LTDV10/packet/kubejs/assets/tetracelium/lang/zh_cn.json
2026-04-14 18:20:56 +08:00

220 lines
16 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{
"tetra.material.bronze": "青铜",
"tetra.material.bronze.prefix": "青铜",
"tetra.material.electrum": "琥珀金",
"tetra.material.electrum.prefix": "琥珀金",
"tetra.material.lead": "铅",
"tetra.material.lead.prefix": "铅",
"tetra.material.nickel": "镍",
"tetra.material.nickel.prefix": "镍",
"tetra.material.silver": "银",
"tetra.material.silver.prefix": "银",
"tetra.material.steel": "钢",
"tetra.material.steel.prefix": "钢",
"tetra.material.tin": "锡",
"tetra.material.tin.prefix": "锡",
"tetra.material.baobab": "猴面包树",
"tetra.material.baobab.prefix": "猴面包树",
"tetra.material.maple": "枫树",
"tetra.material.maple.prefix": "枫树",
"tetra.material.agate": "玛瑙",
"tetra.material.agate.prefix": "玛瑙",
"tetra.material.certus_quartz": "赛特斯石英",
"tetra.material.certus_quartz.prefix": "赛特斯石英",
"tetra.material.citrine": "黄水晶",
"tetra.material.citrine.prefix": "黄水晶",
"tetra.material.ruby": "红宝石",
"tetra.material.ruby.prefix": "红宝石",
"tetra.material.sapphire": "蓝宝石",
"tetra.material.sapphire.prefix": "蓝宝石",
"tetra.material.serendibite": "赛兰地石",
"tetra.material.serendibite.prefix": "赛兰地石",
"tetra.material.hemp": "大麻",
"tetra.material.hemp.prefix": "大麻",
"tetra.material.osmium": "锇",
"tetra.material.osmium.prefix": "锇",
"tetra.material.treated_wood": "处理过的木材",
"tetra.material.treated_wood.prefix": "处理过的木材",
"tetra.material.dragon_bone": "龙骨",
"tetra.material.dragon_bone.prefix": "龙骨",
"tetra.material.wither_bone": "凋零骨",
"tetra.material.wither_bone.prefix": "凋零骨",
"tetra.material.ancient_wood": "古老的木材",
"tetra.material.ancient_wood.prefix": "古老的木材",
"tetra.material.infused_iron": "注魔铁",
"tetra.material.infused_iron.prefix": "植物学家的",
"tetra.material.sky": "天际金属",
"tetra.material.sky.prefix": "寻天者的",
"tetra.material.manasteel": "法力钢",
"tetra.material.manasteel.prefix": "法力钢",
"tetra.material.elementium": "元素金属",
"tetra.material.elementium.prefix": "元素金属",
"tetra.material.terrasteel": "大地钢",
"tetra.material.terrasteel.prefix": "大地钢",
"tetra.material.livingwood": "活木",
"tetra.material.livingwood.prefix": "活木",
"tetra.material.dreamwood": "梦木",
"tetra.material.dreamwood.prefix": "梦木",
"tetra.material.mana_string": "法力线",
"tetra.material.mana_string.prefix": "法力线",
"tetra.improvement.mana_repair.name": "法力修复",
"tetra.improvement.mana_repair.description": "物品会随着时间使用法力自动修复",
"tetra.stats.manaRepair": "法力修复",
"tetra.stats.manaRepair.tooltip": "该物品会随着时间使用法力修复每修复一点耐久度消耗§e%s§r法力",
"tetra.material.ironwood": "铁木",
"tetra.material.ironwood.prefix": "铁木",
"tetra.material.feature.rootboon": "根增益",
"tetra.material.feature.rootboon.tooltip": "使用铁木制作的主要模块会根据模块类型获得附魔\n \n§7只要该附魔不与物品已有的附魔冲突",
"tetra.material.feature.rootboon.tooltip_extended": "附魔根据以下条件应用:\n §7- 钝/刃武器和破块器: §e幸运 I\n §7- 破块器: §e效率 I\n §7- 可破坏: §e耐久 I",
"tetra.material.steeleaf": "钢叶",
