添加英文版GuideME
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---
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navigation:
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parent: introduction/index.md
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title: 装配矩阵上传核心
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position: 8
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icon: extendedae_plus:assembler_matrix_upload_core
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categories:
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- extendedae_plus devices
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item_ids:
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- extendedae_plus:assembler_matrix_upload_core
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---
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# 装配矩阵上传核心
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<BlockImage id="extendedae_plus:assembler_matrix_upload_core" scale="5" />
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装配矩阵上传核心是一个功能模块,它为装配矩阵添加了从样板编码终端自动接收并上传样板的能力。
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## 功能概述
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将此核心安装到装配矩阵后,当您在样板编码终端中编码**合成样板**、**锻造台样板**或**切石机样板**时,终端将能够自动将这些样板上传至装配矩阵的存储中,无需手动转移。
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## 版本历史与重要变更
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- **版本 1.4.3**:此物品被添加至游戏中。
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- **重要变更**:在 **1.4.3 版本之前**,装配矩阵**无需**此核心即具备自动上传上述样板的功能。
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- **当前要求**:从 **1.4.3 版本开始**,您必须为装配矩阵安装此核心,才能启用自动上传功能。
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> **请注意此次版本变更是破坏性的**。如果您从旧版本更新到 1.4.3 或更高版本,需要为您正在使用的每个装配矩阵手动添加此核心,以恢复自动上传功能。
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> **注意**:此核心仅影响从**样板编码终端**到**装配矩阵**的**样板自动上传**功能。它不影响将处理样板上传到**样板供应器**的逻辑。
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---
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navigation:
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parent: introduction/index.md
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title: 并行处理单元
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position: 4
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icon: extendedae_plus:1024x_crafting_accelerator
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categories:
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- extendedae_plus devices
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item_ids:
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- extendedae_plus:4x_crafting_accelerator
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- extendedae_plus:16x_crafting_accelerator
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- extendedae_plus:64x_crafting_accelerator
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- extendedae_plus:256x_crafting_accelerator
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- extendedae_plus:1024x_crafting_accelerator
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---
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# 并行处理单元
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本模组新增了五种更高阶的并行处理单元,它们是原版并行处理单元的压缩升级版本,提供了更强的并行处理能力。
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<Row>
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<BlockImage id="extendedae_plus:4x_crafting_accelerator" scale="5" />
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<BlockImage id="extendedae_plus:16x_crafting_accelerator" scale="5" />
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<BlockImage id="extendedae_plus:64x_crafting_accelerator" scale="5" />
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<BlockImage id="extendedae_plus:256x_crafting_accelerator" scale="5" />
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<BlockImage id="extendedae_plus:1024x_crafting_accelerator" scale="5" />
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</Row>
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## 合成配方
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### 4x并行处理单元
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<Recipe id="extendedae_plus:4x_crafting_accelerator" />
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### 16x并行处理单元
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<Recipe id="extendedae_plus:16x_crafting_accelerator" />
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### 64x并行处理单元
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<Recipe id="extendedae_plus:64x_crafting_accelerator" />
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### 256x并行处理单元
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<Recipe id="extendedae_plus:256x_crafting_accelerator" />
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### 1024x并行处理单元
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<Recipe id="extendedae_plus:1024x_crafting_accelerator" />
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---
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navigation:
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parent: introduction/index.md
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title: 实体加速器
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position: 5
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icon: extendedae_plus:entity_speed_ticker
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categories:
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- extendedae_plus devices
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item_ids:
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- extendedae_plus:entity_speed_ticker
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---
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# 实体加速器
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实体加速器通过消耗应用能源2(AE2)网络中的能量,为前方一格方块实体提供运行加速,其功能与“加速火把”类似。
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<GameScene zoom="8" background="transparent">
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<ImportStructure src="../../structure/entity_speed_ticker.snbt"></ImportStructure>
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</GameScene>
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## 工作机制
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1. **启用条件**:必须在加速器中插入“**<ItemLink id="extendedae_plus:entity_speed_card" tag="{'EAS:mult':2}" />**”才能激活加速功能
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2. **加速效果**:最高可为方块实体提供**1024倍**的加速倍率
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3. **能量供应**:加速过程持续消耗AE网络能量。当AE能量不足时,加速功能将自动暂停直至能量恢复。如安装Applied Flux模组,网络磁盘中存在FE能量且AE能量不足时,可消耗磁盘存储的FE能量继续加速(优先级可配置)
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4. **配置选项**:可通过配置文件调整基础能耗、设置实体黑名单,以及为特定实体配置独立的能量消耗倍率
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## 能量消耗机制
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### 基础能量计算
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实体加速器的能量消耗由基础配置值 `baseCost` 和目标加速倍率共同决定。
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令:
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- \( M \) = 目标加速倍率(2, 4, 8, ..., 1024)
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- \( B \) = 基础能量配置值(默认512)
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- \( L \) = log_2(M)
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**基础能量消耗公式:**
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**基础能耗参考表(baseCost = 512)**
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| 加速倍率 | 基础能量消耗(AE) |
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| -------- | ------------------ |
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| 2 | 256 |
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| 4 | 1,024 |
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| 8 | 2,048 |
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| 16 | 8,192 |
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| 32 | 16,384 |
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| 64 | 65,536 |
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| 128 | 131,072 |
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| 256 | 524,288 |
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| 512 | 268,435,456 |
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| 1024 | 2,147,483,648 |
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### 能量卡节能效果
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安装能量卡可有效降低设备能耗,节能效果随卡数量增加而提升,但存在边际递减效应。
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令 \( N \) = 安装的能量卡数量
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**能耗比例公式:**
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**能量卡节能效果表:**
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| 能量卡数量 | 节能效果 | 实际能耗比例 |
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| ---------- | -------- | ------------ |
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| 0 | 0% | 100% |
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| 1 | 10% | 90% |
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| 2 | 14.5% | 85.5% |
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| 3 | 17.15% | 82.85% |
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| 4 | 19.0% | 81.0% |
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| 5 | 20.21% | 79.79% |
