LeashedPlayer/src/generated/resources/assets/leashedplayer/lang/zh_cn.json
3944Realms 987ec866c3 2024-09-05
版本0.0.3.0-Beta.0.1
增加:
1. 增加了新的指令 data clear
2. 添加了配置文件,方便修改本模组的部分行为
3. 增加新的内容,如拴绳箭(但是有点BUG
修改与调整:
1.调整了原语言部分错别字
2.更改了之前的逻辑【栓绳运动逻辑】
具體新内容請見 README.md 介紹
2024-09-05 23:15:06 +08:00

22 lines
1.9 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{
"creativetab.leashedplayer.leashedplayer_tab": "可拴玩家",
"entity.leashedplayer.leash_rope_arrow": "拴绳箭",
"gamerule.LP.CreateLeashFenceKnotEntityIfAbsent": "如果缺失则创建拴绳结",
"gamerule.LP.CreateLeashFenceKnotEntityIfAbsent.description": "如果在栅栏处缺失拴绳结,则创建它",
"gamerule.LP.TeleportWithLeashedPlayers": "被拴玩家随玩家持有者传送",
"gamerule.LP.TeleportWithLeashedPlayers.description": "传送时将被拴玩家与持有者一起传送",
"item.leash_rope_arrow.description": "带有拴绳的箭矢?",
"item.leashedplayer.leash_rope_arrow": "拴绳箭",
"leashedplayer.command.leash.message.leash.data.clear": "%1$s的拴绳数据拴绳持有者实体%2$s现在已清除",
"leashedplayer.command.leash.message.leash.data.clear.leash.clear.failed.no_data": "%1$s沒有拴绳数据可清除",
"leashedplayer.command.leash.message.leash.data.null": "%1$s沒有拴绳数据实体",
"leashedplayer.command.leash.message.leash.data.set": "%1$s拴绳数据实体被设置为%2$s",
"leashedplayer.command.leash.message.leash.data.set.failed.diff_level": "%1$s和%2$s不在同一维度上",
"leashedplayer.command.leash.message.leash.data.set.failed.forbid_same_entity": "禁止设置同一实体",
"leashedplayer.command.leash.message.leash.data.set.failed.no_knot_exist_in_that_pos": "未找到拴绳结在(X:%f, Y:%f, Z:%f)处",
"leashedplayer.command.leash.message.leash.data.set.failed.too_far": "%1$s到%2$s的距离超过了1.2倍 拴绳长度,原长:%3$s 格",
"leashedplayer.command.leash.message.leash.data.show": "%1$s的拴绳数据实体为%2$s",
"leashedplayer.command.leash.message.leash.length.failed": "失败(内部错误,可能是你输的指令有误)",
"leashedplayer.command.leash.message.leash.length.set": "%1$s的拴绳长度被设置为%2$s格",
"leashedplayer.command.leash.message.leash.length.show": "%1$s的拴绳长度为%2$s格"
}