36 lines
1.7 KiB
Plaintext
36 lines
1.7 KiB
Plaintext
nanchuan211:
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本文件对tetra材料编辑做出解释:
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{
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"key": "bone", key是物品的标识符(其实当成命名就行
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"category": "bone", category为物品的类别/wood/stone/socket/skin/scale/rod/misc/metal/gem/fibre/fabic/bone
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"primary": 5, primary 为硬度
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"secondary": 1.9, secondary为密度
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"tertiary": 4.5, tertiary为韧性
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"durability": 120, durability为耐久
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"integrityCost": 1, integrityCost为所消耗的完整度
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"integrityGain": 5, integrityGain为获得的完整度
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"magicCapacity": 108, magicCapacity为物品的魔法容量
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"toolLevel": "minecraft:stone", toolLevel为挖掘等级
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"toolEfficiency": 4.5, toolEfficiency为挖掘效率
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"tints": { tints为物品的纹理效果(这个通常照着案例写就行,个人感觉影响不大)
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"glyph": "bone_glyph",
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"texture": "bone"
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},
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"textures": [ "bone", "crude" ], 贴图
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"material": { "items": [ "minecraft:bone" ] }, 材料id
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"requiredTools": { "hammer_dig": "minecraft:wood" } requiredTools为制作它所需的锻造等级(需要填材料,而不是数字)
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}
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创建一个这么个路径的文件\assets\tetra\lang\zh_cn.json(填你需要的语言)
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或者你把tetra的zh_cn.json拿过来丢这也行(推荐)
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"tetra.material.ssbs.prefix": "神圣宝石",
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"tetra.material.ssbs": "神圣宝石",
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拆解开来就是:
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"tetra.material.<你的“key”里写的什么,这里就填什么>.prefix": "<你需要的汉化>", (锻造后的武器名称)
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"tetra.material.<你的“key”里写的什么,这里就填什么>": "<你需要的汉化>" (全息球内能看见的语言) |