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| gradle/wrapper | ||
| img | ||
| mcmodsrepo/com/leisuretimedock/blasttravelreborn/blasttravel-reborn | ||
| src | ||
| .gitignore | ||
| build.gradle | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| LICENSE.txt | ||
| ORIGINAL_LICENSE.txt | ||
| README.md | ||
| settings.gradle | ||
Preface
Just like Michel Ardan, the French adventurer in Jules Verne's novel From the Earth to the Moon, who traveled to the moon in a projectile, this mod allows you to embark on long-distance journeys via cannon—completely safely and efficiently (do not attempt this in real life).
How to Do It?
All you need is a cannon and enough gunpowder, and you can experience a journey that starts whenever you want.
A cannon-based travel method—efficient and safe!
About the Mod
Mod Development Plan
| Mod Update Plan | Status |
|---|---|
| Migration to Forge 1.20.1 | ✅ Completed |
| Migration to higher versions of NeoForge | Not started |
| Open API for cross-mod compatibility | Not started, |
| Improve and refactor the original mod's operations | Not started |
Mod Development Statement
This mod is a migration and refactor of Blast Travel (the original mod only supported 1.19.2 Quilt) for 1.20.1.
- The 1.20.1 Quilt version is based on Abbie5's fork, with the MODID remaining as
blasttravel. - The 1.20.1 Forge version is a partial logic refactor by the author, with the MODID changed to
blasttravelreborn. Please note the difference.
Adding to Your Project
For Developer
You can integrate and automatically download JsonEM for your mod project using Gradle.
Just add the following to your build script (build.gradle):
Repositories
repositories {
maven {
name = "LTD Maven"
url = "https://nexus.bot.leisuretimedock.top/repository/maven-public/"
}
}
Forge
dependencies {
implementation fg.deobf("com.leisuretimedock.blastravelreborn:${minecraft_version}-${blasttravelreborn_version})"
}
Choose a Version
${mc_version} gets replaced by the current Minecraft version. (i.e. 1.20.1)
${blasttravelreborn_version} gets replaced by the version of JEI you want to use (i.e 1.0.7)
Cannon Model please install BlockBench Plugin in your BlockBench.
And import 'entity/cannon/main.json' with this jsonem plugin. Then you can view the cannon model correctly and create its texture.