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| 6 | 21.15% | 78.85% |
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| 7 | 21.9% | 78.1% |
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| ≥8 | 50% | 50% |
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### 最终能耗计算
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**最终能量消耗公式:**
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**finalPower = basePower × energyRatio**
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**计算示例:**
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- 目标加速倍率:64倍
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- 安装能量卡:3张
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- 基础能耗:65,536 AE
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- 能耗比例:82.85%
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- **最终能耗**:65,536 × 0.8285 ≈ 54,267AE
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> 实际能耗可能因实体类型配置而有所调整
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---
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navigation:
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parent: introduction/index.md
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title: 样板供应器状态控制器
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position: 3
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icon: extendedae_plus:network_pattern_controller
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categories:
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- extendedae_plus devices
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item_ids:
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- extendedae_plus:network_pattern_controller
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---
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# 样板供应器状态控制器
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<BlockImage id="extendedae_plus:network_pattern_controller" scale="5" />
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样板供应器状态控制器是一个中央控制单元,允许您通过一个统一的界面,批量管理网络中所有样板供应器的工作模式。
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## 用户界面与操作
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控制器UI提供以下控制选项:
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### 模式切换
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- **切换阻挡模式**:全局启用或禁用所有样板供应器的“阻挡模式”
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- **切换高级阻挡**:全局切换“高级阻挡模式”
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- **切换智能翻倍**:全局启用或禁用“智能翻倍”功能
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### 批量操作
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- **全部开启**:一键开启网络中所有样板供应器的上述三个功能
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- **全部关闭**:一键关闭网络中所有样板供应器的上述三个功能
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## 使用方法
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1. 将**样板供应器状态控制器**放置在您的ME网络中
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2. 右键点击控制器打开配置界面
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3. 根据您的管理需求,点击相应的按钮即可全局调整所有样板供应器的状态
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> **注意**:该控制器影响网络中**所有**样板供应器。如需对单个供应器进行独立配置,仍需直接在该供应器的界面中进行操作。
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---
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navigation:
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parent: introduction/index.md
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title: 无线收发器
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position: 1
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icon: extendedae_plus:wireless_transceiver
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categories:
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- extendedae_plus devices
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item_ids:
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- extendedae_plus:wireless_transceiver
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---
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# 无线收发器
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<BlockImage id="extendedae_plus:wireless_transceiver" scale="5" />
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无线收发器是一种高级无线AE设备,它融合了无线连接器的便捷性与量子环的跨维度能力,能够将ME网络的频道以无线方式远程传输至多个地点。
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## 工作机制
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### 基本概念
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无线收发器采用**一主多从**的架构:
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- **主端 (Master)**: 连接至提供频道的源ME网络
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- **从端 (Slave)**: 放置在需要频道的位置,从一个主端接收频道。**一个主端可以为多个从端提供频道**
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### 跨维度传输
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支持跨维度传输频道,传输的前提是**主端与从端所在的区块均必须保持加载状态**
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## 操作指南
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### 模式与频率设置
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- **空手右键**: 切换设备的**主从模式**
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- **Shift + 右键**: **增加**设备的配对频率
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- **Shift + 左键**: **减少**设备的配对频率
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- **手持扳手左键**: 快捷调整无线收发器的频率
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- **扳手右键**: **锁定**设备当前的工作模式与频率,防止意外更改
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- **石英切割刀**: 可为无线收发器重命名。重命名后,从端的Jade将显示其所连接的主端名称,便于识别和管理
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### 所有权与安全 (v1.4.4+)
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自版本 1.4.4 起,无线收发器支持绑定所有权,以增强安全性与频道隔离。
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- **默认归属**: 1.4.4 版本前放置的无线收发器将被视为**公用**设备。
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- **自动绑定**: 1.4.4 及之后版本,玩家放置的无线收发器在放下时即会自动绑定到该玩家。
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- **FTB Teams 支持**: 设备可绑定至FTB队伍。**不同队伍或玩家的无线收发器,即使频率相同,也无法互通**,实现了频道隔离。
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> **重要更新提示**
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> 如果您从旧版本更新至 1.4.4 或更高版本,请务必注意:
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> - 破坏掉旧的**公共主端**后,您需要将对应的**从端挖下并重新放置**,以完成其所有权的绑定,否则将无法连接。
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---
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navigation:
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title: 辅助功能总览
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parent: introduction/index.md
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position: 0
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categories:
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- extendedae_plus features
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---
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# 模组功能总览
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## 一、样板供应器增强
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以下功能若无特殊说明,默认仅支持 **AE2 样板供应器** 与 **ExtendedAE 扩展样板供应器**。
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### 1、智能阻挡模式
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在 AE2 原有阻挡机制基础上进行了强化。 当相同样板的相同配方材料持续发配时,可避免配方串联造成的并行浪费。 (支持 AdvancedAE 系列供应器)
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> 需开启原版阻挡功能。
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<br/>
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### 2、智能倍增模式
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在 AE2 下单操作中自动计算一次性发配所需的全部材料。 该机制等效于玩家手动将样板翻倍至对应数量的效果。 (支持 AdvancedAE 系列供应器)
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可通过配置文件自定义以下选项:
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- 翻倍上限
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- 多样板供应器轮询发配(提升并发与分摊效率)
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- 最小收益因子
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**示例:**
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样板:1 圆石 + 2 熔岩 → 1 石头
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下单 1000 石头时,系统一次性发配 1000 圆石与 2000 熔岩。
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**额外配置:**
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可在样板供应器左侧输入框手动设定单样物品的发配上限
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例:样板 1 圆石 + 2 熔岩 → 1 石头,限制 64,则下单 1000 石头时单次发配仅 32 圆石与 64 熔岩。
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支持类型:物品、流体、Mek 化学品。
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<br/>
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### 3、手动倍增按钮
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在样板供应器 GUI 内提供倍增控制按钮,玩家可快速设定样板倍数,无需重复编辑。
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---
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## 二、AE2 相关功能
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### 1、快捷操作增强
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- **中键拉取方块:** 鼠标中键点击任意方块时,若 AE 网络中有库存,将自动将该方块拉取至手上(需携带无线终端)。
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- **自动填充空白样板:** 打开样板编码终端时,系统将自动填充 AE 网络中的空白样板至槽位。
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<br/>
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### 2、合成监控界面强化
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- **Shift + 点击 材料:** 快速打开对应机器界面。
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- **Shift + 右键 材料:** 打开对应供应器 UI,并高亮对应样板槽位。同时在世界中高亮目标供应器位置。
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- **Shift + 点击 取消按钮:** 自动将缺失材料添加至 JEI 书签。
