SuperLeadRope/src/main/java/top/r3944realms/superleadrope/content/command/MotionCommand.java

174 lines
9.3 KiB
Java

/*
* Super Lead rope mod
* Copyright (C) 2025 R3944Realms
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package top.r3944realms.superleadrope.content.command;
import com.mojang.brigadier.Command;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.arguments.DoubleArgumentType;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
import top.r3944realms.superleadrope.SuperLeadRope;
import top.r3944realms.superleadrope.network.NetworkHandler;
import top.r3944realms.superleadrope.network.toClient.UpdatePlayerMovementPacket;
import java.util.ArrayList;
import java.util.List;
import static top.r3944realms.superleadrope.content.command.Command.*;
public class MotionCommand {
private final static String SLP_MOTION_MESSAGE_ = SuperLeadRope.MOD_ID + ".command.motion.message.";
public final static String MOTION_SETTER_SUCCESSFUL = SLP_MOTION_MESSAGE_ + "setter.successful",
MOTION_ADDER_SUCCESSFUL = SLP_MOTION_MESSAGE_ + "adder.successful",
MOTION_MULTIPLY_SUCCESSFUL = SLP_MOTION_MESSAGE_ + "multiply.successful";
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
@Nullable List<LiteralArgumentBuilder<CommandSourceStack>> nodeList = SHOULD_USE_PREFIX ? null : new ArrayList<>();
LiteralArgumentBuilder<CommandSourceStack> literalArgumentBuilder = Commands.literal(PREFIX);
LiteralArgumentBuilder<CommandSourceStack> $$motionRoot = getLiterArgumentBuilderOfCSS("motion", !SHOULD_USE_PREFIX, nodeList);
com.mojang.brigadier.Command<CommandSourceStack> motionVecAdder = context -> {
CommandSourceStack source = context.getSource();
for(Entity entity : EntityArgument.getEntities(context, "targets")){
Vec3 motionVec = new Vec3(
DoubleArgumentType.getDouble(context, "vecX"),
DoubleArgumentType.getDouble(context, "vecY"),
DoubleArgumentType.getDouble(context, "vecZ")
);
boolean flag = entity instanceof ServerPlayer;
if(entity instanceof ServerPlayer player) {
NetworkHandler.sendToPlayer(new UpdatePlayerMovementPacket(UpdatePlayerMovementPacket.Operation.ADD, motionVec.x, motionVec.y, motionVec.z), player);
} else {
entity.addDeltaMovement(motionVec);
}
Vec3 deltaMovement = entity.getDeltaMovement();
double vecX = deltaMovement.x, vecY = deltaMovement.y, vecZ = deltaMovement.z;
source.sendSuccess(() ->
Component.translatable(
MOTION_ADDER_SUCCESSFUL,
entity.getDisplayName(),
flag ? vecX + motionVec.x : vecX,
flag ? vecY + motionVec.y : vecY,
flag ? vecZ + motionVec.z : vecZ
), true
);
}
return 0;
};
Command<CommandSourceStack> motionVecSetter = context -> {
CommandSourceStack source = context.getSource();
for(Entity entity : EntityArgument.getEntities(context, "targets")){
Vec3 motionVec = new Vec3(
DoubleArgumentType.getDouble(context, "vecX"),
DoubleArgumentType.getDouble(context, "vecY"),
DoubleArgumentType.getDouble(context, "vecZ")
);
boolean flag = entity instanceof ServerPlayer;
if(entity instanceof ServerPlayer player) {
NetworkHandler.sendToPlayer(new UpdatePlayerMovementPacket(UpdatePlayerMovementPacket.Operation.SET, motionVec.x, motionVec.y, motionVec.z), player);
} else {
entity.setDeltaMovement(motionVec);
}
double vecX = entity.getDeltaMovement().x, vecY = entity.getDeltaMovement().y, vecZ = entity.getDeltaMovement().z;
source.sendSuccess(() ->
Component.translatable(
MOTION_SETTER_SUCCESSFUL,
entity.getDisplayName(),
flag ? motionVec.x : vecX,
flag ? motionVec.y : vecY,
flag ? motionVec.z : vecZ
), true
);
}
return 0;
};
Command<CommandSourceStack> motionVecMultiply = context -> {
CommandSourceStack source = context.getSource();
for(Entity entity : EntityArgument.getEntities(context, "targets")){
Vec3 motionFactorVec = new Vec3(
DoubleArgumentType.getDouble(context, "vecXFactor"),
DoubleArgumentType.getDouble(context, "vecYFactor"),
DoubleArgumentType.getDouble(context, "vecZFactor")
);
boolean flag = entity instanceof ServerPlayer;
Vec3 deltaMovement = entity.getDeltaMovement();
if(entity instanceof ServerPlayer player) {
NetworkHandler.sendToPlayer(new UpdatePlayerMovementPacket(UpdatePlayerMovementPacket.Operation.MULTIPLY, motionFactorVec.x, motionFactorVec.y, motionFactorVec.z), player);
} else {
entity.setDeltaMovement(deltaMovement.multiply(motionFactorVec));
}
double vecX = deltaMovement.x, vecY = deltaMovement.y, vecZ = deltaMovement.z;
source.sendSuccess(() ->
Component.translatable(
MOTION_MULTIPLY_SUCCESSFUL,
entity.getDisplayName(),
flag ? vecX * motionFactorVec.x : vecX,
flag ? vecY * motionFactorVec.y : vecY,
flag ? vecZ * motionFactorVec.z : vecZ
), true
);
}
return 0;
};
LiteralArgumentBuilder<CommandSourceStack> Motion = $$motionRoot.requires(cs -> cs.hasPermission(2))
.then(Commands.argument("targets", EntityArgument.entities())
.then(Commands.literal("addApplyEntity")
.then(Commands.argument("vecX", DoubleArgumentType.doubleArg())
.then(Commands.argument("vecY", DoubleArgumentType.doubleArg())
.then(Commands.argument("vecZ", DoubleArgumentType.doubleArg())
.executes(motionVecAdder)
)
)
)
)
.then(Commands.literal("setApplyEntity")
.then(Commands.argument("vecX", DoubleArgumentType.doubleArg())
.then(Commands.argument("vecY", DoubleArgumentType.doubleArg())
.then(Commands.argument("vecZ", DoubleArgumentType.doubleArg())
.executes(motionVecSetter)
)
)
)
)
.then(Commands.literal("multiply")
.then(Commands.argument("vecXFactor", DoubleArgumentType.doubleArg())
.then(Commands.argument("vecYFactor", DoubleArgumentType.doubleArg())
.then(Commands.argument("vecZFactor", DoubleArgumentType.doubleArg())
.executes(motionVecMultiply)
)
)
)
)
);
if(SHOULD_USE_PREFIX){
literalArgumentBuilder.then(Motion);
dispatcher.register(literalArgumentBuilder);
} else {
if (nodeList != null) {
nodeList.forEach(dispatcher::register);
}
}
}
}