2.3 KiB
2.3 KiB
Ex Deorum 4.0
- Added Pale Oak Crucible, Sieve, Compressed Sieve, and Barrel
Ex Deorum 3.10
- Now requires KubeJS 7.2 to fix incompatibility (#158)
Ex Deorum 3.9
- Add
#exdeorum:hammer_fortune_blacklistand#exdeorum:compressed_hammer_fortune_blacklistitem tags, allowing pack makers to prevent Fortune from affecting a block's hammer or compressed hammer drops
Ex Deorum 3.8
- Fix memory leak in VisualUpdateTracker (#153)
- Added Hungarian translation (#147)
- Added Japanese translation (#152)
Ex Deorum 3.7
- Fix Barrel Mixing recipes with a result size greater than 1 only giving one output
- Allow changing drops for Random Armor Trim and Pottery Sherd, also add Tide to possible trims (#133)
Ex Deorum 3.6
- Implement custom Compressed Sieve types. Works the same as with sieves, just replace
sieve_materialswithcompressed_sieve_materials - Fix silkworms not applying to certain modded leaves like TFC
Ex Deorum 3.5
- Remove Yellorium Dust sieve drop (#116)
- Fixed Fluid Transformation recipes requiring byproducts
Ex Deorum 3.4
- Fix JEI bug with sieve recipes overflowing due to JEI API changes
- Fix invisible output slots on JEI crook recipes
Ex Deorum 3.3
- Now built against Minecraft 1.21.1
- Add native EMI support.
- Fix bug where removing all Compressed Sieve recipes would break regular Sieve recipe display in JEI.
- Hack fix for random crashes with fluid transformation recipe cache
Ex Deorum 3.2
- Fix KubeJS plugin.
- Buff wooden crucibles to 4x like in old Ex Nihilo
Ex Deorum 3.1
- Fix bug where logs drop sawdust.
Ex Deorum 3.0
- Update to NeoForge 1.21
- MODPACK MAKERS: Check the Ex Deorum Documentation soon, there have been several changes to Ex Deorum recipes.
- The One Probe (TOP) compat is unimplemented
- REI compat is unimplemented
- KubeJS compat is unimplemented
Changes
- Any recipes that have fluidstack outputs (ex. crucible recipes) must now change the
fluidfield toid, due to a change in NeoForge. - Any recipes that use fluid inputs have changed
- Any recipes that used to output items now output item stacks instead (supports components!)
- Any sieve/hammer recipes now return itemstacks instead of items.
exdeorum:silk_wormnow has IDexdeorum:silkworm, andexdeorum:cooked_silk_wormnow has IDexdeorum:cooked_silkworm.
- Any recipes that have fluidstack outputs (ex. crucible recipes) must now change the