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<br/>
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### 3、样板编码终端增强
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- **上传功能:** 可通过上传按钮直接将样板上传至对应机器的样板供应器。JEI 拉取的处理配方可识别对应机器名称,并自动搜索匹配供应器。 自动搜索采用映射表。可在上传界面添加映射键。
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- **快捷清空:** 右键点击上传搜索框可快速清空输入内容。
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<br/>
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### 4、样板数量显示与命名优化
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- 在 AE2 与 ExtendedAE 的样板管理终端及样板供应器中,添加“样板制作数量”显示。
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- 样板供应器的 UI 标题将显示玩家自定义名称。
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<br/>
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### 5、 AE 性能优化
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- 新增配置项 **合成暂停检查阈值**(默认值:100000)。 该项用于调节 AE 在构建合成计划时的线程 Sleep 行为, 对大量样板的合成计划可显著提升计算速度。
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<br/>
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|
||||
### 6、石英切割刀功能扩展
|
||||
|
||||
- **Shift + 右键 方块或 AE 部件:** 复制其名称。 支持复制 **格雷大型机器** 的不同处理配方子名称。
|
||||
|
||||
---
|
||||
|
||||
## 三、ExtendedAE 增强功能
|
||||
|
||||
### 1、样板快速上传功能
|
||||
|
||||
- **自动检测装配矩阵:**
|
||||
若网络中存在装配矩阵,则样板编码终端完成的合成、锻造台、切石机样板将自动上传。 若已有相同样板,系统将自动检测并返还,避免重复上传。
|
||||
|
||||
<br/>
|
||||
|
||||
### 2、配置属性:
|
||||
|
||||
可通过配置文件调整扩展样板供应器的样板槽位数倍率。
|
||||
|
||||
<br/>
|
||||
|
||||
### 3、终端交互强化
|
||||
|
||||
- **搜索高亮:** 为 ME 扩展样板管理终端增加搜索高亮功能(18x18 边框 + 彩虹流转高亮)。
|
||||
|
||||
---
|
||||
|
||||
## 四、JEI 与 AE2 深度联动
|
||||
|
||||
### 1、双向交互增强
|
||||
|
||||
- **Shift + 左键(JEI → AE 网络):** 若 AE 网络中有该物品,将直接取出至玩家手上;若缺失,则自动跳转至下单界面。
|
||||
> 需携带无线终端(饰品槽亦可)。
|
||||
|
||||
- **中键点击JEI界面物品:** 若 AE 网络存在该物品的自动化合成方案,将自动跳转至下单界面。
|
||||
|
||||
<br/>
|
||||
|
||||
### 2、 JEI 与终端同步操作
|
||||
|
||||
- **F 键:** 将 JEI 中的物品名称同步至 AE2 搜索栏与 ExtendedAE 扩展样板管理界面。
|
||||
- **样板优先匹配:** 编写样板时优先匹配 JEI 书签靠前的物品。
|
||||
|
||||
|
||||
---
|
||||
## 五、其他改进与实用功能
|
||||
|
||||
### 样板信息显示
|
||||
|
||||
- 在编码完成的样板上显示编写者信息: `由 <玩家名> 编写`
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
---
|
||||
navigation:
|
||||
title: Extendedae_plus Introduction
|
||||
position: 60
|
||||
---
|
||||
# Extendedae_plus 指南
|
||||
|
||||
欢迎使用 **Extendedae_plus**。这是一个基于 Applied Energistics 2 (AE2) 的附属模组,在 ExtendedAE 的基础上进行了功能增强,聚焦于「样板供应器」的改进与玩家体验优化,并可与多种 AE2 扩展生态(如 AAE等)共存。 它提供更灵活、可控的样板执行行为,以及更直观、友好的 GUI 交互。
|
||||
|
||||
## 指南目录
|
||||
|
||||
### 功能特性
|
||||
<CategoryIndex category="extendedae_plus features"></CategoryIndex>
|
||||
|
||||
### 设备介绍
|
||||
<CategoryIndex category="extendedae_plus devices"></CategoryIndex>
|
||||
|
||||
### 物品介绍
|
||||
<CategoryIndex category="extendedae_plus items"></CategoryIndex>
|
||||
|
||||
如需更详细的开发/构建与排错说明, 请在此处报告:
|
||||
[ExtendedAE_Plus GitHub](https://github.com/GaLicn/ExtendedAE_Plus)
|
||||
|
|
@ -0,0 +1,48 @@
|
|||
---
|
||||
navigation:
|
||||
parent: introduction/index.md
|
||||
title: 频道卡
|
||||
position: 2
|
||||
icon: extendedae_plus:channel_card
|
||||
categories:
|
||||
- extendedae_plus items
|
||||
item_ids:
|
||||
- extendedae_plus:channel_card
|
||||
---
|
||||
|
||||
# 频道卡
|
||||
|
||||
<ItemImage id="extendedae_plus:channel_card" scale="4" />
|
||||
|
||||
频道卡是一种功能升级卡,它将<ItemLink id="extendedae_plus:wireless_transceiver" />的从端功能浓缩为一张卡片。将其安装到支持的AE设备后,该设备即可直接连接到同频率的无线收发器主端,无需使用线缆。
|
||||
|
||||
## 功能与使用
|
||||
|
||||
### 基本功能
|
||||
- **无线连接**:插入频道卡的AE设备会自动寻找并连接至**相同频率**的无线收发器主端,从而接入其提供的ME网络频道。
|
||||
- **调整频率**:
|
||||
- **手持频道卡右键**:**增加**卡片自身的频率。
|
||||
- **手持频道卡Shift+右键**:**减少**卡片自身的频率。
|
||||
|
||||
### 所有权绑定 (v1.4.4+)
|
||||
- **绑定操作**:手持频道卡**Shift+左键**(无需对准方块),即可将其绑定到你的队伍或个人UUID。
|
||||
- **绑定要求**:**必须完成绑定后**,频道卡才能成功连接到同样绑定了所有权的无线收发器。
|
||||
|
||||
### 支持设备
|
||||
频道卡可以安装到以下AE设备(及其对应的ExtendedAE扩展版本)中,使其获得无线连接能力。安装后,设备将自动尝试连接至同频率的无线收发器主端。
|
||||
|
||||
- <ItemLink id="ae2:interface" />
|
||||
- <ItemLink id="ae2:import_bus" />
|
||||
- <ItemLink id="ae2:export_bus" />
|
||||
- <ItemLink id="ae2:storage_bus" />
|
||||
- <ItemLink id="ae2:pattern_provider" />
|
||||
|
||||
## 工作流程
|
||||
|
||||
1. 确保已有一个设置好频率和模式的无线收发器**主端**接入源ME网络。
|
||||
2. 手持频道卡,通过**Shift+左键**完成所有权绑定。
|
||||
3. 手持频道卡**右键**或**Shift+右键**调整至所需频率。
|
||||
4. 将频道卡安装到目标AE设备(如ME接口)中。
|
||||
5. 该设备将自动连接到同频率且所有权匹配的无线收发器主端。
|
||||
|
||||
> **注意**:频道卡与无线收发器主端必须在**频率**和**所有权**(v1.4.4+)上都匹配,才能建立连接。
|
||||
|
|
@ -0,0 +1,43 @@
|
|||
---
|
||||
navigation:
|
||||
parent: introduction/index.md
|
||||
title: 实体加速卡
|
||||
position: 6
|
||||
icon: extendedae_plus:entity_speed_card
|
||||
categories:
|
||||
- extendedae_plus items
|
||||
item_ids:
|
||||
- extendedae_plus:entity_speed_card
|
||||
---
|
||||
|
||||
# 实体加速卡
|
||||
|
||||
<Row>
|
||||
<ItemImage id="extendedae_plus:entity_speed_card" tag="{'EAS:mult':2}" scale="3" />
|
||||
<ItemImage id="extendedae_plus:entity_speed_card" tag="{'EAS:mult':4}" scale="3" />
|
||||
<ItemImage id="extendedae_plus:entity_speed_card" tag="{'EAS:mult':8}" scale="3" />
|
||||
<ItemImage id="extendedae_plus:entity_speed_card" tag="{'EAS:mult':16}" scale="3" />
|
||||
</Row>
|
||||
|
||||
实体加速卡是一种升级组件,可插入<ItemLink id="extendedae_plus:entity_speed_ticker" />中,为其提供不同级别的加速能力。加速卡的等级直接决定了实体加速器所能达到的**最大加速倍率上限**。
|
||||
|
||||
## 加速卡等级与效果
|
||||
|
||||
实体加速器最多可同时放入**4张**加速卡。最终的加速倍率为所有插入加速卡的**基础倍率相乘**,但**不能超过**当前装配的**最高等级加速卡**所规定的最大速率上限。
|
||||
|
||||
| 加速卡类型 | 基础加速倍率 | 单卡最大速率上限 |
|
||||
| :--- | :--- | :--- |
|
||||
| 实体加速卡 (x2) | 2倍 | 8倍 |
|
||||
| 实体加速卡 (x4) | 4倍 | 64倍 |
|
||||
| 实体加速卡 (x8) | 8倍 | 256倍 |
|
||||
| 实体加速卡 (x16) | 16倍 | 1024倍 |
|
||||
|
||||
> **混合插入规则**:当插入不同等级的加速卡时,总倍率为所有卡基础倍率的乘积,但最终结果不能超过其中**最高级单卡的最大速率上限**。
|
||||
>
|
||||
> **示例**:同时插入1张 **x2卡** 和3张 **x4卡**。
|
||||
>
|
||||
> - 计算倍率:2 × 4^3 = 128
|
||||
> - 最高级单卡为 **x4卡**,其上限为 **64倍**,因此**最终加速倍率为64倍**
|
||||
|
||||
## 合成配方
|
||||
<RecipesFor id="extendedae_plus:entity_speed_card"/>
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
---
|
||||
navigation:
|
||||
parent: introduction/index.md
|
||||
title: "吞噬万籁的寂静"
|
||||
position: 7
|
||||
icon: extendedae_plus:infinity_biginteger_cell
|
||||
categories:
|
||||
- extendedae_plus items
|
||||
item_ids:
|
||||
- extendedae_plus:infinity_biginteger_cell
|
||||
---
|
||||
|
||||
# 吞噬万籁的寂静
|
||||
|
||||
<ItemImage id="extendedae_plus:infinity_biginteger_cell" scale="4" />
|
||||
|
||||
“吞噬万籁的寂静”是一种终极的ME存储磁盘,它提供了无限的物品种类支持与无限的存储容量。
|
||||
|
||||
## 功能特性
|
||||
|
||||
- **无限类型**:**不限制**可存储的物品种类数量。
|
||||
- **无限容量**:存储容量为 **BigInteger** 级别,理论上是无限的。
|
||||
- **显示限制**:受AE2系统自身界面显示的限制,在ME终端中最大显示存储量为 **9.2E (9,223,372,036,854,775,808)**,但**实际上可以继续向其中存入物品**,远超此显示数值。
|
||||
- **广泛兼容**:能够存储通过附属模组(如Applied Flux、Applied Mekanistics等)接入AE2系统的各类资源(如FE、Mek化学品、魔源等)。存储这些资源需要安装对应的附属模组。
|
||||
|
||||
## 数据安全与恢复
|
||||
|
||||
此磁盘包含一项数据安全保障机制:
|
||||
- 使用指令 `/eap give_infinity_disks` 可以获得存档中存储数据对应的磁盘副本。
|
||||
- 此功能作为**保底手段**,可在原始磁盘意外丢失的情况下**恢复存储数据**。
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
---
|
||||
navigation:
|
||||
parent: introduction/index.md
|
||||
title: 装配矩阵上传核心
|
||||
title: Assembler Matrix Upload Core
|
||||
position: 8
|
||||
icon: extendedae_plus:assembler_matrix_upload_core
|
||||
categories:
|
||||
|
|
@ -10,22 +10,22 @@ item_ids:
|
|||
- extendedae_plus:assembler_matrix_upload_core
|
||||
---
|
||||
|
||||
# 装配矩阵上传核心
|
||||
# Assembler Matrix Upload Core
|
||||
|
||||
<BlockImage id="extendedae_plus:assembler_matrix_upload_core" scale="5" />
|
||||
|
||||
装配矩阵上传核心是一个功能模块,它为装配矩阵添加了从样板编码终端自动接收并上传样板的能力。
|
||||
The **Assembler Matrix Upload Core** is a functional module that adds the ability for an Assembler Matrix to automatically receive and upload patterns from the Pattern Encoding Terminal.
|
||||
|
||||
## 功能概述
|
||||
## Feature Overview
|
||||
|
||||
将此核心安装到装配矩阵后,当您在样板编码终端中编码**合成样板**、**锻造台样板**或**切石机样板**时,终端将能够自动将这些样板上传至装配矩阵的存储中,无需手动转移。
|
||||
When installed in an Assembler Matrix, patterns created in the Pattern Encoding Terminal — including **crafting patterns**, **smelter patterns**, or **stonecutter patterns** — are automatically uploaded into the Assembler Matrix storage without manual transfer.
|
||||
|
||||
## 版本历史与重要变更
|
||||
## Version History & Important Changes
|
||||
|
||||
- **版本 1.4.3**:此物品被添加至游戏中。
|
||||
- **重要变更**:在 **1.4.3 版本之前**,装配矩阵**无需**此核心即具备自动上传上述样板的功能。
|
||||
- **当前要求**:从 **1.4.3 版本开始**,您必须为装配矩阵安装此核心,才能启用自动上传功能。
|
||||
- **Version 1.4.3**: This item was added to the game.
|
||||
- **Important Change**: Prior to **version 1.4.3**, Assembler Matrices **did not require** this core to automatically upload the above patterns.
|
||||
- **Current Requirement**: Starting from **version 1.4.3**, you must install this core in an Assembler Matrix to enable automatic upload.
|
||||
|
||||
> **请注意此次版本变更是破坏性的**。如果您从旧版本更新到 1.4.3 或更高版本,需要为您正在使用的每个装配矩阵手动添加此核心,以恢复自动上传功能。
|
||||
> **Warning:** This is a breaking change. When updating from older versions to 1.4.3 or higher, you need to manually install this core in each Assembler Matrix you use to restore automatic upload functionality.
|
||||
|
||||
> **注意**:此核心仅影响从**样板编码终端**到**装配矩阵**的**样板自动上传**功能。它不影响将处理样板上传到**样板供应器**的逻辑。
|
||||
> **Note:** This core only affects the **automatic upload of patterns from the Pattern Encoding Terminal to the Assembler Matrix**. It does not affect the logic for uploading processing patterns to **Pattern Providers**.
