Config (JdbcConfig.java completely restructured into sections):
connection
host, port, use_ssl, user_name, password, db_name, table_prefix, Server_id
general
sync_world, sync_advancements, kick_when_already_online,
kick_message, kick_grace_period_ms, use_legacy_serialization,
item_placeholder_title_override, item_placeholder_description_override
save_triggers
auto_save_interval_minutes (0-1440, default 10)
save_on_dimension_change (default false)
save_on_death (default true)
save_on_respawn (default true)
sync_toggles
sync_inventory, sync_ender_chest, sync_xp, sync_effects,
sync_health_food, sync_curios, sync_accessories, sync_backpacks,
sync_cosmetic_armor, sync_refined_storage (all default true)
performance
heartbeat_interval_seconds (5-600, default 30)
peer_stale_threshold_seconds (10-3600, default 60)
join_poll_max_attempts (10-600, default 120)
join_poll_interval_ms (100-5000, default 500)
pool_stats_interval_minutes (0-1440, default 5)
hikari_pool_max_size (1-200, default 15)
hikari_leak_threshold_ms (2000-600000, default 25000)
safety
refuse_empty_inventory_write (default true) — enforced in writeSnapshotToDB
max_inventory_size_bytes (default 10 MB)
skip_saves_when_tps_below (0-20, default 0 = never)
observability
log_structured_json (future use)
log_rotation_size_mb (default 10)
log_rotation_max_files (default 5)
Wiring
- HeartbeatService reads heartbeat_interval_seconds at start.
- PoolStatsReporter reads pool_stats_interval_minutes (0 disables).
- doPlayerJoin poll uses join_poll_max_attempts + join_poll_interval_ms +
peer_stale_threshold_seconds.
- writeSnapshotToDB: refuse_empty guard + max_inventory_size_bytes guard
before core UPDATE. Both log via SyncLogger.dataLoss / .nbtAnomaly.
- Restore-side toggles: applyCuriosFromData, applyAccessoriesFromData,
applyCosmeticArmorFromData, doBackPackRestore, restoreRefinedStorageDisks
all short-circuit when their toggle is false.
Commands — new /playersync tree (perm level 2 required):
status — server id + heartbeat age + exec/Hikari stats + online
poolstats — log current stats immediately
flush [player] — force save all / one
info <player> — DB row metadata
dump <player> — dump full DB row to server log
resync <player> — clear synced tag + kick to force re-restore
wipe <player> confirm — DELETE all rows (DANGER, double-keyword required)
orphans — list stuck online=1 rows on dead peers
clearorphans [id] — clear orphans (global or by server_id)
peers — list peer servers with ALIVE/STALE/STOPPED tag
peerkill <id> — force-disable a zombie peer
cleanup — orphans + stale peers in one shot
reload — note about runtime reload scope
help — in-chat command reference
Every command logs to SyncLogger as ADMIN_<OP> for audit trail.
Infrastructure
- JDBCsetUp.executePreparedUpdateRet(String, Object...) returns rows-affected
for commands that need meaningful counts.
- VanillaSync.getExecutor() exposes the thread pool for read-only stats access
from admin commands (replaces reflection use in PoolStatsReporter eventually).
76 lines
2.7 KiB
Java
76 lines
2.7 KiB
Java
package vip.fubuki.playersync.util;
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import vip.fubuki.playersync.PlayerSync;
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import vip.fubuki.playersync.config.JdbcConfig;
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import java.util.concurrent.Executors;
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import java.util.concurrent.ScheduledExecutorService;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.atomic.AtomicBoolean;
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/**
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* Periodic {@code server_info.last_update} heartbeat.
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*
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* <p>Runs on a dedicated single-threaded scheduler at a fixed interval so peer
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* servers can detect this server as alive via {@code isPeerServerStale()} in
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* {@code VanillaSync.doPlayerJoin}. Without this, a server that stops issuing
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* updates (e.g. hung main thread) would be treated as alive indefinitely by
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* rejoining players on other servers, causing the 30s poll timeouts seen in
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* production logs.
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*
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* @author vyrriox
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*/
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public final class HeartbeatService {
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private HeartbeatService() {}
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/**
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* Heartbeat period: configurable via {@code heartbeat_interval_seconds}.
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* Paired with {@code peer_stale_threshold_seconds}.
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*/
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private static long currentPeriodMs() {
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try {
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return JdbcConfig.HEARTBEAT_INTERVAL_SECONDS.get() * 1000L;
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} catch (Throwable t) {
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return 30_000L;
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}
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}
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private static final AtomicBoolean RUNNING = new AtomicBoolean(false);
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private static ScheduledExecutorService scheduler;
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public static void start() {
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if (!RUNNING.compareAndSet(false, true)) return;
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scheduler = Executors.newSingleThreadScheduledExecutor(r -> {
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Thread t = new Thread(r, "PlayerSync-heartbeat");
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t.setDaemon(true);
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t.setPriority(Thread.MIN_PRIORITY);
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return t;
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});
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long period = currentPeriodMs();
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scheduler.scheduleAtFixedRate(HeartbeatService::tick, period, period, TimeUnit.MILLISECONDS);
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PlayerSync.LOGGER.info("[heartbeat] started (period={}ms, server_id={})", period, JdbcConfig.SERVER_ID.get());
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}
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public static void stop() {
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if (!RUNNING.compareAndSet(true, false)) return;
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if (scheduler != null) {
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scheduler.shutdownNow();
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scheduler = null;
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}
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PlayerSync.LOGGER.info("[heartbeat] stopped");
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}
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private static void tick() {
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try {
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int serverId = JdbcConfig.SERVER_ID.get();
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JDBCsetUp.executePreparedUpdate(
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"UPDATE " + Tables.serverInfo() + " SET last_update=?, enable=1 WHERE id=?",
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System.currentTimeMillis(), serverId);
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} catch (Throwable t) {
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// Do not kill the scheduler on a transient DB error — log and retry next tick.
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PlayerSync.LOGGER.warn("[heartbeat] tick failed: {}", t.getMessage());
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}
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}
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}
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