PlayerSync/src/main/java/vip
laforetbrut edf63aeb8c Add dedicated PlayerSync diagnostic log file (logs/playersync/sync.log)
New SyncLogger utility class:
- Writes to logs/playersync/sync.log (separate from MC console)
- Automatic rotation: 10MB max per file, 5 files kept
- Thread-safe: lock-free ConcurrentLinkedQueue + async flush
- Categorized log levels: INFO, WARN, ERROR, DUPE_RISK, DATA_LOSS,
  RACE, PERF_SLOW, SAVE, SAVE_FAIL, SAVE_SKIP, RESTORE, EVENT, GUARD

Tracked events:
- Every player join/leave with sync status
- Every save (logout, shutdown, death, auto-save) with duration
- Save failures with error details
- Saves skipped (uncompleted sync, dead player)
- Cross-server race conditions (poll loop waiting)
- Player disconnects before sync apply (potential data loss)
- Duplicate login kicks
- Slow operations (> 50ms threshold)

Usage: check logs/playersync/sync.log on your server for diagnostics.
Look for DUPE_RISK, DATA_LOSS, RACE, SAVE_FAIL entries.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 14:12:31 +02:00
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fubuki/playersync Add dedicated PlayerSync diagnostic log file (logs/playersync/sync.log) 2026-04-15 14:12:31 +02:00