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
---
|
||||
navigation:
|
||||
parent: introduction/index.md
|
||||
title: 并行处理单元
|
||||
title: Parallel Processing Unit
|
||||
position: 4
|
||||
icon: extendedae_plus:1024x_crafting_accelerator
|
||||
categories:
|
||||
|
|
@ -14,8 +14,9 @@ item_ids:
|
|||
- extendedae_plus:1024x_crafting_accelerator
|
||||
---
|
||||
|
||||
# 并行处理单元
|
||||
本模组新增了五种更高阶的并行处理单元,它们是原版并行处理单元的压缩升级版本,提供了更强的并行处理能力。
|
||||
# Parallel Processing Unit
|
||||
|
||||
This mod introduces five higher-tier **Parallel Processing Units**, which are compressed upgrades of the vanilla units, providing significantly enhanced parallel processing capabilities.
|
||||
|
||||
<Row>
|
||||
<BlockImage id="extendedae_plus:4x_crafting_accelerator" scale="5" />
|
||||
|
|
@ -25,19 +26,19 @@ item_ids:
|
|||
<BlockImage id="extendedae_plus:1024x_crafting_accelerator" scale="5" />
|
||||
</Row>
|
||||
|
||||
## Crafting Recipes
|
||||
|
||||
## 合成配方
|
||||
### 4x并行处理单元
|
||||
### 4x Parallel Processing Unit
|
||||
<Recipe id="extendedae_plus:4x_crafting_accelerator" />
|
||||
|
||||
### 16x并行处理单元
|
||||
### 16x Parallel Processing Unit
|
||||
<Recipe id="extendedae_plus:16x_crafting_accelerator" />
|
||||
|
||||
### 64x并行处理单元
|
||||
### 64x Parallel Processing Unit
|
||||
<Recipe id="extendedae_plus:64x_crafting_accelerator" />
|
||||
|
||||
### 256x并行处理单元
|
||||
### 256x Parallel Processing Unit
|
||||
<Recipe id="extendedae_plus:256x_crafting_accelerator" />
|
||||
|
||||
### 1024x并行处理单元
|
||||
### 1024x Parallel Processing Unit
|
||||
<Recipe id="extendedae_plus:1024x_crafting_accelerator" />
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
---
|
||||
navigation:
|
||||
parent: introduction/index.md
|
||||
title: 实体加速器
|
||||
title: Entity Accelerator
|
||||
position: 5
|
||||
icon: extendedae_plus:entity_speed_ticker
|
||||
categories:
|
||||
|
|
@ -10,86 +10,89 @@ item_ids:
|
|||
- extendedae_plus:entity_speed_ticker
|
||||
---
|
||||
|
||||
# 实体加速器
|
||||
实体加速器通过消耗应用能源2(AE2)网络中的能量,为前方一格方块实体提供运行加速,其功能与“加速火把”类似。
|
||||
# Entity Accelerator
|
||||
|
||||
The **Entity Accelerator** consumes energy from the AE2 network to accelerate block entities in the front block space, functioning similarly to a “Speed Torch”.
|
||||
|
||||
<GameScene zoom="8" background="transparent">
|
||||
<ImportStructure src="../../structure/entity_speed_ticker.snbt"></ImportStructure>
|
||||
</GameScene>
|
||||
|
||||
## 工作机制
|
||||
1. **启用条件**:必须在加速器中插入“**<ItemLink id="extendedae_plus:entity_speed_card" tag="{'EAS:mult':2}" />**”才能激活加速功能
|
||||
2. **加速效果**:最高可为方块实体提供**1024倍**的加速倍率
|
||||
3. **能量供应**:加速过程持续消耗AE网络能量。当AE能量不足时,加速功能将自动暂停直至能量恢复。如安装Applied Flux模组,网络磁盘中存在FE能量且AE能量不足时,可消耗磁盘存储的FE能量继续加速(优先级可配置)
|
||||
4. **配置选项**:可通过配置文件调整基础能耗、设置实体黑名单,以及为特定实体配置独立的能量消耗倍率
|
||||
## Operating Mechanism
|
||||
|
||||

|
||||
1. **Activation Requirement:** The accelerator must contain at least one **<ItemLink id="extendedae_plus:entity_speed_card" tag="{'EAS:mult':2}" />** to enable acceleration.
|
||||
2. **Acceleration Effect:** Can accelerate block entities up to **1024×**.
|
||||
3. **Energy Supply:** Acceleration continuously consumes AE network energy. When AE energy is insufficient, acceleration automatically pauses until energy is restored.
|
||||
- If the *Applied Flux* mod is installed, FE energy stored in network disks can be consumed to continue acceleration when AE energy is insufficient (priority configurable).
|
||||
4. **Configuration Options:** Base energy consumption, entity blacklist, and per-entity energy multiplier can be adjusted via the config file.
|
||||
|
||||
## 能量消耗机制
|
||||

|
||||
|
||||
### 基础能量计算
|
||||
## Energy Consumption Mechanism
|
||||
|
||||
实体加速器的能量消耗由基础配置值 `baseCost` 和目标加速倍率共同决定。
|
||||
### Base Energy Calculation
|
||||
|
||||
令:
|
||||
- \( M \) = 目标加速倍率(2, 4, 8, ..., 1024)
|
||||
- \( B \) = 基础能量配置值(默认512)
|
||||
- \( L \) = log_2(M)
|
||||
The energy consumption of the Entity Accelerator is determined by the base configuration value `baseCost` and the target acceleration multiplier.
|
||||
|
||||
**基础能量消耗公式:**
|
||||
Let:
|
||||
- \( M \) = target multiplier (2, 4, 8, ..., 1024)
|
||||
- \( B \) = base energy config (default 512)
|
||||
- \( L \) = log₂(M)
|
||||
|
||||
**Base energy consumption formula:**
|
||||
|
||||

|
||||
|
||||
**基础能耗参考表(baseCost = 512)**
|
||||
**Base Energy Reference Table (baseCost = 512)**
|
||||
|
||||
| 加速倍率 | 基础能量消耗(AE) |
|
||||
| -------- | ------------------ |
|
||||
| 2 | 256 |
|
||||
| 4 | 1,024 |
|
||||
| 8 | 2,048 |
|
||||
| 16 | 8,192 |
|
||||
| 32 | 16,384 |
|
||||
| 64 | 65,536 |
|
||||
| 128 | 131,072 |
|
||||
| 256 | 524,288 |
|
||||
| 512 | 268,435,456 |
|
||||
| 1024 | 2,147,483,648 |
|
||||
| Multiplier | Base Energy (AE) |
|
||||
|------------|----------------|
|
||||
| 2 | 256 |
|
||||
| 4 | 1,024 |
|
||||
| 8 | 2,048 |
|
||||
| 16 | 8,192 |
|
||||
| 32 | 16,384 |
|
||||
| 64 | 65,536 |
|
||||
| 128 | 131,072 |
|
||||
| 256 | 524,288 |
|
||||
| 512 | 268,435,456 |
|
||||
| 1024 | 2,147,483,648 |
|
||||
|
||||
### 能量卡节能效果
|
||||
### Energy Card Efficiency
|
||||
|
||||
安装能量卡可有效降低设备能耗,节能效果随卡数量增加而提升,但存在边际递减效应。
|
||||
Installing Energy Cards reduces power consumption. The effect increases with the number of cards but has diminishing returns.
