CarryOn/Fabric/src/main/java/tschipp/carryon/mixin/ItemInHandRendererMixin.java
2025-10-15 07:51:47 +02:00

46 lines
2.2 KiB
Java

/*
* GNU Lesser General Public License v3
* Copyright (C) 2024 Tschipp
* mrtschipp@gmail.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package tschipp.carryon.mixin;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.renderer.ItemInHandRenderer;
import net.minecraft.client.renderer.SubmitNodeCollector;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.item.ItemStack;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import tschipp.carryon.client.render.CarriedObjectRender;
@Mixin(ItemInHandRenderer.class)
public class ItemInHandRendererMixin
{
@Inject(at = @At(value = "HEAD"), method = "renderArmWithItem(Lnet/minecraft/client/player/AbstractClientPlayer;FFLnet/minecraft/world/InteractionHand;FLnet/minecraft/world/item/ItemStack;FLcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/SubmitNodeCollector;I)V", cancellable = true)
private void renderArmWithItem(AbstractClientPlayer player, float partialTick, float pitch, InteractionHand hand, float swingProgress, ItemStack item, float equippedProgress, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, CallbackInfo ci)
{
if(CarriedObjectRender.drawFirstPerson(player, poseStack, packedLight, partialTick,nodeCollector))
ci.cancel();
}
}