Fixed mechanical sieve inventory dupe glitch
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53da238934
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02573eb1e4
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@ -75,7 +75,7 @@ public class BarrelBlockEntity extends EBlockEntity {
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public short compost;
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// compost colors
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public short r, g, b;
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// used to avoid obsidian dupe
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// Used to avoid triggering obsidian dupes in onContentsChanged, because Forge's FluidUtil actually modifies the tank for some reason
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private boolean isBeingFilledByPlayer;
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public BarrelBlockEntity(BlockPos pos, BlockState state) {
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@ -122,7 +122,7 @@ public class MechanicalSieveMenu extends EContainerMenu {
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var clickedStack = slot.getItem();
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stack = clickedStack.copy();
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if (clickedSlot > 1 && clickedSlot <= NUM_SLOTS) { // moving out of output slots
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if (clickedSlot > 1 && clickedSlot < NUM_SLOTS) { // moving out of output slots
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if (!moveItemStackTo(clickedStack, NUM_SLOTS, PLAYER_SLOTS + NUM_SLOTS, true)) {
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return ItemStack.EMPTY;
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}
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