srs/internal/lb/mem.go
winlin f45bf30b46 Codex: Remove global proxy load balancer.
Create the origin load balancer in proxy bootstrap and pass it explicitly into protocol servers and system API handlers. Also keep load balancer implementations package-private and rename the default debugging origin helper.

Co-authored-by: chatgpt-codex-connector[bot] <199175422+chatgpt-codex-connector[bot]@users.noreply.github.com>
2026-05-10 21:00:17 -04:00

156 lines
4.7 KiB
Go

// Copyright (c) 2026 Winlin
//
// SPDX-License-Identifier: MIT
package lb
import (
"context"
"fmt"
"math/rand"
"time"
"srsx/internal/env"
"srsx/internal/errors"
"srsx/internal/logger"
"srsx/internal/sync"
)
// memoryLoadBalancer stores state in memory.
type memoryLoadBalancer struct {
// The environment interface.
environment env.ProxyEnvironment
// All available SRS servers, key is server ID.
servers sync.Map[string, *OriginServer]
// The picked server to service client by specified stream URL, key is stream url.
picked sync.Map[string, *OriginServer]
// The HLS streaming, key is stream URL.
hlsStreamURL sync.Map[string, HLSPlayStream]
// The HLS streaming, key is SPBHID.
hlsSPBHID sync.Map[string, HLSPlayStream]
// The WebRTC streaming, key is stream URL.
rtcStreamURL sync.Map[string, RTCConnection]
// The WebRTC streaming, key is ufrag.
rtcUfrag sync.Map[string, RTCConnection]
}
// NewMemoryLoadBalancer creates a new memory-based load balancer.
func NewMemoryLoadBalancer(environment env.ProxyEnvironment) OriginLoadBalancer {
return &memoryLoadBalancer{
environment: environment,
servers: sync.NewMap[string, *OriginServer](),
picked: sync.NewMap[string, *OriginServer](),
hlsStreamURL: sync.NewMap[string, HLSPlayStream](),
hlsSPBHID: sync.NewMap[string, HLSPlayStream](),
rtcStreamURL: sync.NewMap[string, RTCConnection](),
rtcUfrag: sync.NewMap[string, RTCConnection](),
}
}
func (v *memoryLoadBalancer) Initialize(ctx context.Context) error {
server, err := NewDefaultOriginServerForDebugging(v.environment)
if err != nil {
return errors.Wrapf(err, "initialize default SRS")
}
if server != nil {
if err := v.Update(ctx, server); err != nil {
return errors.Wrapf(err, "update default SRS %+v", server)
}
// Keep alive.
go func() {
for {
select {
case <-ctx.Done():
return
case <-time.After(30 * time.Second):
if err := v.Update(ctx, server); err != nil {
logger.Warn(ctx, "update default SRS %+v failed, %+v", server, err)
}
}
}
}()
logger.Debug(ctx, "MemoryLB: Initialize default SRS media server, %+v", server)
}
return nil
}
func (v *memoryLoadBalancer) Update(ctx context.Context, server *OriginServer) error {
v.servers.Store(server.ID(), server)
return nil
}
func (v *memoryLoadBalancer) Pick(ctx context.Context, streamURL string) (*OriginServer, error) {
// Always proxy to the same server for the same stream URL.
if server, ok := v.picked.Load(streamURL); ok {
return server, nil
}
// Gather all servers that were alive within the last few seconds.
var servers []*OriginServer
v.servers.Range(func(key string, server *OriginServer) bool {
if time.Since(server.UpdatedAt) < ServerAliveDuration {
servers = append(servers, server)
}
return true
})
// If no servers available, use all possible servers.
if len(servers) == 0 {
v.servers.Range(func(key string, server *OriginServer) bool {
servers = append(servers, server)
return true
})
}
// No server found, failed.
if len(servers) == 0 {
return nil, fmt.Errorf("no server available for %v", streamURL)
}
// Pick a server randomly from servers. Use global rand which is thread-safe since Go 1.20.
// For older Go versions, this is still safe as we're only reading from the servers slice.
server := servers[rand.Intn(len(servers))]
v.picked.Store(streamURL, server)
return server, nil
}
func (v *memoryLoadBalancer) LoadHLSBySPBHID(ctx context.Context, spbhid string) (HLSPlayStream, error) {
// Load the HLS streaming for the SPBHID, for TS files.
if actual, ok := v.hlsSPBHID.Load(spbhid); !ok {
return nil, errors.Errorf("no HLS streaming for SPBHID %v", spbhid)
} else {
return actual, nil
}
}
func (v *memoryLoadBalancer) LoadOrStoreHLS(ctx context.Context, streamURL string, value HLSPlayStream) (HLSPlayStream, error) {
// Update the HLS streaming for the stream URL, for M3u8.
actual, _ := v.hlsStreamURL.LoadOrStore(streamURL, value)
if actual == nil {
return nil, errors.Errorf("load or store HLS streaming for %v failed", streamURL)
}
// Update the HLS streaming for the SPBHID, for TS files.
v.hlsSPBHID.Store(value.GetSPBHID(), actual)
return actual, nil
}
func (v *memoryLoadBalancer) StoreWebRTC(ctx context.Context, streamURL string, value RTCConnection) error {
// Update the WebRTC streaming for the stream URL.
v.rtcStreamURL.Store(streamURL, value)
// Update the WebRTC streaming for the ufrag.
v.rtcUfrag.Store(value.GetUfrag(), value)
return nil
}
func (v *memoryLoadBalancer) LoadWebRTCByUfrag(ctx context.Context, ufrag string) (RTCConnection, error) {
if actual, ok := v.rtcUfrag.Load(ufrag); !ok {
return nil, errors.Errorf("no WebRTC streaming for ufrag %v", ufrag)
} else {
return actual, nil
}
}