{ "creativetab.leashedplayer.leashedplayer_tab": "可拴玩家", "entity.leashedplayer.leash_rope_arrow": "拴绳箭", "gamerule.LP.CreateLeashFenceKnotEntityIfAbsent": "如果缺失则创建拴绳结", "gamerule.LP.CreateLeashFenceKnotEntityIfAbsent.description": "如果在栅栏处缺失拴绳结,则创建它", "gamerule.LP.TeleportWithLeashedPlayers": "被拴玩家随玩家持有者传送", "gamerule.LP.TeleportWithLeashedPlayers.description": "传送时将被拴玩家与持有者一起传送", "item.leash_rope_arrow.description": "带有拴绳的箭矢?", "item.leashedplayer.leash_rope_arrow": "拴绳箭", "leashedplayer.command.leash.message.leash.data.clear": "%1$s的拴绳数据(拴绳持有者实体:%2$s)现在已清除", "leashedplayer.command.leash.message.leash.data.clear.leash.clear.failed.no_data": "%1$s沒有拴绳数据可清除", "leashedplayer.command.leash.message.leash.data.null": "%1$s沒有拴绳数据实体", "leashedplayer.command.leash.message.leash.data.set": "%1$s拴绳数据实体被设置为%2$s", "leashedplayer.command.leash.message.leash.data.set.failed.diff_level": "%1$s和%2$s不在同一维度上", "leashedplayer.command.leash.message.leash.data.set.failed.forbid_same_entity": "禁止设置同一实体", "leashedplayer.command.leash.message.leash.data.set.failed.no_knot_exist_in_that_pos": "未找到拴绳结在(X:%f, Y:%f, Z:%f)处", "leashedplayer.command.leash.message.leash.data.set.failed.too_far": "%1$s到%2$s的距离超过了1.2倍 拴绳长度,原长:%3$s 格", "leashedplayer.command.leash.message.leash.data.show": "%1$s的拴绳数据实体为%2$s", "leashedplayer.command.leash.message.leash.length.failed": "失败(内部错误,可能是你输的指令有误)", "leashedplayer.command.leash.message.leash.length.set": "%1$s的拴绳长度被设置为%2$s格", "leashedplayer.command.leash.message.leash.length.show": "%1$s的拴绳长度为%2$s格" }