storeRefinedStorageDisks() called DimensionDataStorage.save() directly to flush RS2 data before reading the .dat file. This triggers all SavedData saves simultaneously and conflicts with fastasyncworldsave's async save mixin, causing ConcurrentModificationException crash. Fix: Only mark RS2 SavedData as dirty (setDirty()) and let the normal world save cycle handle the flush. The .dat file read may get slightly stale data but avoids crashing the server. Vyrriox |
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| gradle/wrapper | ||
| src/main | ||
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| build.gradle | ||
| docker-compose.yml | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| LICENSE | ||
| README.md | ||
| settings.gradle | ||
PlayerSync
PlayerSync is a Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend. It allows players to maintain their inventory, equipment, experience, advancements, and more when moving between servers in a network.
Mod Support
Any other mods support is also possible.
Development Setup
Database Setup (Docker)
A docker-compose.yml file is provided for easily setting up a MariaDB database instance for development testing.
- Make sure Docker is installed.
- Inside your work directory run:
This will download the MariaDB image (if not already present) and start a database container in the background.docker compose up -d - Stoppinng the Database
docker compose down
Data Persistence: The database uses a Docker volume, ensuring your data persists even if you stop and restart the containers.
Database Management Tool
The docker-compose.yml also includes an Adminer service, a lightweight database management tool.
- Access Adminer in your web browser at http://localhost:8080.
- Log in using the server with
- username:
playersync - database:
playersync - password: see docker-compose.yml
- username:
For debugging purposes, you can enable use_legacy_serialization to have readable database fields. This can cause crashes and unintended side-effects. Do not enable this on a production server if not absolutely necessary!
Running the Mod
The project uses Gradle for building and running. Use the provided Gradle wrapper (gradlew for Linux/macOS, gradlew.bat for Windows).
- Make sure that the MySQL database you configured is running.
- Run the Server
or on Windows:./gradlew runServer
This task compiles the mod and starts a dedicated Minecraft server instance with the mod loaded in the.\gradlew.bat runServerrundirectory. - Run the Client
or on Windows:./gradlew runClient.\gradlew.bat runClient