|
||||
|
||||
令 \( N \) = 安装的能量卡数量
|
||||
Let \( N \) = number of installed energy cards
|
||||
|
||||
**能耗比例公式:**
|
||||
**Energy Ratio Formula:**
|
||||

|
||||
|
||||
**能量卡节能效果表:**
|
||||
**Energy Card Efficiency Table:**
|
||||
|
||||
| 能量卡数量 | 节能效果 | 实际能耗比例 |
|
||||
| ---------- | -------- | ------------ |
|
||||
| 0 | 0% | 100% |
|
||||
| 1 | 10% | 90% |
|
||||
| 2 | 14.5% | 85.5% |
|
||||
| 3 | 17.15% | 82.85% |
|
||||
| 4 | 19.0% | 81.0% |
|
||||
| 5 | 20.21% | 79.79% |
|
||||
| 6 | 21.15% | 78.85% |
|
||||
| 7 | 21.9% | 78.1% |
|
||||
| ≥8 | 50% | 50% |
|
||||
| Number of Cards | Efficiency | Actual Energy Ratio |
|
||||
|----------------|------------|------------------|
|
||||
| 0 | 0% | 100% |
|
||||
| 1 | 10% | 90% |
|
||||
| 2 | 14.5% | 85.5% |
|
||||
| 3 | 17.15% | 82.85% |
|
||||
| 4 | 19.0% | 81.0% |
|
||||
| 5 | 20.21% | 79.79% |
|
||||
| 6 | 21.15% | 78.85% |
|
||||
| 7 | 21.9% | 78.1% |
|
||||
| ≥8 | 50% | 50% |
|
||||
|
||||
### 最终能耗计算
|
||||
### Final Energy Calculation
|
||||
|
||||
**最终能量消耗公式:**
|
||||
**Final Power Formula:**
|
||||
|
||||
**finalPower = basePower × energyRatio**
|
||||
|
||||
**计算示例:**
|
||||
**Calculation Example:**
|
||||
|
||||
- 目标加速倍率:64倍
|
||||
- 安装能量卡:3张
|
||||
- 基础能耗:65,536 AE
|
||||
- 能耗比例:82.85%
|
||||
- **最终能耗**:65,536 × 0.8285 ≈ 54,267AE
|
||||
- Target Multiplier: 64×
|
||||
- Energy Cards Installed: 3
|
||||
- Base Energy: 65,536 AE
|
||||
- Energy Ratio: 82.85%
|
||||
- **Final Energy Consumption:** 65,536 × 0.8285 ≈ 54,267 AE
|
||||
|
||||
> 实际能耗可能因实体类型配置而有所调整
|
||||
> Actual energy consumption may vary depending on entity-specific configuration.
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
---
|
||||
navigation:
|
||||
parent: introduction/index.md
|
||||
title: 样板供应器状态控制器
|
||||
title: Pattern Provider Status Controller
|
||||
position: 3
|
||||
icon: extendedae_plus:network_pattern_controller
|
||||
categories:
|
||||
|
|
@ -10,30 +10,30 @@ item_ids:
|
|||
- extendedae_plus:network_pattern_controller
|
||||
---
|
||||
|
||||
# 样板供应器状态控制器
|
||||
# Pattern Provider Status Controller
|
||||
|
||||
<BlockImage id="extendedae_plus:network_pattern_controller" scale="5" />
|
||||
|
||||
样板供应器状态控制器是一个中央控制单元,允许您通过一个统一的界面,批量管理网络中所有样板供应器的工作模式。
|
||||
The **Pattern Provider Status Controller** is a central control unit that allows you to manage the working modes of all pattern providers in your network through a single unified interface.
|
||||
|
||||
## 用户界面与操作
|
||||
## User Interface & Operations
|
||||
|
||||

|
||||

|
||||
|
||||
控制器UI提供以下控制选项:
|
||||
The controller UI provides the following control options:
|
||||
|
||||
### 模式切换
|
||||
- **切换阻挡模式**:全局启用或禁用所有样板供应器的“阻挡模式”
|
||||
- **切换高级阻挡**:全局切换“高级阻挡模式”
|
||||
- **切换智能翻倍**:全局启用或禁用“智能翻倍”功能
|
||||
### Mode Switching
|
||||
- **Toggle Blocking Mode:** Globally enable or disable "Blocking Mode" for all pattern providers.
|
||||
- **Toggle Advanced Blocking:** Globally switch "Advanced Blocking Mode."
|
||||
- **Toggle Smart Multiplication:** Globally enable or disable the "Smart Multiplication" feature.
|
||||
|
||||
### 批量操作
|
||||
- **全部开启**:一键开启网络中所有样板供应器的上述三个功能
|
||||
- **全部关闭**:一键关闭网络中所有样板供应器的上述三个功能
|
||||
### Batch Operations
|
||||
- **Enable All:** One-click to enable all three features for every pattern provider in the network.
|
||||
- **Disable All:** One-click to disable all three features for every pattern provider in the network.
|
||||
|
||||
## 使用方法
|
||||
1. 将**样板供应器状态控制器**放置在您的ME网络中
|
||||
2. 右键点击控制器打开配置界面
|
||||
3. 根据您的管理需求,点击相应的按钮即可全局调整所有样板供应器的状态
|
||||
## How to Use
|
||||
1. Place the **Pattern Provider Status Controller** in your ME network.
|
||||
2. Right-click the controller to open the configuration interface.
|
||||
3. Click the corresponding buttons to adjust the status of all pattern providers globally according to your management needs.
|
||||
|
||||
> **注意**:该控制器影响网络中**所有**样板供应器。如需对单个供应器进行独立配置,仍需直接在该供应器的界面中进行操作。
|
||||
> **Note:** This controller affects **all** pattern providers in the network. To configure individual providers separately, you must still use the UI of each provider.
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
---
|
||||
navigation:
|
||||
parent: introduction/index.md
|
||||
title: 无线收发器
|
||||
title: Wireless Transceiver
|
||||
position: 1
|
||||
icon: extendedae_plus:wireless_transceiver
|
||||
categories:
|
||||
|
|
@ -10,39 +10,41 @@ item_ids:
|
|||
- extendedae_plus:wireless_transceiver
|
||||
---
|
||||
|
||||
# 无线收发器
|
||||
# Wireless Transceiver
|
||||
|
||||
<BlockImage id="extendedae_plus:wireless_transceiver" scale="5" />
|
||||
无线收发器是一种高级无线AE设备,它融合了无线连接器的便捷性与量子环的跨维度能力,能够将ME网络的频道以无线方式远程传输至多个地点。
|
||||
|
||||
## 工作机制
|
||||
The **Wireless Transceiver** is an advanced wireless AE device that combines the convenience of wireless connectors with the cross-dimensional capabilities of Quantum Rings, allowing ME network channels to be transmitted wirelessly to multiple locations.
|
||||
|
||||
### 基本概念
|
||||
无线收发器采用**一主多从**的架构:
|
||||
- **主端 (Master)**: 连接至提供频道的源ME网络
|
||||
- **从端 (Slave)**: 放置在需要频道的位置,从一个主端接收频道。**一个主端可以为多个从端提供频道**
|
||||
## Operating Mechanism
|
||||
|
||||
### 跨维度传输
|
||||
支持跨维度传输频道,传输的前提是**主端与从端所在的区块均必须保持加载状态**
|
||||
### Basic Concept
|
||||
The Wireless Transceiver uses a **master-slave** architecture:
|
||||
- **Master:** Connected to the source ME network providing the channel.
|
||||
- **Slave:** Placed where the channel is needed, receiving it from a master. **One master can serve multiple slaves.**
|
||||
|
||||
## 操作指南
|
||||
### Cross-Dimensional Transmission
|
||||
Supports cross-dimensional channel transmission.
|
||||
**Requirement:** Both master and slave chunks must remain loaded.
|
||||
|
||||
### 模式与频率设置
|
||||
## Operation Guide
|
||||
|
||||
- **空手右键**: 切换设备的**主从模式**
|
||||
- **Shift + 右键**: **增加**设备的配对频率
|
||||
- **Shift + 左键**: **减少**设备的配对频率
|
||||
- **手持扳手左键**: 快捷调整无线收发器的频率
|
||||
- **扳手右键**: **锁定**设备当前的工作模式与频率,防止意外更改
|
||||
- **石英切割刀**: 可为无线收发器重命名。重命名后,从端的Jade将显示其所连接的主端名称,便于识别和管理
|
||||
### Mode & Frequency Settings
|
||||
|
||||
### 所有权与安全 (v1.4.4+)
|
||||
- **Right-click empty hand:** Toggle the device's **Master/Slave mode**.
|
||||
- **Shift + Right-click:** **Increase** the device’s pairing frequency.
|
||||
- **Shift + Left-click:** **Decrease** the device’s pairing frequency.
|
||||
- **Hold Wrench + Left-click:** Quickly adjust the transceiver’s frequency.
|
||||
- **Wrench + Right-click:** **Lock** the current mode and frequency to prevent accidental changes.
|
||||
- **Quartz Cutter:** Rename the transceiver. The slave’s Jade UI will display the connected master’s name for easier identification and management.
|
||||
|
||||
自版本 1.4.4 起,无线收发器支持绑定所有权,以增强安全性与频道隔离。
|
||||
- **默认归属**: 1.4.4 版本前放置的无线收发器将被视为**公用**设备。
|
||||
- **自动绑定**: 1.4.4 及之后版本,玩家放置的无线收发器在放下时即会自动绑定到该玩家。
|
||||
- **FTB Teams 支持**: 设备可绑定至FTB队伍。**不同队伍或玩家的无线收发器,即使频率相同,也无法互通**,实现了频道隔离。
|
||||
### Ownership & Security (v1.4.4+)
|
||||
|
||||
> **重要更新提示**
|
||||
> 如果您从旧版本更新至 1.4.4 或更高版本,请务必注意:
|
||||
> - 破坏掉旧的**公共主端**后,您需要将对应的**从端挖下并重新放置**,以完成其所有权的绑定,否则将无法连接。
|
||||
Starting from version 1.4.4, the Wireless Transceiver supports ownership binding for enhanced security and channel isolation:
|
||||
- **Default Ownership:** Transceivers placed before 1.4.4 are considered **public devices**.
