Move the SRS proxy server code from the standalone repository https://github.com/ossrs/proxy into the proxy/ directory of the main SRS repo. Also update build instructions in origin-cluster.md.
150 lines
4.3 KiB
Go
150 lines
4.3 KiB
Go
// Copyright (c) 2025 Winlin
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//
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// SPDX-License-Identifier: MIT
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package lb
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import (
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"context"
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"fmt"
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"math/rand"
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"time"
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"proxy/internal/env"
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"proxy/internal/errors"
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"proxy/internal/logger"
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"proxy/internal/sync"
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)
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// MemoryLoadBalancer stores state in memory.
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type MemoryLoadBalancer struct {
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// The environment interface.
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environment env.Environment
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// All available SRS servers, key is server ID.
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servers sync.Map[string, *SRSServer]
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// The picked server to service client by specified stream URL, key is stream url.
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picked sync.Map[string, *SRSServer]
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// The HLS streaming, key is stream URL.
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hlsStreamURL sync.Map[string, HLSPlayStream]
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// The HLS streaming, key is SPBHID.
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hlsSPBHID sync.Map[string, HLSPlayStream]
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// The WebRTC streaming, key is stream URL.
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rtcStreamURL sync.Map[string, RTCConnection]
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// The WebRTC streaming, key is ufrag.
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rtcUfrag sync.Map[string, RTCConnection]
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}
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// NewMemoryLoadBalancer creates a new memory-based load balancer.
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func NewMemoryLoadBalancer(environment env.Environment) SRSLoadBalancer {
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return &MemoryLoadBalancer{
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environment: environment,
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}
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}
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func (v *MemoryLoadBalancer) Initialize(ctx context.Context) error {
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server, err := NewDefaultSRSForDebugging(v.environment)
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if err != nil {
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return errors.Wrapf(err, "initialize default SRS")
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}
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if server != nil {
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if err := v.Update(ctx, server); err != nil {
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return errors.Wrapf(err, "update default SRS %+v", server)
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}
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// Keep alive.
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go func() {
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for {
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select {
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case <-ctx.Done():
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return
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case <-time.After(30 * time.Second):
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if err := v.Update(ctx, server); err != nil {
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logger.Wf(ctx, "update default SRS %+v failed, %+v", server, err)
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}
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}
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}
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}()
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logger.Df(ctx, "MemoryLB: Initialize default SRS media server, %+v", server)
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}
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return nil
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}
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func (v *MemoryLoadBalancer) Update(ctx context.Context, server *SRSServer) error {
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v.servers.Store(server.ID(), server)
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return nil
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}
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func (v *MemoryLoadBalancer) Pick(ctx context.Context, streamURL string) (*SRSServer, error) {
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// Always proxy to the same server for the same stream URL.
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if server, ok := v.picked.Load(streamURL); ok {
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return server, nil
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}
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// Gather all servers that were alive within the last few seconds.
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var servers []*SRSServer
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v.servers.Range(func(key string, server *SRSServer) bool {
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if time.Since(server.UpdatedAt) < ServerAliveDuration {
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servers = append(servers, server)
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}
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return true
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})
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// If no servers available, use all possible servers.
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if len(servers) == 0 {
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v.servers.Range(func(key string, server *SRSServer) bool {
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servers = append(servers, server)
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return true
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})
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}
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// No server found, failed.
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if len(servers) == 0 {
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return nil, fmt.Errorf("no server available for %v", streamURL)
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}
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// Pick a server randomly from servers. Use global rand which is thread-safe since Go 1.20.
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// For older Go versions, this is still safe as we're only reading from the servers slice.
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server := servers[rand.Intn(len(servers))]
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v.picked.Store(streamURL, server)
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return server, nil
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}
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func (v *MemoryLoadBalancer) LoadHLSBySPBHID(ctx context.Context, spbhid string) (HLSPlayStream, error) {
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// Load the HLS streaming for the SPBHID, for TS files.
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if actual, ok := v.hlsSPBHID.Load(spbhid); !ok {
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return nil, errors.Errorf("no HLS streaming for SPBHID %v", spbhid)
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} else {
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return actual, nil
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}
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}
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func (v *MemoryLoadBalancer) LoadOrStoreHLS(ctx context.Context, streamURL string, value HLSPlayStream) (HLSPlayStream, error) {
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// Update the HLS streaming for the stream URL, for M3u8.
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actual, _ := v.hlsStreamURL.LoadOrStore(streamURL, value)
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if actual == nil {
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return nil, errors.Errorf("load or store HLS streaming for %v failed", streamURL)
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}
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// Update the HLS streaming for the SPBHID, for TS files.
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v.hlsSPBHID.Store(value.GetSPBHID(), actual)
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return actual, nil
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}
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func (v *MemoryLoadBalancer) StoreWebRTC(ctx context.Context, streamURL string, value RTCConnection) error {
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// Update the WebRTC streaming for the stream URL.
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v.rtcStreamURL.Store(streamURL, value)
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// Update the WebRTC streaming for the ufrag.
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v.rtcUfrag.Store(value.GetUfrag(), value)
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return nil
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}
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func (v *MemoryLoadBalancer) LoadWebRTCByUfrag(ctx context.Context, ufrag string) (RTCConnection, error) {
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if actual, ok := v.rtcUfrag.Load(ufrag); !ok {
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return nil, errors.Errorf("no WebRTC streaming for ufrag %v", ufrag)
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} else {
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return actual, nil
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}
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}
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