{ "tetra.material.bronze": "青铜", "tetra.material.bronze.prefix": "青铜", "tetra.material.electrum": "琥珀金", "tetra.material.electrum.prefix": "琥珀金", "tetra.material.lead": "铅", "tetra.material.lead.prefix": "铅", "tetra.material.nickel": "镍", "tetra.material.nickel.prefix": "镍", "tetra.material.silver": "银", "tetra.material.silver.prefix": "银", "tetra.material.steel": "钢", "tetra.material.steel.prefix": "钢", "tetra.material.tin": "锡", "tetra.material.tin.prefix": "锡", "tetra.material.baobab": "猴面包树", "tetra.material.baobab.prefix": "猴面包树", "tetra.material.maple": "枫树", "tetra.material.maple.prefix": "枫树", "tetra.material.agate": "玛瑙", "tetra.material.agate.prefix": "玛瑙", "tetra.material.certus_quartz": "赛特斯石英", "tetra.material.certus_quartz.prefix": "赛特斯石英", "tetra.material.citrine": "黄水晶", "tetra.material.citrine.prefix": "黄水晶", "tetra.material.ruby": "红宝石", "tetra.material.ruby.prefix": "红宝石", "tetra.material.sapphire": "蓝宝石", "tetra.material.sapphire.prefix": "蓝宝石", "tetra.material.serendibite": "赛兰地石", "tetra.material.serendibite.prefix": "赛兰地石", "tetra.material.hemp": "大麻", "tetra.material.hemp.prefix": "大麻", "tetra.material.osmium": "锇", "tetra.material.osmium.prefix": "锇", "tetra.material.treated_wood": "处理过的木材", "tetra.material.treated_wood.prefix": "处理过的木材", "tetra.material.dragon_bone": "龙骨", "tetra.material.dragon_bone.prefix": "龙骨", "tetra.material.wither_bone": "凋零骨", "tetra.material.wither_bone.prefix": "凋零骨", "tetra.material.ancient_wood": "古老的木材", "tetra.material.ancient_wood.prefix": "古老的木材", "tetra.material.infused_iron": "注魔铁", "tetra.material.infused_iron.prefix": "植物学家的", "tetra.material.sky": "天际金属", "tetra.material.sky.prefix": "寻天者的", "tetra.material.manasteel": "法力钢", "tetra.material.manasteel.prefix": "法力钢", "tetra.material.elementium": "元素金属", "tetra.material.elementium.prefix": "元素金属", "tetra.material.terrasteel": "大地钢", "tetra.material.terrasteel.prefix": "大地钢", "tetra.material.livingwood": "活木", "tetra.material.livingwood.prefix": "活木", "tetra.material.dreamwood": "梦木", "tetra.material.dreamwood.prefix": "梦木", "tetra.material.mana_string": "法力线", "tetra.material.mana_string.prefix": "法力线", "tetra.improvement.mana_repair.name": "法力修复", "tetra.improvement.mana_repair.description": "物品会随着时间使用法力自动修复", "tetra.stats.manaRepair": "法力修复", "tetra.stats.manaRepair.tooltip": "该物品会随着时间使用法力修复,每修复一点耐久度消耗§e%s§r法力", "tetra.material.ironwood": "铁木", "tetra.material.ironwood.prefix": "铁木", "tetra.material.feature.rootboon": "根增益", "tetra.material.feature.rootboon.tooltip": "使用铁木制作的主要模块会根据模块类型获得附魔\n \n§7只要该附魔不与物品已有的附魔冲突", "tetra.material.feature.rootboon.tooltip_extended": "附魔根据以下条件应用:\n §7- 钝/刃武器和破块器: §e幸运 I\n §7- 破块器: §e效率 I\n §7- 可破坏: §e耐久 I", "tetra.material.steeleaf": "钢叶", "tetra.material.steeleaf.prefix": "钢叶", "tetra.material.feature.leafboon": "叶增益", "tetra.material.feature.leafboon.tooltip": "使用钢叶制作的主要模块会根据模块类型获得附魔\n \n§7只要该附魔不与物品已有的附魔冲突", "tetra.material.feature.leafboon.tooltip_extended": "附魔根据以下条件应用:\n §7- 钝/刃武器和破块器: §e效率 II\n §7- 破块器: §e幸运 II\n §7- 钝/刃武器: §e掠夺 II", "tetra.material.fiery_ingot": "炽热锭", "tetra.material.fiery_ingot.prefix": "炽热", "tetra.material.feature.fiery_igniting": "点燃", "tetra.material.feature.fiery_igniting.tooltip": "使用炽热锭制作的主要模块会根据模块槽位获得§e点燃§r或§e燃烧§r修饰符", "tetra.material.feature.fiery_igniting.tooltip_extended": "握持的模块如手柄、柄或弓弦,获得§e燃烧§7修饰符。\n通常用于打击目标的模块如刀片或工具头,获得§e点燃§7修饰符。", "tetra.material.feature.fiery_auto_smelt": "自动熔炼", "tetra.material.feature.fiery_auto_smelt.tooltip": "使用炽热锭作为具有§l破块器§r特性的主要模块材料时,获得§e自动熔炼§r修饰符", "tetra.improvement.fiery_igniting.name": "点燃", "tetra.improvement.fiery_igniting.description": "击中实体时点燃它", "tetra.stats.igniting": "点燃", "tetra.stats.igniting.tooltip": "击中实体时将其点燃§e%s§r秒", "tetra.improvement.fiery_blazing.name": "燃烧", "tetra.improvement.fiery_blazing.description": "使用此物品有一定几率将使用者点燃", "tetra.improvement.auto_smelt.name": "自动熔炼", "tetra.improvement.auto_smelt.description": "破坏方块时自动熔炼掉落物", "tetra.stats.autoSmelt": "自动熔炼", "tetra.stats.autoSmelt.tooltip": "破坏方块时自动熔炼掉落物", "tetra.material.fiery_blood": "炽热血液", "tetra.material.fiery_tears": "炽热之泪", "tetra/schematic/shared/fiery_bond.name": "炽热之缚", "tetra/schematic/shared/fiery_bond.description": "将手柄注入九头蛇或乌尔恶鬼的炽热精华,根据所使用的精华提供对抗或利用燃烧效果的方法。", "tetra/schematic/shared/fiery_bond.slot1": "精华", "tetra.improvement.hydral_bond.name": "九头蛇之缚", "tetra.improvement.hydral_bond.description": "使用者受到伤害时恢复耐久度", "tetra/schematic/shared/hone_hydral_bond.name": "打磨:九头蛇之缚", "tetra/schematic/shared/hone_hydral_bond.description": "加强缚体以增强其效果。", "tetra/schematic/shared/hone_hydral_bond.slot1": "精华", "tetra.stats.hydralBond": "九头蛇之缚", "tetra.stats.hydralBond.tooltip": "持有此物品时受到火焰伤害有§e%s%%§r的几率修复§e%s§r耐久度", "tetra.improvement.quenched.name": "淬火", "tetra.improvement.quenched.description": "大大降低触发炽燃效果的概率", "tetra/schematic/shared/hone_quenched.name": "磨练:淬火", "tetra/schematic/shared/hone_quenched.description": "加强连接以增加其效果。", "tetra/schematic/shared/hone_quenched.slot1": "精华", "tetra.material.knightmetal": "骑士金属", "tetra.material.knightmetal.prefix": "骑士金属", "tetra.material.feature.darkwrought": "暗锻", "tetra.material.feature.darkwrought.tooltip": "用骑士金属制作的刀刃和工具头根据模块类型获得§e穿刺§r或§e惩罚§r修饰符", "tetra.material.feature.darkwrought.tooltip_extended": "被视为§l刃类武器§r和§l块破坏者§r的模块获得§e穿刺§r,其他模块获得§e惩罚§r。枪托不受影响。", "tetra.variant.butt/alternate_knightmetal": "骑士金属枪托", "tetra.variant.butt/minotaur_gold": "黄金枪托", "tetra.variant.butt/minotaur_diamond": "钻石枪托", "tetra.improvement.knightmetal_skewering.name": "穿刺", "tetra.improvement.knightmetal_skewering.description": "增加对无护甲目标的伤害", "tetra.improvement.knightmetal_punishing.name": "惩罚", "tetra.improvement.knightmetal_punishing.description": "增加对有护甲目标的伤害", "tetra.stats.punishing": "惩罚", "tetra.stats.punishing.tooltip": "对穿戴护甲的目标造成最多§e%s§r的额外伤害,取决于目标穿戴的护甲数量", "tetra.stats.punishing.tooltip_extended": "伤害会根据目标的空护甲槽百分比减少,例如,对有4个空护甲槽中有1个空的目标,75%%的额外伤害会被应用。