# 2026-02-06 — Daily Log ## Commit Convention - Commit titles in this workspace should start with: `OpenClaw:` ## Why Build an AI Knowledge Base for SRS William explained the three layers needed for AI to effectively work on SRS: 1. **Knowledge base** — Existing docs are written for humans, not AI. Without structured memory, AI can read code and docs but miss the *why* — the background, design thinking, architecture rationale. The knowledge base is built specifically so AI can truly understand SRS. 2. **Code structure** — The codebase needs to be refined so AI can verify each change. Testable, checkable, AI-friendly structure. 3. **Code taste** — AI should follow the style and conventions of the existing code. (Nice to have, not strictly required for SRS.) ## Session: Learning SRS Fundamentals - William started teaching me about SRS - Covered: what SRS is, publisher/player workflow, protocols, ecosystem tools - Discussed memory organization — decided on dedicated knowledge files instead of putting everything in MEMORY.md - Created `memory/srs-overview.md` for SRS fundamentals ## Memory Structure Decision - `MEMORY.md` → small, always loaded, high-level pointers - `memory/srs-*.md` → detailed SRS knowledge, accessed via memory_search - `memory/YYYY-MM-DD.md` → daily conversation logs