2024/11/01
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# 版本 1.21.3 0.0.3.9.5 提前介绍c[最终版本对于0.0.4] 【注意:本解釋簡繁混寫,因爲趕時間,所以並不怎麽規範,請諒解】
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# 版本 1.21.3 0.0.3.9.6 提前介绍c[最终版本对于0.0.4] 【注意:本解釋簡繁混寫,因爲趕時間,所以並不怎麽規範,請諒解】
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## 简介
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现在开始你可以用拴绳拴住玩家,也可以拴住自己了,不如尝试拴住彼此来通关我的世界吧(
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### 拴绳箭 [有普通和荧光两种箭矢]
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获得飞一样的感觉(操作不当可能会摔死
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+ 拴绳箭可以拴其它可拴LivingEntity了(
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### 紫水晶剪刀
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剪断拴绳链接,在发射器里可使用
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#### 射中实体时,会将射击者拴绳绑定在改实体上(该实体父类必须是有LivingEntity类型),同时拴绳箭会以普通的箭矢掉落
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#### 射中栅栏时,会自动将玩家拴在上面 ,同时拴绳箭会以普通的箭矢掉落
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#### 在地面上的箭可以通过按Shift靠近来捡起,如果捡起实体为发射箭矢玩家,则直接获取拴绳箭矢,如果捡起者为非发射者则成为发送者的拴绳持有者,并获得普通箭矢
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@ -42,7 +42,7 @@ mod_name=Leashed Player
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=MIT
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# The mod version. See https://semver.org/
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mod_version=1.21.3 0.0.3.9.5
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mod_version=1.21.3 0.0.3.9.6
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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@ -12,7 +12,7 @@ import static com.r3944realms.leashedplayer.content.gamerules.Gamerules.GAMERULE
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@EventBusSubscriber(modid = LeashedPlayer.MOD_ID, bus = EventBusSubscriber.Bus.MOD)
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public class DisablePlayerMoveCheck {
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public static final boolean DEFAULT_VALUE = true;
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public static final boolean DEFAULT_VALUE = false;
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public static final String ID = Util.getGameruleName(DisablePlayerMoveCheck.class);
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public static final String DESCRIPTION_KEY = Gamerules.getDescriptionKey(DisablePlayerMoveCheck.class);
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public static final String NAME_KEY = Gamerules.getNameKey(DisablePlayerMoveCheck.class);
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