对于具有先天护甲但不穿护甲的目标,全部的额外伤害会被应用。", "tetra.module.double/minotaur_axe.item_name": "牛头怪斧", "tetra.module.double/minotaur_axe.name": "牛头怪斧", "tetra.module.double/minotaur_axe.description": "沉重的斧头,常为牛头怪所喜爱。如果挥舞时使用者处于冲刺状态,它会造成额外伤害。", "tetra.module.double/minotaur_axe.material_name": "%s牛头怪斧", "tetra.module.double/minotaur_axe.prefix": "%s", "tetra.stats.charging": "冲锋", "tetra.stats.charging.tooltip": "在冲刺时攻击会造成§e%s§r的额外伤害", "tetra/schematic/sword/twilight_focus.name": "暮光聚焦", "tetra/schematic/sword/twilight_focus.description": "用在暮色森林中找到的权杖之一制作聚焦器。\n聚焦器根据制作它的权杖提供不同的击中或击杀效果。聚焦器的效果通常会在触发时损坏物品。", "tetra/schematic/sword/twilight_focus.slot1": "权杖", "tetra.module.sword/twilight_focus.name": "暮光聚焦", "tetra.module.sword/twilight_focus.description": "用在暮色森林中找到的权杖制作的聚焦器。", "tetra.variant.twilight_focus/reanimating": "复生聚焦器", "tetra.variant.twilight_focus/reanimating.description": "用僵尸权杖制作的聚焦器,使用该武器杀死的生物将在使用者的意志下复生。", "tetra.variant.twilight_focus/fortifying": "强化聚焦器", "tetra.variant.twilight_focus/fortifying.description": "用防御权杖制作的聚焦器,使用该武器杀死生物会强化使用者。", "tetra.variant.twilight_focus/sapping": "吸取聚焦器", "tetra.variant.twilight_focus/sapping.description": "用生命吸取权杖制作的聚焦器。攻击生物会吸取它们的生命值和饱食度,恢复使用者的健康和饱食度。", "tetra.variant.twilight_focus/blasting": "爆炸聚焦器", "tetra.variant.twilight_focus/blasting.description": "用暮光权杖制作的聚焦器,在空中挥舞该武器会发射一枚暮光箭。", "tetra.stats.fortifying": "强化", "tetra.stats.fortifying.tooltip": "杀死一个生物会为使用者提供一个屏障,该屏障可阻挡下一次受到的伤害。\n屏障最多可堆叠§e4§r次,每次阻挡会移除一个堆叠。屏障持续§e12§r秒,杀死一个生物会刷新持续时间。当效果触发时,物品会受到§e%s§r的耐久度损失。", "tetra.stats.reanimating": "复生", "tetra.stats.reanimating.tooltip": "杀死一个生物会在使用者的控制下复生它,复生的生物将在§e%s§r秒后开始消失。\n杀死不死生物(如僵尸或骷髅)不会触发此效果。当效果触发时,物品会受到§e%s%%§r的耐久度损失。", "tetra.stats.sapping": "吸取", "tetra.stats.sapping.tooltip": "击中一个生物会恢复§e%s§r的健康和饱食度,并恢复§e%s§r的饱食度。当效果触发时,物品会受到§e%s%%§r的耐久度损失。", "tetra.stats.twilightBolt": "爆炸", "tetra.stats.twilightBolt.tooltip": "在空中挥舞时发射一枚暮光箭,箭矢对击中的第一个生物造成§e6§r伤害。\n触发该效果会使物品受到§e%s%%§r的耐久度损失,并使物品进入§e400%%§r(§e%s§r秒)的冷却状态。", "tetra.module.bow/tri_stave.name": "三重弓身", "tetra.module.bow/tri_stave.description": "暮色森林中偶尔发现的弓身,它一次发射三支箭。", "tetra.module.bow/tri_stave.item_name": "三重弓", "tetra.variant.tri_stave/tri_stave": "三重弓身", "tetra.module.bow/tri_string.name": "三重弦", "tetra.module.bow/tri_string.description": "暮色森林中偶尔发现的弓弦,它一次发射三支箭。", "tetra.variant.tri_string/tri_string": "三重弦", "tetra.improvement.stave/wrap/tri_stave.name": "三重弓包裹", "tetra.stats.verticalMultishot": "垂直多重射击", "tetra.stats.verticalMultishot.tooltip": "每次射击发射§e%s§r个额外的投射物,垂直散布\n \n§7散布:§e%s", "tetra.module.bow/seeker_stave.name": "追踪弓身", "tetra.module.bow/seeker_stave.description": "暮色森林中偶尔发现的弓身,它发射追踪箭。", "tetra.module.bow/seeker_stave.item_name": "追踪弓", "tetra.variant.seeker_stave/seeker_stave": "追踪弓身", "tetra.module.bow/seeker_string.name": "追踪弦", "tetra.module.bow/seeker_string.description": "暮色森林中偶尔发现的弓弦,它发射追踪箭。", "tetra.variant.seeker_string/seeker_string": "追踪弦", "tetra.improvement.stave/wrap/seeker_stave.name": "追踪弓包裹", "tetra.stats.seekerProjectiles": "追踪", "tetra.stats.seekerProjectiles.tooltip": "发射的投射物会追踪最近的敌人", "tetra.module.bow/ice_stave.name": "冰弓身", "tetra.module.bow/ice_stave.description": "暮色森林中偶尔发现的弓身,它发射冰冻箭。", "tetra.module.bow/ice_stave.item_name": "冰弓", "tetra.variant.ice_stave/ice_stave": "冰弓身", "tetra.module.bow/ice_string.name": "冰弦", "tetra.module.bow/ice_string.description": "有时在暮色森林中发现的弓弦,可以发射冰冻箭。", "tetra.variant.ice_string/ice_string": "冰弦", "tetra.improvement.stave/wrap/ice_stave.name": "冰弓缠绕", "tetra.stats.iceProjectiles": "冰冻射击", "tetra.stats.iceProjectiles.tooltip": "发射的投射物会在§e10§r秒内慢慢冻结目标", "tetra.stats.iceProjectiles.tooltip_extended": "冻结效果如同目标站在粉雪中", "tetra.module.bow/ender_stave.name": "末影竖杆", "tetra.module.bow/ender_stave.description": "有时在暮色森林中发现的弓竖杆,可以发射冰冻箭。", "tetra.module.bow/ender_stave.item_name": "末影弓", "tetra.variant.ender_stave/ender_stave": "末影竖杆", "tetra.module.bow/ender_string.name": "末影弦", "tetra.module.bow/ender_string.description": "有时在暮色森林中发现的弓弦,可以发射冰冻箭。", "tetra.variant.ender_string/ender_string": "末影弦", "tetra.improvement.stave/wrap/ender_stave.name": "末影弓缠绕", "tetra.stats.enderProjectiles": "末影射击", "tetra.stats.enderProjectiles.tooltip": "在投射物撞击时传送射手和/或目标,并在短时间内使射手无敌", "tetra.stats.enderProjectilesYank": "拉扯", "tetra.stats.enderProjectilesYank.tooltip": "在投射物撞击时将目标传送到射手的位置", "tetra.stats.enderProjectilesJaunt": "瞬移", "tetra.stats.enderProjectilesJaunt.tooltip": "在投射物撞击时将射手传送到目标的位置", "tetra/schematic/sword/knife.name": "小刀", "tetra/schematic/sword/knife.description": "用给定的材料制作刀片。小刀可用于制作,在切菜板上切割物品,并从草中收获稻草。", "tetra/schematic/sword/knife.slot1": "刀片材料", "tetra.module.sword/knife.item_name": "小刀", "tetra.module.sword/knife.name": "小刀", "tetra.module.sword/knife.description": "一把刀片,可用于制作,在切菜板上切割物品,并从草中收获稻草。", "tetra.module.sword/knife.material_name": "%s 小刀", "tetra.module.sword/knife.prefix": "%s", "item.tetracelium.dummy_knife_blade": "模块化刀", "tetra.material.straw": "稻草", "tetra.material.straw.prefix": "稻草", "tetra.material.canvas": "帆布", "tetra.material.canvas.prefix": "帆布", "tetra.variant.quiver/canvas": "帆布箭袋", "tetra.variant.storage/canvas": "帆布袋", "tetra.variant.potion_storage/canvas": "药水包", "tetra.variant.strap1/rope": "绳带", "tetra.variant.strap1/rope.description": "一条绳带,可以用来将物品挂在腰带上,便于快速拿取常用工具或武器。", "tetra.variant.strap2/rope": "2 条绳带", "tetra.variant.strap2/rope.description": "两条绳带,可以用来将物品挂在腰带上,便于快速拿取常用工具或武器。", "tetra.variant.strap3/rope": "3 条绳带", "tetra.variant.strap3/rope.description": "三条绳带,可以用来将物品挂在腰带上,便于快速拿取常用工具或武器。", "tetra.variant.strap4/rope": "4 条绳带", "tetra.variant.strap4/rope.description": "四条绳带,可以用来将物品挂在腰带上,便于快速拿取常用工具或武器。" }