|
||||
- **Automatic Binding:** From 1.4.4 onward, newly placed transceivers automatically bind to the player who placed them.
|
||||
- **FTB Teams Support:** Devices can be bound to FTB teams. **Transceivers from different teams or players cannot communicate even if frequencies match**, ensuring channel isolation.
|
||||
|
||||
> **Important Update Notice:**
|
||||
> When updating from an older version to 1.4.4 or later:
|
||||
> - If the old **public master** is removed, you must break and replace the corresponding **slave devices** to complete ownership binding, otherwise they will fail to connect.
|
||||
|
|
@ -1,143 +1,141 @@
|
|||
---
|
||||
navigation:
|
||||
title: 辅助功能总览
|
||||
title: Feature Overview
|
||||
parent: introduction/index.md
|
||||
position: 0
|
||||
categories:
|
||||
- extendedae_plus features
|
||||
---
|
||||
|
||||
# 模组功能总览
|
||||
# Mod Feature Overview
|
||||
|
||||
## 一、样板供应器增强
|
||||
## I. Pattern Provider Enhancements
|
||||
|
||||
以下功能若无特殊说明,默认仅支持 **AE2 样板供应器** 与 **ExtendedAE 扩展样板供应器**。
|
||||
Unless otherwise stated, the following features support **AE2 Pattern Providers** and **ExtendedAE Pattern Providers** only.
|
||||
|
||||
### 1、智能阻挡模式
|
||||
### 1. Smart Blocking Mode
|
||||
|
||||
在 AE2 原有阻挡机制基础上进行了强化。 当相同样板的相同配方材料持续发配时,可避免配方串联造成的并行浪费。 (支持 AdvancedAE 系列供应器)
|
||||
Enhanced based on AE2’s original blocking mechanism. When identical pattern materials are continuously dispatched, this prevents waste caused by concurrent recipe execution. (Supports AdvancedAE series providers)
|
||||
|
||||
> 需开启原版阻挡功能。
|
||||
> Requires the original blocking feature to be enabled.
|
||||
|
||||
<br/>
|
||||
|
||||
### 2、智能倍增模式
|
||||
### 2. Smart Multiplication Mode
|
||||
|
||||
在 AE2 下单操作中自动计算一次性发配所需的全部材料。 该机制等效于玩家手动将样板翻倍至对应数量的效果。 (支持 AdvancedAE 系列供应器)
|
||||
Automatically calculates the total materials required for a crafting order in AE2.
|
||||
This mechanism is equivalent to manually duplicating the pattern to the corresponding quantity. (Supports AdvancedAE series providers)
|
||||
|
||||
可通过配置文件自定义以下选项:
|
||||
- 翻倍上限
|
||||
- 多样板供应器轮询发配(提升并发与分摊效率)
|
||||
- 最小收益因子
|
||||
Configurable options include:
|
||||
- Maximum multiplication limit
|
||||
- Multi-pattern provider polling dispatch (improves concurrency and distribution efficiency)
|
||||
- Minimum yield factor
|
||||
|
||||
**示例:**
|
||||
**Example:**
|
||||
|
||||
样板:1 圆石 + 2 熔岩 → 1 石头
|
||||
Pattern: 1 Cobblestone + 2 Lava → 1 Stone
|
||||
|
||||
下单 1000 石头时,系统一次性发配 1000 圆石与 2000 熔岩。
|
||||
When ordering 1000 Stone, the system dispatches 1000 Cobblestone and 2000 Lava at once.
|
||||
|
||||
**额外配置:**
|
||||
**Additional Configuration:**
|
||||
|
||||
可在样板供应器左侧输入框手动设定单样物品的发配上限
|
||||
Manually set the single-item dispatch limit in the left input box of the pattern provider.
|
||||
|
||||
例:样板 1 圆石 + 2 熔岩 → 1 石头,限制 64,则下单 1000 石头时单次发配仅 32 圆石与 64 熔岩。
|
||||
Example: Pattern 1 Cobblestone + 2 Lava → 1 Stone, limit 64; ordering 1000 Stone will dispatch only 32 Cobblestone and 64 Lava at a time.
|
||||
|
||||
支持类型:物品、流体、Mek 化学品。
|
||||
Supported types: Items, Fluids, Mekanism chemicals.
|
||||
|
||||
<br/>
|
||||
|
||||
### 3、手动倍增按钮
|
||||
### 3. Manual Multiplication Button
|
||||
|
||||
在样板供应器 GUI 内提供倍增控制按钮,玩家可快速设定样板倍数,无需重复编辑。
|
||||
A multiplication control button is added in the pattern provider GUI, allowing players to quickly set pattern multipliers without repeated editing.
|
||||
|
||||
---
|
||||
|
||||
## 二、AE2 相关功能
|
||||
## II. AE2 Related Features
|
||||
|
||||
### 1、快捷操作增强
|
||||
### 1. Enhanced Quick Operations
|
||||
|
||||
- **中键拉取方块:** 鼠标中键点击任意方块时,若 AE 网络中有库存,将自动将该方块拉取至手上(需携带无线终端)。
|
||||
- **自动填充空白样板:** 打开样板编码终端时,系统将自动填充 AE 网络中的空白样板至槽位。
|
||||
- **Middle-click to pull blocks:** Middle-clicking any block will automatically pull it from the AE network if available (requires a wireless terminal).
|
||||
- **Auto-fill blank patterns:** Opening the Pattern Encoding Terminal automatically fills empty patterns from the AE network into slots.
|
||||
|
||||
<br/>
|
||||
|
||||
### 2、合成监控界面强化
|
||||
### 2. Crafting Monitoring Interface Enhancements
|
||||
|
||||
- **Shift + 点击 材料:** 快速打开对应机器界面。
|
||||
|
||||
- **Shift + 右键 材料:** 打开对应供应器 UI,并高亮对应样板槽位。同时在世界中高亮目标供应器位置。
|
||||
|
||||
- **Shift + 点击 取消按钮:** 自动将缺失材料添加至 JEI 书签。
|
||||
- **Shift + Click Material:** Quickly opens the corresponding machine interface.
|
||||
- **Shift + Right-click Material:** Opens the corresponding provider UI and highlights the matching pattern slot. The target provider is also highlighted in the world.
|
||||
- **Shift + Click Cancel Button:** Automatically adds missing materials to JEI bookmarks.
|
||||
|
||||
<br/>
|
||||
|
||||
### 3、样板编码终端增强
|
||||
### 3. Pattern Encoding Terminal Enhancements
|
||||
|
||||
- **上传功能:** 可通过上传按钮直接将样板上传至对应机器的样板供应器。JEI 拉取的处理配方可识别对应机器名称,并自动搜索匹配供应器。 自动搜索采用映射表。可在上传界面添加映射键。
|
||||
- **快捷清空:** 右键点击上传搜索框可快速清空输入内容。
|
||||
- **Upload Feature:** Directly upload patterns to the corresponding machine’s pattern provider via the upload button. JEI-pulled recipes detect the machine name and automatically search for matching providers. Automatic search uses a mapping table; mapping keys can be added in the upload interface.
|
||||
- **Quick Clear:** Right-click the upload search box to clear input quickly.
|
||||
|
||||
<br/>
|
||||
|
||||
### 4、样板数量显示与命名优化
|
||||
### 4. Pattern Quantity Display & Naming Optimization
|
||||
|
||||
- 在 AE2 与 ExtendedAE 的样板管理终端及样板供应器中,添加“样板制作数量”显示。
|
||||
- 样板供应器的 UI 标题将显示玩家自定义名称。
|
||||
- Adds “Pattern Craft Quantity” display in AE2 and ExtendedAE pattern management terminals and providers.
|
||||
- Pattern provider UI title displays player-customized names.
|
||||
|
||||
<br/>
|
||||
|
||||
### 5、 AE 性能优化
|
||||
### 5. AE Performance Optimization
|
||||
|
||||
- 新增配置项 **合成暂停检查阈值**(默认值:100000)。 该项用于调节 AE 在构建合成计划时的线程 Sleep 行为, 对大量样板的合成计划可显著提升计算速度。
|
||||
- New config option **Crafting Pause Threshold** (default: 100000) adjusts AE’s thread sleep behavior during crafting plan calculation, significantly improving speed for large crafting plans.
|
||||
|
||||
<br/>
|
||||
|
||||
### 6、石英切割刀功能扩展
|
||||
### 6. Quartz Cutter Function Extension
|
||||
|
||||
- **Shift + 右键 方块或 AE 部件:** 复制其名称。 支持复制 **格雷大型机器** 的不同处理配方子名称。
|
||||
- **Shift + Right-click Block or AE Component:** Copies its name, supporting copying of sub-recipe names from large GregTech machines.