"tetra.material.steeleaf.prefix": "钢叶",
"tetra.material.feature.leafboon": "叶增益",
"tetra.material.feature.leafboon.tooltip": "使用钢叶制作的主要模块会根据模块类型获得附魔\n \n§7只要该附魔不与物品已有的附魔冲突",
"tetra.material.feature.leafboon.tooltip_extended": "附魔根据以下条件应用:\n §7- 钝/刃武器和破块器: §e效率 II\n §7- 破块器: §e幸运 II\n §7- 钝/刃武器: §e掠夺 II",
"tetra.material.fiery_ingot": "炽热锭",
"tetra.material.fiery_ingot.prefix": "炽热",
"tetra.material.feature.fiery_igniting": "点燃",
"tetra.material.feature.fiery_igniting.tooltip": "使用炽热锭制作的主要模块会根据模块槽位获得§e点燃§r或§e燃烧§r修饰符",
"tetra.material.feature.fiery_igniting.tooltip_extended": "握持的模块如手柄、柄或弓弦获得§e燃烧§7修饰符。\n通常用于打击目标的模块如刀片或工具头获得§e点燃§7修饰符。",
"tetra.material.feature.fiery_auto_smelt": "自动熔炼",
"tetra.material.feature.fiery_auto_smelt.tooltip": "使用炽热锭作为具有§l破块器§r特性的主要模块材料时获得§e自动熔炼§r修饰符",
"tetra.improvement.fiery_igniting.name": "点燃",
"tetra.improvement.fiery_igniting.description": "击中实体时点燃它",
"tetra.stats.igniting": "点燃",
"tetra.stats.igniting.tooltip": "击中实体时将其点燃§e%s§r秒",
"tetra.improvement.fiery_blazing.name": "燃烧",
"tetra.improvement.fiery_blazing.description": "使用此物品有一定几率将使用者点燃",
"tetra.improvement.auto_smelt.name": "自动熔炼",
"tetra.improvement.auto_smelt.description": "破坏方块时自动熔炼掉落物",
"tetra.stats.autoSmelt": "自动熔炼",
"tetra.stats.autoSmelt.tooltip": "破坏方块时自动熔炼掉落物",
"tetra.material.fiery_blood": "炽热血液",
"tetra.material.fiery_tears": "炽热之泪",
"tetra/schematic/shared/fiery_bond.name": "炽热之缚",
"tetra/schematic/shared/fiery_bond.description": "将手柄注入九头蛇或乌尔恶鬼的炽热精华,根据所使用的精华提供对抗或利用燃烧效果的方法。",
"tetra/schematic/shared/fiery_bond.slot1": "精华",
"tetra.improvement.hydral_bond.name": "九头蛇之缚",
"tetra.improvement.hydral_bond.description": "使用者受到伤害时恢复耐久度",
"tetra/schematic/shared/hone_hydral_bond.name": "打磨:九头蛇之缚",
"tetra/schematic/shared/hone_hydral_bond.description": "加强缚体以增强其效果。",
"tetra/schematic/shared/hone_hydral_bond.slot1": "精华",
"tetra.stats.hydralBond": "九头蛇之缚",
"tetra.stats.hydralBond.tooltip": "持有此物品时受到火焰伤害有§e%s%%§r的几率修复§e%s§r耐久度",
"tetra.improvement.quenched.name": "淬火",
"tetra.improvement.quenched.description": "大大降低触发炽燃效果的概率",
"tetra/schematic/shared/hone_quenched.name": "磨练:淬火",
"tetra/schematic/shared/hone_quenched.description": "加强连接以增加其效果。",
"tetra/schematic/shared/hone_quenched.slot1": "精华",
"tetra.material.knightmetal": "骑士金属",
"tetra.material.knightmetal.prefix": "骑士金属",
"tetra.material.feature.darkwrought": "暗锻",
"tetra.material.feature.darkwrought.tooltip": "用骑士金属制作的刀刃和工具头根据模块类型获得§e穿刺§r或§e惩罚§r修饰符",
"tetra.material.feature.darkwrought.tooltip_extended": "被视为§l刃类武器§r和§l块破坏者§r的模块获得§e穿刺§r其他模块获得§e惩罚§r。枪托不受影响。",
"tetra.variant.butt/alternate_knightmetal": "骑士金属枪托",
"tetra.variant.butt/minotaur_gold": "黄金枪托",
"tetra.variant.butt/minotaur_diamond": "钻石枪托",
"tetra.improvement.knightmetal_skewering.name": "穿刺",
"tetra.improvement.knightmetal_skewering.description": "增加对无护甲目标的伤害",
"tetra.improvement.knightmetal_punishing.name": "惩罚",
"tetra.improvement.knightmetal_punishing.description": "增加对有护甲目标的伤害",
