBoxes((minX, minY, minZ, maxX, maxY, maxZ) -> {
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VoxelShape rotated = Shapes.box(minX, 1.0 - maxZ, minY, maxX, 1.0 - minZ, maxY);
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generatedShapes.add(rotated);
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});
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return combineShapes(generatedShapes);
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}
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/**
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* 绕Z轴旋转碰撞箱
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*/
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public static @NotNull VoxelShape rotateVoxelShapeZAxis(@NotNull VoxelShape shape) {
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final List<VoxelShape> generatedShapes = new ArrayList<>();
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shape.forAllBoxes((minX, minY, minZ, maxX, maxY, maxZ) -> {
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VoxelShape rotated = Shapes.box(minY, minX, minZ, maxY, maxX, maxZ);
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generatedShapes.add(rotated);
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});
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return combineShapes(generatedShapes);
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}
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/**
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* 按指定角度旋转碰撞箱
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*/
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public static @NotNull VoxelShape rotateShape(@NotNull VoxelShape shape, int degrees) {
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int rotations = (degrees / 90) % 4;
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VoxelShape result = shape;
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for (int i = 0; i < rotations; i++) {
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result = rotateVoxelShapeClockwise(result);
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}
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return result;
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}
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// ==================== 形状组合与优化 ====================
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/**
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* 组合多个形状列表
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*/
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@NotNull
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private static VoxelShape getVoxelShape(List<VoxelShape> generatedShapes) {
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if (generatedShapes.isEmpty()) {
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private static VoxelShape combineShapes(List<VoxelShape> shapes) {
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if (shapes.isEmpty()) {
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return Shapes.block();
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} else {
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VoxelShape out = generatedShapes.get(0);
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}
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for(int i = 1; i < generatedShapes.size(); ++i) {
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VoxelShape shape = generatedShapes.get(i);
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out = Shapes.or(out, shape);
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}
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VoxelShape result = shapes.get(0);
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for (int i = 1; i < shapes.size(); i++) {
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result = Shapes.or(result, shapes.get(i));
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}
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out.optimize();
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return out;
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return result.optimize();
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}
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/**
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* 组合多个形状
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*/
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public static @NotNull VoxelShape combineShapes(VoxelShape... shapes) {
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return combineShapes(Arrays.asList(shapes));
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}
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// ==================== 内部工具方法 ====================
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/**
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* 创建旋转方向映射
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*/
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private static Map<Direction, VoxelShape> createRotatedDirectionMap(VoxelShape baseShape) {
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EnumMap<Direction, VoxelShape> directionMap = new EnumMap<>(Direction.class);
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directionMap.put(Direction.NORTH, baseShape);
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directionMap.put(Direction.EAST, rotateShape(baseShape, 90));
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directionMap.put(Direction.SOUTH, rotateShape(baseShape, 180));
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directionMap.put(Direction.WEST, rotateShape(baseShape, 270));
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return directionMap;
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}
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// ==================== 枚举定义 ====================
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/**
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* 方块部分枚举(双部分方块)
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*/
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public enum BlockPart {
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HEAD,
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FOOT
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}
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/**
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* 方块部分枚举(三部分方块)
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*/
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public enum BlockSection {
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HEAD,
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CENTER,
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FOOT
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}
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// ==================== 便捷构建器 ====================
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/**
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* 形状构建器 - 流畅API
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*/
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public static class ShapeBuilder {
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private final List<VoxelShape> shapes = new ArrayList<>();
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public ShapeBuilder addPixelBox(double minX, double minY, double minZ,
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double maxX, double maxY, double maxZ) {
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shapes.add(createPixelBasedShape(minX, minY, minZ, maxX, maxY, maxZ));
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return this;
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}
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public ShapeBuilder addBox(double minX, double minY, double minZ,
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double maxX, double maxY, double maxZ) {
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shapes.add(createBox(minX, minY, minZ, maxX, maxY, maxZ));
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return this;
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}
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public ShapeBuilder addShape(VoxelShape shape) {
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shapes.add(shape);
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return this;
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}
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public VoxelShape build() {
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return combineShapes(shapes);
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}
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}
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}
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/**
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* 创建形状构建器
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*/
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public static ShapeBuilder builder() {
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return new ShapeBuilder();
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}
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}
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