ExDeorum/src/main/java/thedarkcolour/exdeorum/blockentity/AbstractSieveBlockEntity.java
2024-03-24 11:26:33 -07:00

244 lines
9.5 KiB
Java

/*
* Ex Deorum
* Copyright (c) 2024 thedarkcolour
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package thedarkcolour.exdeorum.blockentity;
import net.minecraft.core.BlockPos;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraftforge.common.util.FakePlayer;
import thedarkcolour.exdeorum.blockentity.logic.SieveLogic;
import thedarkcolour.exdeorum.config.EConfig;
import java.util.function.Function;
public abstract class AbstractSieveBlockEntity extends EBlockEntity implements SieveLogic.Owner {
protected final SieveLogic logic;
private final float sieveInterval;
public AbstractSieveBlockEntity(BlockEntityType<?> type, BlockPos pos, BlockState state, float sieveInterval, Function<SieveLogic.Owner, SieveLogic> logic) {
super(type, pos, state);
this.sieveInterval = sieveInterval;
this.logic = logic.apply(this);
}
public static ItemStack singleCopy(ItemStack stack) {
var copy = stack.copy();
copy.setCount(1);
return copy;
}
@Override
public boolean handleResultItem(ItemStack result, ServerLevel level, RandomSource rand) {
var pos = this.worldPosition;
var itemEntity = new ItemEntity(level, pos.getX() + 0.5, pos.getY() + 1.5, pos.getZ() + 0.5, result);
itemEntity.setDeltaMovement(rand.nextGaussian() * 0.05, 0.2, rand.nextGaussian() * 0.05);
level.addFreshEntity(itemEntity);
return true;
}
@SuppressWarnings("DataFlowIssue")
@Override
public ServerLevel getServerLevel() {
return (ServerLevel) this.level;
}
@Override
protected void saveAdditional(CompoundTag nbt) {
super.saveAdditional(nbt);
this.logic.saveNbt(nbt);
}
@Override
public void load(CompoundTag nbt) {
super.load(nbt);
this.logic.loadNbt(nbt);
}
@Override
public SieveLogic getLogic() {
return this.logic;
}
@Override
public void writeVisualData(FriendlyByteBuf buffer) {
buffer.writeItem(this.logic.getMesh());
buffer.writeFloat(this.logic.getProgress());
buffer.writeItem(this.logic.getContents());
}
@Override
public void readVisualData(FriendlyByteBuf buffer) {
this.logic.setMesh(buffer.readItem(), false);
this.logic.setProgress(buffer.readFloat());
this.logic.setContents(buffer.readItem());
}
public InteractionResult use(Level level, Player player, InteractionHand hand) {
ItemStack playerItem = player.getItemInHand(hand);
boolean isClientSide = level.isClientSide;
// Try insert mesh
if (this.logic.getMesh().isEmpty()) {
if (this.logic.isValidMesh(playerItem)) {
if (!isClientSide) {
this.logic.setMesh(singleCopy(playerItem));
if (!player.getAbilities().instabuild) {
playerItem.shrink(1);
}
return InteractionResult.CONSUME;
} else {
return InteractionResult.SUCCESS;
}
}
} else if (this.logic.getContents().isEmpty()) {
// remove mesh with sneak right click
if (player.isShiftKeyDown() && player.getMainHandItem().isEmpty()) {
popOutMesh(level, this.worldPosition, this.logic);
}
}
if (!isClientSide) {
// Insert an item
if (this.logic.getContents().isEmpty()) {
// If the input has any sieve drops, insert it into the mesh
if (this.logic.isValidInput(playerItem)) {
playerItem = insertContents(player, hand, this.logic);
var realPlayer = !(player instanceof FakePlayer);
// prevent machines placing in multiple sieves if nerf is off to avoid confusion
if ((realPlayer || !EConfig.SERVER.nerfAutomatedSieves.get()) && canUseSimultaneously()) {
int range = EConfig.SERVER.simultaneousSieveUsageRange.get();
var cursor = this.worldPosition.mutable().move(-range, 0, -range);
var selfType = getType();
// Fill adjacent sieves
otherSieves:
for (int x = -range; x <= range; x++) {
for (int z = -range; z <= range; z++) {
if (playerItem.isEmpty()) {
break otherSieves;
}
if ((x | z) != 0) {
if (level.getBlockEntity(cursor) instanceof AbstractSieveBlockEntity other && other.getType() == selfType) {
var otherLogic = other.logic;
if (otherLogic.getContents().isEmpty()) {
if (this.logic.getMesh().getItem() == otherLogic.getMesh().getItem()) {
playerItem = insertContents(player, hand, otherLogic);
}
}
}
}
cursor.move(0, 0, 1);
}
cursor.move(1, 0, (-2 * range) - 1);
}
}
}
} else {
var time = level.getGameTime();
var realPlayer = !(player instanceof FakePlayer);
if ((realPlayer || !EConfig.SERVER.nerfAutomatedSieves.get()) && canUseSimultaneously()) {
int range = EConfig.SERVER.simultaneousSieveUsageRange.get();
var cursor = this.worldPosition.mutable().move(-range, 0, -range);
var selfType = getType();
// Sieve with adjacent sieves
for (int x = -range; x <= range; x++) {
for (int z = -range; z <= range; z++) {
if (level.getBlockEntity(cursor) instanceof AbstractSieveBlockEntity other && other.getType() == selfType) {
var otherLogic = other.logic;
if (!otherLogic.getContents().isEmpty()) {
if (this.logic.getMesh().getItem() == otherLogic.getMesh().getItem()) {
otherLogic.sift(this.sieveInterval, time);
}
}
}
cursor.move(0, 0, 1);
}
cursor.move(1, 0, (-2 * range) - 1);
}
} else if (realPlayer || EConfig.SERVER.automatedSieves.get()) {
this.logic.sift(this.sieveInterval, time);
}
}
}
return InteractionResult.sidedSuccess(isClientSide);
}
// Fills the sieve (assumes contents is EMPTY) and returns the remaining item, putting it in the player's hand
public static ItemStack insertContents(Player player, InteractionHand hand, SieveLogic logic) {
var consume = !player.getAbilities().instabuild;
var playerItem = player.getItemInHand(hand);
if (consume) {
if (playerItem.getCount() == 1) {
logic.startSifting(playerItem);
player.setItemInHand(hand, ItemStack.EMPTY);
playerItem = ItemStack.EMPTY;
} else {
logic.startSifting(singleCopy(playerItem));
playerItem.shrink(1);
}
} else {
logic.startSifting(singleCopy(playerItem));
}
return playerItem;
}
// Do not call on client side
public static void popOutMesh(Level level, BlockPos sievePos, SieveLogic logic) {
if (!level.isClientSide) {
// Pop out item
var itemEntity = new ItemEntity(level, sievePos.getX() + 0.5, sievePos.getY() + 1.5, sievePos.getZ() + 0.5, logic.getMesh());
var rand = level.random;
itemEntity.setDeltaMovement(rand.nextGaussian() * 0.05, 0.2, rand.nextGaussian() * 0.05);
level.addFreshEntity(itemEntity);
// Empty contents
logic.setMesh(ItemStack.EMPTY);
}
}
protected boolean canUseSimultaneously() {
return false;
}
}