"tetra.stats.punishing": "惩罚",
"tetra.stats.punishing.tooltip": "对穿戴护甲的目标造成最多§e%s§r的额外伤害取决于目标穿戴的护甲数量",
"tetra.stats.punishing.tooltip_extended": "伤害会根据目标的空护甲槽百分比减少例如对有4个空护甲槽中有1个空的目标75%%的额外伤害会被应用。对于具有先天护甲但不穿护甲的目标,全部的额外伤害会被应用。",
"tetra.module.double/minotaur_axe.item_name": "牛头怪斧",
"tetra.module.double/minotaur_axe.name": "牛头怪斧",
"tetra.module.double/minotaur_axe.description": "沉重的斧头,常为牛头怪所喜爱。如果挥舞时使用者处于冲刺状态,它会造成额外伤害。",
"tetra.module.double/minotaur_axe.material_name": "%s牛头怪斧",
"tetra.module.double/minotaur_axe.prefix": "%s",
"tetra.stats.charging": "冲锋",
"tetra.stats.charging.tooltip": "在冲刺时攻击会造成§e%s§r的额外伤害",
"tetra/schematic/sword/twilight_focus.name": "暮光聚焦",
"tetra/schematic/sword/twilight_focus.description": "用在暮色森林中找到的权杖之一制作聚焦器。\n聚焦器根据制作它的权杖提供不同的击中或击杀效果。聚焦器的效果通常会在触发时损坏物品。",
"tetra/schematic/sword/twilight_focus.slot1": "权杖",
"tetra.module.sword/twilight_focus.name": "暮光聚焦",
"tetra.module.sword/twilight_focus.description": "用在暮色森林中找到的权杖制作的聚焦器。",
"tetra.variant.twilight_focus/reanimating": "复生聚焦器",
"tetra.variant.twilight_focus/reanimating.description": "用僵尸权杖制作的聚焦器,使用该武器杀死的生物将在使用者的意志下复生。",
"tetra.variant.twilight_focus/fortifying": "强化聚焦器",
"tetra.variant.twilight_focus/fortifying.description": "用防御权杖制作的聚焦器,使用该武器杀死生物会强化使用者。",
"tetra.variant.twilight_focus/sapping": "吸取聚焦器",
"tetra.variant.twilight_focus/sapping.description": "用生命吸取权杖制作的聚焦器。攻击生物会吸取它们的生命值和饱食度,恢复使用者的健康和饱食度。",
"tetra.variant.twilight_focus/blasting": "爆炸聚焦器",
"tetra.variant.twilight_focus/blasting.description": "用暮光权杖制作的聚焦器,在空中挥舞该武器会发射一枚暮光箭。",
"tetra.stats.fortifying": "强化",
"tetra.stats.fortifying.tooltip": "杀死一个生物会为使用者提供一个屏障,该屏障可阻挡下一次受到的伤害。\n屏障最多可堆叠§e4§r次每次阻挡会移除一个堆叠。屏障持续§e12§r秒杀死一个生物会刷新持续时间。当效果触发时物品会受到§e%s§r的耐久度损失。",
"tetra.stats.reanimating": "复生",
"tetra.stats.reanimating.tooltip": "杀死一个生物会在使用者的控制下复生它复生的生物将在§e%s§r秒后开始消失。\n杀死不死生物如僵尸或骷髅不会触发此效果。当效果触发时物品会受到§e%s%%§r的耐久度损失。",
"tetra.stats.sapping": "吸取",
"tetra.stats.sapping.tooltip": "击中一个生物会恢复§e%s§r的健康和饱食度并恢复§e%s§r的饱食度。当效果触发时物品会受到§e%s%%§r的耐久度损失。",
"tetra.stats.twilightBolt": "爆炸",
"tetra.stats.twilightBolt.tooltip": "在空中挥舞时发射一枚暮光箭箭矢对击中的第一个生物造成§e6§r伤害。\n触发该效果会使物品受到§e%s%%§r的耐久度损失并使物品进入§e400%%§r§e%s§r秒的冷却状态。",
"tetra.module.bow/tri_stave.name": "三重弓身",
"tetra.module.bow/tri_stave.description": "暮色森林中偶尔发现的弓身,它一次发射三支箭。",
"tetra.module.bow/tri_stave.item_name": "三重弓",
"tetra.variant.tri_stave/tri_stave": "三重弓身",
"tetra.module.bow/tri_string.name": "三重弦",
"tetra.module.bow/tri_string.description": "暮色森林中偶尔发现的弓弦,它一次发射三支箭。",
"tetra.variant.tri_string/tri_string": "三重弦",
"tetra.improvement.stave/wrap/tri_stave.name": "三重弓包裹",
"tetra.stats.verticalMultishot": "垂直多重射击",
"tetra.stats.verticalMultishot.tooltip": "每次射击发射§e%s§r个额外的投射物垂直散布\n \n§7散布§e%s",
"tetra.module.bow/seeker_stave.name": "追踪弓身",
"tetra.module.bow/seeker_stave.description": "暮色森林中偶尔发现的弓身,它发射追踪箭。",
"tetra.module.bow/seeker_stave.item_name": "追踪弓",
