2024/11/01

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叁玖领域 2024-11-01 07:41:25 +08:00
parent 107ef3dc7d
commit 867a79f96b
3 changed files with 5 additions and 3 deletions

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@ -1,4 +1,4 @@
# 版本 1.21.3 0.0.3.9.5 提前介绍c[最终版本对于0.0.4] 【注意:本解釋簡繁混寫,因爲趕時間,所以並不怎麽規範,請諒解】
# 版本 1.21.3 0.0.3.9.6 提前介绍c[最终版本对于0.0.4] 【注意:本解釋簡繁混寫,因爲趕時間,所以並不怎麽規範,請諒解】
## 简介
现在开始你可以用拴绳拴住玩家,也可以拴住自己了,不如尝试拴住彼此来通关我的世界吧(
@ -18,6 +18,8 @@
### 拴绳箭 [有普通和荧光两种箭矢]
获得飞一样的感觉(操作不当可能会摔死
+ 拴绳箭可以拴其它可拴LivingEntity了
### 紫水晶剪刀
剪断拴绳链接,在发射器里可使用
#### 射中实体时会将射击者拴绳绑定在改实体上该实体父类必须是有LivingEntity类型同时拴绳箭会以普通的箭矢掉落
#### 射中栅栏时,会自动将玩家拴在上面 ,同时拴绳箭会以普通的箭矢掉落
#### 在地面上的箭可以通过按Shift靠近来捡起如果捡起实体为发射箭矢玩家则直接获取拴绳箭矢如果捡起者为非发射者则成为发送者的拴绳持有者并获得普通箭矢

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@ -42,7 +42,7 @@ mod_name=Leashed Player
# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
mod_license=MIT
# The mod version. See https://semver.org/
mod_version=1.21.3 0.0.3.9.5
mod_version=1.21.3 0.0.3.9.6
# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
# This should match the base package used for the mod sources.
# See https://maven.apache.org/guides/mini/guide-naming-conventions.html

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@ -12,7 +12,7 @@ import static com.r3944realms.leashedplayer.content.gamerules.Gamerules.GAMERULE
@EventBusSubscriber(modid = LeashedPlayer.MOD_ID, bus = EventBusSubscriber.Bus.MOD)
public class DisablePlayerMoveCheck {
public static final boolean DEFAULT_VALUE = true;
public static final boolean DEFAULT_VALUE = false;
public static final String ID = Util.getGameruleName(DisablePlayerMoveCheck.class);
public static final String DESCRIPTION_KEY = Gamerules.getDescriptionKey(DisablePlayerMoveCheck.class);
public static final String NAME_KEY = Gamerules.getNameKey(DisablePlayerMoveCheck.class);