|
||||
|
||||
---
|
||||
|
||||
## 三、ExtendedAE 增强功能
|
||||
## III. ExtendedAE Enhancements
|
||||
|
||||
### 1、样板快速上传功能
|
||||
### 1. Fast Pattern Upload
|
||||
|
||||
- **自动检测装配矩阵:**
|
||||
若网络中存在装配矩阵,则样板编码终端完成的合成、锻造台、切石机样板将自动上传。 若已有相同样板,系统将自动检测并返还,避免重复上传。
|
||||
- **Auto-detect Assembly Matrix:** If an assembly matrix exists in the network, patterns completed in the Pattern Encoding Terminal (for crafting, smelting, or cutting) are automatically uploaded. Existing identical patterns are detected and returned, avoiding duplicates.
|
||||
|
||||
<br/>
|
||||
|
||||
### 2、配置属性:
|
||||
### 2. Configurable Properties
|
||||
|
||||
可通过配置文件调整扩展样板供应器的样板槽位数倍率。
|
||||
- Extendable pattern provider slot multipliers can be adjusted via the config file.
|
||||
|
||||
<br/>
|
||||
|
||||
### 3、终端交互强化
|
||||
### 3. Terminal Interaction Enhancements
|
||||
|
||||
- **搜索高亮:** 为 ME 扩展样板管理终端增加搜索高亮功能(18x18 边框 + 彩虹流转高亮)。
|
||||
- **Search Highlight:** Adds a search highlight feature to ExtendedAE pattern management terminals (18x18 border + rainbow flow highlight).
|
||||
|
||||
---
|
||||
|
||||
## 四、JEI 与 AE2 深度联动
|
||||
## IV. Deep JEI & AE2 Integration
|
||||
|
||||
### 1、双向交互增强
|
||||
### 1. Bidirectional Interaction
|
||||
|
||||
- **Shift + 左键(JEI → AE 网络):** 若 AE 网络中有该物品,将直接取出至玩家手上;若缺失,则自动跳转至下单界面。
|
||||
> 需携带无线终端(饰品槽亦可)。
|
||||
- **Shift + Left-click (JEI → AE Network):** Pulls the item directly if available in AE network; if missing, jumps to ordering interface.
|
||||
> Requires a wireless terminal (can also be in accessory slot).
|
||||
|
||||
- **中键点击JEI界面物品:** 若 AE 网络存在该物品的自动化合成方案,将自动跳转至下单界面。
|
||||
- **Middle-click JEI item:** If an automated crafting plan exists in AE, jumps to ordering interface.
|
||||
|
||||
<br/>
|
||||
|
||||
### 2、 JEI 与终端同步操作
|
||||
|
||||
- **F 键:** 将 JEI 中的物品名称同步至 AE2 搜索栏与 ExtendedAE 扩展样板管理界面。
|
||||
- **样板优先匹配:** 编写样板时优先匹配 JEI 书签靠前的物品。
|
||||
### 2. JEI & Terminal Synchronization
|
||||
|
||||
- **F Key:** Syncs the JEI item name to AE2 search bar and ExtendedAE pattern management interface.
|
||||
- **Pattern Priority Matching:** Prioritize JEI bookmarks when writing patterns.
|
||||
|
||||
---
|
||||
## 五、其他改进与实用功能
|
||||
|
||||
### 样板信息显示
|
||||
## V. Other Improvements & Utilities
|
||||
|
||||
- 在编码完成的样板上显示编写者信息: `由 <玩家名> 编写`
|
||||
### Pattern Information Display
|
||||
|
||||
- Shows author information on completed patterns: `Written by <PlayerName>`
|
||||
|
|
@ -3,20 +3,22 @@ navigation:
|
|||
title: Extendedae_plus Introduction
|
||||
position: 60
|
||||
---
|
||||
# Extendedae_plus 指南
|
||||
# Extendedae_plus GuideME
|
||||
|
||||
欢迎使用 **Extendedae_plus**。这是一个基于 Applied Energistics 2 (AE2) 的附属模组,在 ExtendedAE 的基础上进行了功能增强,聚焦于「样板供应器」的改进与玩家体验优化,并可与多种 AE2 扩展生态(如 AAE等)共存。 它提供更灵活、可控的样板执行行为,以及更直观、友好的 GUI 交互。
|
||||
Welcome to **Extendedae_plus**.
|
||||
This is an add-on mod for Applied Energistics 2 (AE2), built upon **ExtendedAE** with enhanced functionality. It focuses on improving the **Pattern Provider** and optimizing player experience, while maintaining compatibility with multiple AE2 extension ecosystems (such as AAE, etc.).
|
||||
It provides more flexible and controllable pattern execution behavior, along with a more intuitive and user-friendly GUI.
|
||||
|
||||
## 指南目录
|
||||
## Guide Index
|
||||
|
||||
### 功能特性
|
||||
### Features
|
||||
<CategoryIndex category="extendedae_plus features"></CategoryIndex>
|
||||
|
||||
### 设备介绍
|
||||
### Devices
|
||||
<CategoryIndex category="extendedae_plus devices"></CategoryIndex>
|
||||
|
||||
### 物品介绍
|
||||
### Items
|
||||
<CategoryIndex category="extendedae_plus items"></CategoryIndex>
|
||||
|
||||
如需更详细的开发/构建与排错说明, 请在此处报告:
|
||||
For detailed development/build instructions or troubleshooting, please report here:
|
||||
[ExtendedAE_Plus GitHub](https://github.com/GaLicn/ExtendedAE_Plus)
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
---
|
||||
navigation:
|
||||
parent: introduction/index.md
|
||||
title: 频道卡
|
||||
title: Channel Card
|
||||
position: 2
|
||||
icon: extendedae_plus:channel_card
|
||||
categories:
|
||||
|
|
@ -10,26 +10,30 @@ item_ids:
|
|||
- extendedae_plus:channel_card
|
||||
---
|
||||
|
||||
# 频道卡
|
||||
# Channel Card
|
||||
|
||||
<ItemImage id="extendedae_plus:channel_card" scale="4" />
|
||||
|
||||
频道卡是一种功能升级卡,它将<ItemLink id="extendedae_plus:wireless_transceiver" />的从端功能浓缩为一张卡片。将其安装到支持的AE设备后,该设备即可直接连接到同频率的无线收发器主端,无需使用线缆。
|
||||
The **Channel Card** is an upgrade card that encapsulates the slave-end functionality of the <ItemLink id="extendedae_plus:wireless_transceiver" /> into a compact form.
|
||||
When installed into compatible AE devices, it allows them to connect directly to a wireless transceiver master of the same frequency — no cables required.
|
||||
|
||||
## 功能与使用
|
||||
## Function & Usage
|
||||
|
||||
### 基本功能
|
||||
- **无线连接**:插入频道卡的AE设备会自动寻找并连接至**相同频率**的无线收发器主端,从而接入其提供的ME网络频道。
|
||||
- **调整频率**:
|
||||
- **手持频道卡右键**:**增加**卡片自身的频率。
|
||||
- **手持频道卡Shift+右键**:**减少**卡片自身的频率。
|
||||
### Basic Features
|
||||
- **Wireless Connection**:
|
||||
AE devices equipped with a Channel Card will automatically search for and connect to a **wireless transceiver master** operating on the **same frequency**, gaining access to its ME network channels.
|
||||
- **Frequency Adjustment**:
|
||||
- **Right-click while holding the card**: **Increase** its frequency.
|
||||
- **Shift + Right-click**: **Decrease** its frequency.
|
||||
|
||||
### 所有权绑定 (v1.4.4+)
|
||||
- **绑定操作**:手持频道卡**Shift+左键**(无需对准方块),即可将其绑定到你的队伍或个人UUID。
|
||||
- **绑定要求**:**必须完成绑定后**,频道卡才能成功连接到同样绑定了所有权的无线收发器。
|
||||
### Ownership Binding (v1.4.4+)
|
||||
- **Binding Operation**:
|
||||
Hold the Channel Card and **Shift + Left-click** (without targeting a block) to bind it to your **team** or **personal UUID**.
|
||||
- **Binding Requirement**:
|
||||
The card **must be bound** before it can connect to a wireless transceiver master with matching ownership.
|
||||
|
||||
### 支持设备
|
||||
频道卡可以安装到以下AE设备(及其对应的ExtendedAE扩展版本)中,使其获得无线连接能力。安装后,设备将自动尝试连接至同频率的无线收发器主端。
|
||||
### Supported Devices
|
||||
The Channel Card can be installed into the following AE devices (and their ExtendedAE variants) to grant them wireless connectivity. Once installed, the device will automatically attempt to connect to a wireless transceiver master of the same frequency.
