/* * GNU Lesser General Public License v3 * Copyright (C) 2024 Tschipp * mrtschipp@gmail.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ package tschipp.carryon.mixin; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.player.AbstractClientPlayer; import net.minecraft.client.renderer.ItemInHandRenderer; import net.minecraft.client.renderer.SubmitNodeCollector; import net.minecraft.world.InteractionHand; import net.minecraft.world.item.ItemStack; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import tschipp.carryon.client.render.CarriedObjectRender; @Mixin(ItemInHandRenderer.class) public class ItemInHandRendererMixin { @Inject(at = @At(value = "HEAD"), method = "renderArmWithItem(Lnet/minecraft/client/player/AbstractClientPlayer;FFLnet/minecraft/world/InteractionHand;FLnet/minecraft/world/item/ItemStack;FLcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/SubmitNodeCollector;I)V", cancellable = true) private void renderArmWithItem(AbstractClientPlayer player, float partialTick, float pitch, InteractionHand hand, float swingProgress, ItemStack item, float equippedProgress, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, CallbackInfo ci) { if(CarriedObjectRender.drawFirstPerson(player, poseStack, packedLight, partialTick,nodeCollector)) ci.cancel(); } }