"tetra.variant.seeker_stave/seeker_stave": "追踪弓身",
"tetra.module.bow/seeker_string.name": "追踪弦",
"tetra.module.bow/seeker_string.description": "暮色森林中偶尔发现的弓弦,它发射追踪箭。",
"tetra.variant.seeker_string/seeker_string": "追踪弦",
"tetra.improvement.stave/wrap/seeker_stave.name": "追踪弓包裹",
"tetra.stats.seekerProjectiles": "追踪",
"tetra.stats.seekerProjectiles.tooltip": "发射的投射物会追踪最近的敌人",
"tetra.module.bow/ice_stave.name": "冰弓身",
"tetra.module.bow/ice_stave.description": "暮色森林中偶尔发现的弓身,它发射冰冻箭。",
"tetra.module.bow/ice_stave.item_name": "冰弓",
"tetra.variant.ice_stave/ice_stave": "冰弓身",
"tetra.module.bow/ice_string.name": "冰弦",
"tetra.module.bow/ice_string.description": "有时在暮色森林中发现的弓弦,可以发射冰冻箭。",
"tetra.variant.ice_string/ice_string": "冰弦",
"tetra.improvement.stave/wrap/ice_stave.name": "冰弓缠绕",
"tetra.stats.iceProjectiles": "冰冻射击",
"tetra.stats.iceProjectiles.tooltip": "发射的投射物会在§e10§r秒内慢慢冻结目标",
"tetra.stats.iceProjectiles.tooltip_extended": "冻结效果如同目标站在粉雪中",
"tetra.module.bow/ender_stave.name": "末影竖杆",
"tetra.module.bow/ender_stave.description": "有时在暮色森林中发现的弓竖杆,可以发射冰冻箭。",
"tetra.module.bow/ender_stave.item_name": "末影弓",
"tetra.variant.ender_stave/ender_stave": "末影竖杆",
"tetra.module.bow/ender_string.name": "末影弦",
"tetra.module.bow/ender_string.description": "有时在暮色森林中发现的弓弦,可以发射冰冻箭。",
"tetra.variant.ender_string/ender_string": "末影弦",
"tetra.improvement.stave/wrap/ender_stave.name": "末影弓缠绕",
"tetra.stats.enderProjectiles": "末影射击",
"tetra.stats.enderProjectiles.tooltip": "在投射物撞击时传送射手和/或目标,并在短时间内使射手无敌",
"tetra.stats.enderProjectilesYank": "拉扯",
"tetra.stats.enderProjectilesYank.tooltip": "在投射物撞击时将目标传送到射手的位置",
"tetra.stats.enderProjectilesJaunt": "瞬移",
"tetra.stats.enderProjectilesJaunt.tooltip": "在投射物撞击时将射手传送到目标的位置",
"tetra/schematic/sword/knife.name": "小刀",
"tetra/schematic/sword/knife.description": "用给定的材料制作刀片。小刀可用于制作,在切菜板上切割物品,并从草中收获稻草。",
"tetra/schematic/sword/knife.slot1": "刀片材料",
"tetra.module.sword/knife.item_name": "小刀",
"tetra.module.sword/knife.name": "小刀",
"tetra.module.sword/knife.description": "一把刀片,可用于制作,在切菜板上切割物品,并从草中收获稻草。",
"tetra.module.sword/knife.material_name": "%s 小刀",
"tetra.module.sword/knife.prefix": "%s",
"item.tetracelium.dummy_knife_blade": "模块化刀",
"tetra.material.straw": "稻草",
"tetra.material.straw.prefix": "稻草",
"tetra.material.canvas": "帆布",
"tetra.material.canvas.prefix": "帆布",
"tetra.variant.quiver/canvas": "帆布箭袋",
"tetra.variant.storage/canvas": "帆布袋",
"tetra.variant.potion_storage/canvas": "药水包",
"tetra.variant.strap1/rope": "绳带",
"tetra.variant.strap1/rope.description": "一条绳带,可以用来将物品挂在腰带上,便于快速拿取常用工具或武器。",
"tetra.variant.strap2/rope": "2 条绳带",
"tetra.variant.strap2/rope.description": "两条绳带,可以用来将物品挂在腰带上,便于快速拿取常用工具或武器。",
"tetra.variant.strap3/rope": "3 条绳带",
"tetra.variant.strap3/rope.description": "三条绳带,可以用来将物品挂在腰带上,便于快速拿取常用工具或武器。",
"tetra.variant.strap4/rope": "4 条绳带",
"tetra.variant.strap4/rope.description": "四条绳带,可以用来将物品挂在腰带上,便于快速拿取常用工具或武器。"
}