|
||||
|
||||
- <ItemLink id="ae2:interface" />
|
||||
- <ItemLink id="ae2:import_bus" />
|
||||
|
|
@ -37,12 +41,13 @@ item_ids:
|
|||
- <ItemLink id="ae2:storage_bus" />
|
||||
- <ItemLink id="ae2:pattern_provider" />
|
||||
|
||||
## 工作流程
|
||||
## Workflow
|
||||
|
||||
1. 确保已有一个设置好频率和模式的无线收发器**主端**接入源ME网络。
|
||||
2. 手持频道卡,通过**Shift+左键**完成所有权绑定。
|
||||
3. 手持频道卡**右键**或**Shift+右键**调整至所需频率。
|
||||
4. 将频道卡安装到目标AE设备(如ME接口)中。
|
||||
5. 该设备将自动连接到同频率且所有权匹配的无线收发器主端。
|
||||
1. Ensure a wireless transceiver **master** with the desired frequency and mode is connected to the source ME network.
|
||||
2. Hold the Channel Card and **Shift + Left-click** to complete ownership binding.
|
||||
3. Adjust the card’s frequency using **Right-click** or **Shift + Right-click**.
|
||||
4. Install the Channel Card into the target AE device (e.g., ME Interface).
|
||||
5. The device will automatically connect to the wireless transceiver master with the same frequency and matching ownership.
|
||||
|
||||
> **注意**:频道卡与无线收发器主端必须在**频率**和**所有权**(v1.4.4+)上都匹配,才能建立连接。
|
||||
> **Note**:
|
||||
> Both the Channel Card and the wireless transceiver master must have **matching frequency** and **ownership** (v1.4.4+) to successfully establish a connection.
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
---
|
||||
navigation:
|
||||
parent: introduction/index.md
|
||||
title: 实体加速卡
|
||||
title: Entity Speed Card
|
||||
position: 6
|
||||
icon: extendedae_plus:entity_speed_card
|
||||
categories:
|
||||
|
|
@ -10,7 +10,7 @@ item_ids:
|
|||
- extendedae_plus:entity_speed_card
|
||||
---
|
||||
|
||||
# 实体加速卡
|
||||
# Entity Speed Card
|
||||
|
||||
<Row>
|
||||
<ItemImage id="extendedae_plus:entity_speed_card" tag="{'EAS:mult':2}" scale="3" />
|
||||
|
|
@ -19,25 +19,29 @@ item_ids:
|
|||
<ItemImage id="extendedae_plus:entity_speed_card" tag="{'EAS:mult':16}" scale="3" />
|
||||
</Row>
|
||||
|
||||
实体加速卡是一种升级组件,可插入<ItemLink id="extendedae_plus:entity_speed_ticker" />中,为其提供不同级别的加速能力。加速卡的等级直接决定了实体加速器所能达到的**最大加速倍率上限**。
|
||||
The **Entity Speed Card** is an upgrade component that can be inserted into the <ItemLink id="extendedae_plus:entity_speed_ticker" /> to provide various levels of acceleration.
|
||||
The card’s tier directly determines the **maximum acceleration multiplier limit** that the Entity Accelerator can achieve.
|
||||
|
||||
## 加速卡等级与效果
|
||||
## Card Tiers & Effects
|
||||
|
||||
实体加速器最多可同时放入**4张**加速卡。最终的加速倍率为所有插入加速卡的**基础倍率相乘**,但**不能超过**当前装配的**最高等级加速卡**所规定的最大速率上限。
|
||||
An Entity Accelerator can hold up to **4 speed cards** simultaneously.
|
||||
The final acceleration multiplier equals the **product of all inserted cards’ base multipliers**, but it **cannot exceed** the **maximum speed limit** defined by the **highest-tier card** installed.
|
||||
|
||||
| 加速卡类型 | 基础加速倍率 | 单卡最大速率上限 |
|
||||
| Card Type | Base Multiplier | Maximum Speed Limit (per card) |
|
||||
| :--- | :--- | :--- |
|
||||
| 实体加速卡 (x2) | 2倍 | 8倍 |
|
||||
| 实体加速卡 (x4) | 4倍 | 64倍 |
|
||||
| 实体加速卡 (x8) | 8倍 | 256倍 |
|
||||
| 实体加速卡 (x16) | 16倍 | 1024倍 |
|
||||
| Entity Speed Card (x2) | ×2 | ×8 |
|
||||
| Entity Speed Card (x4) | ×4 | ×64 |
|
||||
| Entity Speed Card (x8) | ×8 | ×256 |
|
||||
| Entity Speed Card (x16) | ×16 | ×1024 |
|
||||
|
||||
> **混合插入规则**:当插入不同等级的加速卡时,总倍率为所有卡基础倍率的乘积,但最终结果不能超过其中**最高级单卡的最大速率上限**。
|
||||
> **Mixed Insertion Rule**:
|
||||
> When mixing cards of different tiers, the total multiplier is the product of all base multipliers, but the final result **cannot exceed** the **maximum speed limit** of the highest-tier card installed.
|
||||
>
|
||||
> **示例**:同时插入1张 **x2卡** 和3张 **x4卡**。
|
||||
> **Example**: Insert one **x2 card** and three **x4 cards**.
|
||||
>
|
||||
> - 计算倍率:2 × 4^3 = 128
|
||||
> - 最高级单卡为 **x4卡**,其上限为 **64倍**,因此**最终加速倍率为64倍**
|
||||
> - Calculated multiplier: 2 × 4³ = 128
|
||||
> - Highest-tier card: **x4**, with a limit of **×64**
|
||||
> - **Final acceleration multiplier = ×64**
|
||||
|
||||
## 合成配方
|
||||
<RecipesFor id="extendedae_plus:entity_speed_card"/>
|
||||
## Crafting Recipe
|
||||
<RecipesFor id="extendedae_plus:entity_speed_card" />
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
---
|
||||
navigation:
|
||||
parent: introduction/index.md
|
||||
title: "吞噬万籁的寂静"
|
||||
title: "Devourer of Cosmic Silence"
|
||||
position: 7
|
||||
icon: extendedae_plus:infinity_biginteger_cell
|
||||
categories:
|
||||
|
|
@ -10,21 +10,27 @@ item_ids:
|
|||
- extendedae_plus:infinity_biginteger_cell
|
||||
---
|
||||
|
||||
# 吞噬万籁的寂静
|
||||
# Devourer of Cosmic Silence
|
||||
|
||||
<ItemImage id="extendedae_plus:infinity_biginteger_cell" scale="4" />
|
||||
|
||||
“吞噬万籁的寂静”是一种终极的ME存储磁盘,它提供了无限的物品种类支持与无限的存储容量。
|
||||
**Devourer of Cosmic Silence** is an ultimate ME storage disk that provides truly infinite item-type support and storage capacity.
|
||||
|
||||
## 功能特性
|
||||
## Features
|
||||
|
||||
- **无限类型**:**不限制**可存储的物品种类数量。
|
||||
- **无限容量**:存储容量为 **BigInteger** 级别,理论上是无限的。
|
||||
- **显示限制**:受AE2系统自身界面显示的限制,在ME终端中最大显示存储量为 **9.2E (9,223,372,036,854,775,808)**,但**实际上可以继续向其中存入物品**,远超此显示数值。
|
||||
- **广泛兼容**:能够存储通过附属模组(如Applied Flux、Applied Mekanistics等)接入AE2系统的各类资源(如FE、Mek化学品、魔源等)。存储这些资源需要安装对应的附属模组。
|
||||
- **Infinite Types**:
|
||||
There is **no limit** to the number of item types it can store.
|
||||
- **Infinite Capacity**:
|
||||
Storage capacity is based on the **BigInteger** data type, effectively making it limitless.
|
||||
- **Display Limitation**:
|
||||
Due to AE2’s interface constraints, the ME terminal can display a maximum stored value of **9.2E (9,223,372,036,854,775,808)**.
|
||||
However, the disk **continues to accept items** far beyond this displayed number.
|
||||
- **Broad Compatibility**:
|
||||
Capable of storing various resources integrated into AE2 via add-on mods (such as *Applied Flux*, *Applied Mekanistics*, etc.), including FE, Mekanism chemicals, Ars Nouveau mana, and more.
|
||||
Storing these resources requires the corresponding add-on mod to be installed.
|
||||
|
||||
## 数据安全与恢复
|
||||
## Data Security & Recovery
|
||||
|
||||
此磁盘包含一项数据安全保障机制:
|
||||
- 使用指令 `/eap give_infinity_disks` 可以获得存档中存储数据对应的磁盘副本。
|
||||
- 此功能作为**保底手段**,可在原始磁盘意外丢失的情况下**恢复存储数据**。
|
||||
This disk includes a built-in data protection mechanism:
|
||||
- Use the command `/eap give_infinity_disks` to obtain a copy of the disk corresponding to the saved storage data in the current world.
|
||||
- This serves as a **failsafe measure**, allowing you to **recover stored data** if the original disk is accidentally lost.
|
||||
Loading…
Reference in New Issue
Block a user