1. NeoForge attachments (SOL Onion, Ars Nouveau, etc.):
- deserializeAttachments signature is (Provider, CompoundTag) not
(CompoundTag) - reflection was failing silently, nothing restored
- Use serializeAttachments(Provider) directly for saving instead of
saveWithoutId() for cleaner approach
- This fixes SOL Onion food diversity, Ars Nouveau mana/glyphs,
Iron's Spellbooks, Pehkui scale, and all other NeoForge attachments
2. Multi-server kick:
- Add secondary kick check in PlayerLoggedInEvent as fallback
- Mark online=1 SYNCHRONOUSLY on login to close race condition
where async doPlayerJoin hasn't set online=1 yet
3. Backpack upgrades:
- Call refreshInventoryForInputOutput() before reading from
BackpackStorage to flush pending wrapper changes
Vyrriox
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|---|---|---|
| .github | ||
| gradle/wrapper | ||
| src/main | ||
| .gitattributes | ||
| .gitignore | ||
| build.gradle | ||
| docker-compose.yml | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| LICENSE | ||
| README.md | ||
| settings.gradle | ||
PlayerSync
PlayerSync is a Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend. It allows players to maintain their inventory, equipment, experience, advancements, and more when moving between servers in a network.
Mod Support
Any other mods support is also possible.
Development Setup
Database Setup (Docker)
A docker-compose.yml file is provided for easily setting up a MariaDB database instance for development testing.
- Make sure Docker is installed.
- Inside your work directory run:
This will download the MariaDB image (if not already present) and start a database container in the background.docker compose up -d - Stoppinng the Database
docker compose down
Data Persistence: The database uses a Docker volume, ensuring your data persists even if you stop and restart the containers.
Database Management Tool
The docker-compose.yml also includes an Adminer service, a lightweight database management tool.
- Access Adminer in your web browser at http://localhost:8080.
- Log in using the server with
- username:
playersync - database:
playersync - password: see docker-compose.yml
- username:
For debugging purposes, you can enable use_legacy_serialization to have readable database fields. This can cause crashes and unintended side-effects. Do not enable this on a production server if not absolutely necessary!
Running the Mod
The project uses Gradle for building and running. Use the provided Gradle wrapper (gradlew for Linux/macOS, gradlew.bat for Windows).
- Make sure that the MySQL database you configured is running.
- Run the Server
or on Windows:./gradlew runServer
This task compiles the mod and starts a dedicated Minecraft server instance with the mod loaded in the.\gradlew.bat runServerrundirectory. - Run the Client
or on Windows:./gradlew runClient.\gradlew.bat runClient