/* * Ex Deorum * Copyright (c) 2024 thedarkcolour * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package thedarkcolour.exdeorum.blockentity; import net.minecraft.core.BlockPos; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.item.ItemEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.state.BlockState; import net.minecraftforge.common.util.FakePlayer; import thedarkcolour.exdeorum.blockentity.logic.SieveLogic; import thedarkcolour.exdeorum.config.EConfig; import java.util.function.Function; public abstract class AbstractSieveBlockEntity extends EBlockEntity implements SieveLogic.Owner { protected final SieveLogic logic; private final float sieveInterval; public AbstractSieveBlockEntity(BlockEntityType type, BlockPos pos, BlockState state, float sieveInterval, Function logic) { super(type, pos, state); this.sieveInterval = sieveInterval; this.logic = logic.apply(this); } public static ItemStack singleCopy(ItemStack stack) { var copy = stack.copy(); copy.setCount(1); return copy; } @Override public boolean handleResultItem(ItemStack result, ServerLevel level, RandomSource rand) { var pos = this.worldPosition; var itemEntity = new ItemEntity(level, pos.getX() + 0.5, pos.getY() + 1.5, pos.getZ() + 0.5, result); itemEntity.setDeltaMovement(rand.nextGaussian() * 0.05, 0.2, rand.nextGaussian() * 0.05); level.addFreshEntity(itemEntity); return true; } @SuppressWarnings("DataFlowIssue") @Override public ServerLevel getServerLevel() { return (ServerLevel) this.level; } @Override protected void saveAdditional(CompoundTag nbt) { super.saveAdditional(nbt); this.logic.saveNbt(nbt); } @Override public void load(CompoundTag nbt) { super.load(nbt); this.logic.loadNbt(nbt); } @Override public SieveLogic getLogic() { return this.logic; } @Override public void writeVisualData(FriendlyByteBuf buffer) { buffer.writeItem(this.logic.getMesh()); buffer.writeFloat(this.logic.getProgress()); buffer.writeItem(this.logic.getContents()); } @Override public void readVisualData(FriendlyByteBuf buffer) { this.logic.setMesh(buffer.readItem(), false); this.logic.setProgress(buffer.readFloat()); this.logic.setContents(buffer.readItem()); } public InteractionResult use(Level level, Player player, InteractionHand hand) { ItemStack playerItem = player.getItemInHand(hand); boolean isClientSide = level.isClientSide; // Try insert mesh if (this.logic.getMesh().isEmpty()) { if (this.logic.isValidMesh(playerItem)) { if (!isClientSide) { this.logic.setMesh(singleCopy(playerItem)); if (!player.getAbilities().instabuild) { playerItem.shrink(1); } return InteractionResult.CONSUME; } else { return InteractionResult.SUCCESS; } } } else if (this.logic.getContents().isEmpty()) { // remove mesh with sneak right click if (player.isShiftKeyDown() && player.getMainHandItem().isEmpty()) { popOutMesh(level, this.worldPosition, this.logic); } } if (!isClientSide) { // Insert an item if (this.logic.getContents().isEmpty()) { // If the input has any sieve drops, insert it into the mesh if (this.logic.isValidInput(playerItem)) { playerItem = insertContents(player, hand, this.logic); var realPlayer = !(player instanceof FakePlayer); // prevent machines placing in multiple sieves if nerf is off to avoid confusion if ((realPlayer || !EConfig.SERVER.nerfAutomatedSieves.get()) && canUseSimultaneously()) { int range = EConfig.SERVER.simultaneousSieveUsageRange.get(); var cursor = this.worldPosition.mutable().move(-range, 0, -range); var selfType = getType(); // Fill adjacent sieves otherSieves: for (int x = -range; x <= range; x++) { for (int z = -range; z <= range; z++) { if (playerItem.isEmpty()) { break otherSieves; } if ((x | z) != 0) { if (level.getBlockEntity(cursor) instanceof AbstractSieveBlockEntity other && other.getType() == selfType) { var otherLogic = other.logic; if (otherLogic.getContents().isEmpty()) { if (this.logic.getMesh().getItem() == otherLogic.getMesh().getItem()) { playerItem = insertContents(player, hand, otherLogic); } } } } cursor.move(0, 0, 1); } cursor.move(1, 0, (-2 * range) - 1); } } } } else { var time = level.getGameTime(); var realPlayer = !(player instanceof FakePlayer); if ((realPlayer || !EConfig.SERVER.nerfAutomatedSieves.get()) && canUseSimultaneously()) { int range = EConfig.SERVER.simultaneousSieveUsageRange.get(); var cursor = this.worldPosition.mutable().move(-range, 0, -range); var selfType = getType(); // Sieve with adjacent sieves for (int x = -range; x <= range; x++) { for (int z = -range; z <= range; z++) { if (level.getBlockEntity(cursor) instanceof AbstractSieveBlockEntity other && other.getType() == selfType) { var otherLogic = other.logic; if (!otherLogic.getContents().isEmpty()) { if (this.logic.getMesh().getItem() == otherLogic.getMesh().getItem()) { otherLogic.sift(this.sieveInterval, time); } } } cursor.move(0, 0, 1); } cursor.move(1, 0, (-2 * range) - 1); } } else if (realPlayer || EConfig.SERVER.automatedSieves.get()) { this.logic.sift(this.sieveInterval, time); } } } return InteractionResult.sidedSuccess(isClientSide); } // Fills the sieve (assumes contents is EMPTY) and returns the remaining item, putting it in the player's hand public static ItemStack insertContents(Player player, InteractionHand hand, SieveLogic logic) { var consume = !player.getAbilities().instabuild; var playerItem = player.getItemInHand(hand); if (consume) { if (playerItem.getCount() == 1) { logic.startSifting(playerItem); player.setItemInHand(hand, ItemStack.EMPTY); playerItem = ItemStack.EMPTY; } else { logic.startSifting(singleCopy(playerItem)); playerItem.shrink(1); } } else { logic.startSifting(singleCopy(playerItem)); } return playerItem; } // Do not call on client side public static void popOutMesh(Level level, BlockPos sievePos, SieveLogic logic) { if (!level.isClientSide) { // Pop out item var itemEntity = new ItemEntity(level, sievePos.getX() + 0.5, sievePos.getY() + 1.5, sievePos.getZ() + 0.5, logic.getMesh()); var rand = level.random; itemEntity.setDeltaMovement(rand.nextGaussian() * 0.05, 0.2, rand.nextGaussian() * 0.05); level.addFreshEntity(itemEntity); // Empty contents logic.setMesh(ItemStack.EMPTY); } } protected boolean canUseSimultaneously() { return false; } }