diff --git a/README.md b/README.md index 173b95e..d04fe3d 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# 版本 1.21.3 0.0.3.9.5 提前介绍c[最终版本对于0.0.4] 【注意:本解釋簡繁混寫,因爲趕時間,所以並不怎麽規範,請諒解】 +# 版本 1.21.3 0.0.3.9.6 提前介绍c[最终版本对于0.0.4] 【注意:本解釋簡繁混寫,因爲趕時間,所以並不怎麽規範,請諒解】 ## 简介 现在开始你可以用拴绳拴住玩家,也可以拴住自己了,不如尝试拴住彼此来通关我的世界吧( @@ -18,6 +18,8 @@ ### 拴绳箭 [有普通和荧光两种箭矢] 获得飞一样的感觉(操作不当可能会摔死 + 拴绳箭可以拴其它可拴LivingEntity了( +### 紫水晶剪刀 + 剪断拴绳链接,在发射器里可使用 #### 射中实体时,会将射击者拴绳绑定在改实体上(该实体父类必须是有LivingEntity类型),同时拴绳箭会以普通的箭矢掉落 #### 射中栅栏时,会自动将玩家拴在上面 ,同时拴绳箭会以普通的箭矢掉落 #### 在地面上的箭可以通过按Shift靠近来捡起,如果捡起实体为发射箭矢玩家,则直接获取拴绳箭矢,如果捡起者为非发射者则成为发送者的拴绳持有者,并获得普通箭矢 diff --git a/gradle.properties b/gradle.properties index d8dafb0..46be9f5 100644 --- a/gradle.properties +++ b/gradle.properties @@ -42,7 +42,7 @@ mod_name=Leashed Player # The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default. mod_license=MIT # The mod version. See https://semver.org/ -mod_version=1.21.3 0.0.3.9.5 +mod_version=1.21.3 0.0.3.9.6 # The group ID for the mod. It is only important when publishing as an artifact to a Maven repository. # This should match the base package used for the mod sources. # See https://maven.apache.org/guides/mini/guide-naming-conventions.html diff --git a/src/main/java/com/r3944realms/leashedplayer/content/gamerules/Server/DisablePlayerMoveCheck.java b/src/main/java/com/r3944realms/leashedplayer/content/gamerules/Server/DisablePlayerMoveCheck.java index c7b2bfe..ec9c546 100644 --- a/src/main/java/com/r3944realms/leashedplayer/content/gamerules/Server/DisablePlayerMoveCheck.java +++ b/src/main/java/com/r3944realms/leashedplayer/content/gamerules/Server/DisablePlayerMoveCheck.java @@ -12,7 +12,7 @@ import static com.r3944realms.leashedplayer.content.gamerules.Gamerules.GAMERULE @EventBusSubscriber(modid = LeashedPlayer.MOD_ID, bus = EventBusSubscriber.Bus.MOD) public class DisablePlayerMoveCheck { - public static final boolean DEFAULT_VALUE = true; + public static final boolean DEFAULT_VALUE = false; public static final String ID = Util.getGameruleName(DisablePlayerMoveCheck.class); public static final String DESCRIPTION_KEY = Gamerules.getDescriptionKey(DisablePlayerMoveCheck.class); public static final String NAME_KEY = Gamerules.getNameKey(DisablePlayerMoveCheck.class);