LeashedPlayer/src/main/java/com/r3944realms/leashedplayer/content/commands/MotionCommand.java
3944Realms 09b45eba37 2024-10-21
添加新的指令来控制实体加速度
添加彩蛋内容
2024-10-21 22:07:19 +08:00

127 lines
7.6 KiB
Java

package com.r3944realms.leashedplayer.content.commands;
import com.mojang.brigadier.Command;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.arguments.DoubleArgumentType;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.r3944realms.leashedplayer.config.LeashPlayerCommonConfig;
import com.r3944realms.leashedplayer.network.client.UpdatePlayerMovement;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.phys.Vec3;
import net.neoforged.neoforge.network.PacketDistributor;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.List;
import static com.r3944realms.leashedplayer.content.commands.Command.getLiterArgumentBuilderOfCSS;
public class MotionCommand {
private final static String LEASHED_PLAYER_MOTION_MESSAGE_ = "leashedplayer.command.motion.message.";
public final static String MOTION_SETTER_SUCCESSFUL = LEASHED_PLAYER_MOTION_MESSAGE_ + "setter.successful",
MOTION_ADDER_SUCCESSFUL = LEASHED_PLAYER_MOTION_MESSAGE_ + "adder.successful",
MOTION_MULTIPLY_SUCCESSFUL = LEASHED_PLAYER_MOTION_MESSAGE_ + "multiply.successful";
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
boolean shouldUsePrefix = LeashPlayerCommonConfig.EnableLeashPlayerCommandPrefix.get();
@Nullable List<LiteralArgumentBuilder<CommandSourceStack>> nodeList = shouldUsePrefix ? null : new ArrayList<>();
LiteralArgumentBuilder<CommandSourceStack> literalArgumentBuilder = Commands.literal(com.r3944realms.leashedplayer.content.commands.Command.PREFIX);
LiteralArgumentBuilder<CommandSourceStack> $$motionRoot = getLiterArgumentBuilderOfCSS("motion", !shouldUsePrefix, nodeList);
com.mojang.brigadier.Command<CommandSourceStack> motionVecAdder = context -> {
CommandSourceStack source = context.getSource();
for(Entity entity : EntityArgument.getEntities(context, "targets")){
Vec3 motionVec = new Vec3(
DoubleArgumentType.getDouble(context, "vecX"),
DoubleArgumentType.getDouble(context, "vecY"),
DoubleArgumentType.getDouble(context, "vecZ")
);
if(entity instanceof ServerPlayer player) {
PacketDistributor.sendToPlayer(player, new UpdatePlayerMovement(UpdatePlayerMovement.Operation.ADD, motionVec.x, motionVec.y, motionVec.z));
} else {
entity.addDeltaMovement(motionVec);
}
double vecX = entity.getDeltaMovement().x, vecY = entity.getDeltaMovement().y, vecZ = entity.getDeltaMovement().z;
source.sendSuccess(() -> Component.translatable(MOTION_ADDER_SUCCESSFUL, entity.getName().copy().withStyle(), vecX, vecY, vecZ), true);
}
return 0;
};
Command<CommandSourceStack> motionVecSetter = context -> {
CommandSourceStack source = context.getSource();
for(Entity entity : EntityArgument.getEntities(context, "targets")){
Vec3 motionVec = new Vec3(
DoubleArgumentType.getDouble(context, "vecX"),
DoubleArgumentType.getDouble(context, "vecY"),
DoubleArgumentType.getDouble(context, "vecZ")
);
if(entity instanceof ServerPlayer player) {
PacketDistributor.sendToPlayer(player, new UpdatePlayerMovement(UpdatePlayerMovement.Operation.SET, motionVec.x, motionVec.y, motionVec.z));
} else {
entity.setDeltaMovement(motionVec);
}
double vecX = entity.getDeltaMovement().x, vecY = entity.getDeltaMovement().y, vecZ = entity.getDeltaMovement().z;
source.sendSuccess(() -> Component.translatable(MOTION_SETTER_SUCCESSFUL, entity.getName().copy(), vecX, vecY, vecZ), true);
}
return 0;
};
Command<CommandSourceStack> motionVecMultiply = context -> {
CommandSourceStack source = context.getSource();
for(Entity entity : EntityArgument.getEntities(context, "targets")){
Vec3 motionFactorVec = new Vec3(
DoubleArgumentType.getDouble(context, "vecXFactor"),
DoubleArgumentType.getDouble(context, "vecYFactor"),
DoubleArgumentType.getDouble(context, "vecZFactor")
);
if(entity instanceof ServerPlayer player) {
PacketDistributor.sendToPlayer(player, new UpdatePlayerMovement(UpdatePlayerMovement.Operation.MULTIPLY, motionFactorVec.x, motionFactorVec.y, motionFactorVec.z));
} else {
entity.setDeltaMovement(entity.getDeltaMovement().multiply(motionFactorVec));
}
double vecX = entity.getDeltaMovement().x, vecY = entity.getDeltaMovement().y, vecZ = entity.getDeltaMovement().z;
source.sendSuccess(() -> Component.translatable(MOTION_MULTIPLY_SUCCESSFUL, entity.getName().copy(), vecX, vecY, vecZ), true);
}
return 0;
};
LiteralArgumentBuilder<CommandSourceStack> Motion = $$motionRoot.requires(cs -> cs.hasPermission(2))
.then(Commands.argument("targets", EntityArgument.entities())
.then(Commands.literal("add")
.then(Commands.argument("vecX", DoubleArgumentType.doubleArg())
.then(Commands.argument("vecY", DoubleArgumentType.doubleArg())
.then(Commands.argument("vecZ", DoubleArgumentType.doubleArg())
.executes(motionVecAdder)
)
)
)
)
.then(Commands.literal("set")
.then(Commands.argument("vecX", DoubleArgumentType.doubleArg())
.then(Commands.argument("vecY", DoubleArgumentType.doubleArg())
.then(Commands.argument("vecZ", DoubleArgumentType.doubleArg())
.executes(motionVecSetter)
)
)
)
)
.then(Commands.literal("multiply")
.then(Commands.argument("vecXFactor", DoubleArgumentType.doubleArg())
.then(Commands.argument("vecYFactor", DoubleArgumentType.doubleArg())
.then(Commands.argument("vecZFactor", DoubleArgumentType.doubleArg())
.executes(motionVecMultiply)
)
)
)
)
);
if(shouldUsePrefix){
literalArgumentBuilder.then(Motion);
dispatcher.register(literalArgumentBuilder);
} else {
nodeList.forEach(dispatcher::register);
}
}
}