ExDeorum/changelog.md

2.5 KiB

Ex Deorum 3.11

  • Fixed End Cakes crashing fake players (#178)
  • Fixed Compressed Sieves not allowing simultaneous insertion of material even when Simultaneous Compressed Sieve Usage was enabled
  • Fixed Crucible bug where pending solids could be converted to another fluid while tank was empty (#180)

Ex Deorum 3.10

  • Now requires KubeJS 7.2 to fix incompatibility (#158)

Ex Deorum 3.9

  • Add #exdeorum:hammer_fortune_blacklist and #exdeorum:compressed_hammer_fortune_blacklist item tags, allowing pack makers to prevent Fortune from affecting a block's hammer or compressed hammer drops

Ex Deorum 3.8

  • Fix memory leak in VisualUpdateTracker (#153)
  • Added Hungarian translation (#147)
  • Added Japanese translation (#152)

Ex Deorum 3.7

  • Fix Barrel Mixing recipes with a result size greater than 1 only giving one output
  • Allow changing drops for Random Armor Trim and Pottery Sherd, also add Tide to possible trims (#133)

Ex Deorum 3.6

  • Implement custom Compressed Sieve types. Works the same as with sieves, just replace sieve_materials with compressed_sieve_materials
  • Fix silkworms not applying to certain modded leaves like TFC

Ex Deorum 3.5

  • Remove Yellorium Dust sieve drop (#116)
  • Fixed Fluid Transformation recipes requiring byproducts

Ex Deorum 3.4

  • Fix JEI bug with sieve recipes overflowing due to JEI API changes
  • Fix invisible output slots on JEI crook recipes

Ex Deorum 3.3

  • Now built against Minecraft 1.21.1
  • Add native EMI support.
  • Fix bug where removing all Compressed Sieve recipes would break regular Sieve recipe display in JEI.
  • Hack fix for random crashes with fluid transformation recipe cache

Ex Deorum 3.2

  • Fix KubeJS plugin.
  • Buff wooden crucibles to 4x like in old Ex Nihilo

Ex Deorum 3.1

  • Fix bug where logs drop sawdust.

Ex Deorum 3.0

  • Update to NeoForge 1.21
  • MODPACK MAKERS: Check the Ex Deorum Documentation soon, there have been several changes to Ex Deorum recipes.
  • The One Probe (TOP) compat is unimplemented
  • REI compat is unimplemented
  • KubeJS compat is unimplemented

    Changes

    • Any recipes that have fluidstack outputs (ex. crucible recipes) must now change the fluid field to id, due to a change in NeoForge.
    • Any recipes that use fluid inputs have changed
    • Any recipes that used to output items now output item stacks instead (supports components!)
    • Any sieve/hammer recipes now return itemstacks instead of items.
    • exdeorum:silk_worm now has ID exdeorum:silkworm, and exdeorum:cooked_silk_worm now has ID exdeorum:cooked_silkworm.