A Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend.
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laforetbrut 4999c372ec perf: eliminate synchronous MySQL calls on server main thread
Root cause of lag (TPS 9-16, MSPT spikes to 4846ms):
PlayerEvent.SaveToFile triggered synchronous JDBC writes on the
server main thread every Minecraft autosave cycle. With 35 players
this caused hundreds of network round-trips to MySQL blocking the
tick loop for up to 4846ms (97x the 50ms limit).

Fixes applied:
- onPlayerSaveToFile: now fully async. Entity state is snapshotted
  on the main thread (pure memory ops, <1ms), then ALL DB writes are
  submitted to the background executor. Main thread never blocks on
  MySQL again.

- snapshotPlayerData: now captures ALL entity-dependent mod data
  (Curios, Accessories, CosmeticArmor, NeoForge attachments) on the
  main thread. Previously these were read from a background thread
  which is not thread-safe and could cause data corruption.

- writeSnapshotToDB: single method that writes all player data in one
  background pass: player_data + curios + mod_player_data.

- Auto-save background task: removed ModCompatSync.storeAll(player),
  storeSophisticatedBackpacks, storeSophisticatedStorageItems,
  storeRefinedStorageDisks from background thread. These all accessed
  entity state off-thread. Mod compat data is now in the main-thread
  snapshot; backpack/SS/RS2 contents are saved on logout/shutdown.

- Added ModCompatSync snapshot API: snapshotAccessories(),
  snapshotCosmeticArmor(), snapshotAttachments(), writeModSnapshot()
  for clean separation of entity reads vs DB writes.
2026-03-27 14:15:29 +01:00
.github Bump gradle/actions from 4 to 5 2025-10-14 16:55:21 +08:00
gradle/wrapper migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
src/main perf: eliminate synchronous MySQL calls on server main thread 2026-03-27 14:15:29 +01:00
.gitattributes Initial commit 2022-12-08 16:59:20 +08:00
.gitignore add support for Minecraft 1.20.4 with ModDevGradle 2025-05-04 18:43:11 +00:00
build.gradle Fix Sophisticated Storage shulkers/chests/barrels losing contents on transfer 2026-03-26 17:12:29 +01:00
docker-compose.yml use volume for docker-compose db to persist data 2025-05-01 18:42:58 +00:00
gradle.properties fix #151 2026-01-14 20:26:26 +08:00
gradlew migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
gradlew.bat migrate from ForgeGradle to ModDevGradle legacy 2025-05-02 22:40:39 +00:00
LICENSE Create LICENSE 2022-12-08 17:11:47 +08:00
README.md readme: add section on how to setup a dev env 2025-05-01 16:59:05 +00:00
settings.gradle half done, noticed about advancement can't store normally 2025-06-07 00:55:30 +08:00

PlayerSync

PlayerSync is a Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend. It allows players to maintain their inventory, equipment, experience, advancements, and more when moving between servers in a network.

Mod Support

Any other mods support is also possible.

Development Setup

Database Setup (Docker)

A docker-compose.yml file is provided for easily setting up a MariaDB database instance for development testing.

  1. Make sure Docker is installed.
  2. Inside your work directory run:
    docker compose up -d
    
    This will download the MariaDB image (if not already present) and start a database container in the background.
  3. Stoppinng the Database
    docker compose down
    

Data Persistence: The database uses a Docker volume, ensuring your data persists even if you stop and restart the containers.

Database Management Tool

The docker-compose.yml also includes an Adminer service, a lightweight database management tool.

For debugging purposes, you can enable use_legacy_serialization to have readable database fields. This can cause crashes and unintended side-effects. Do not enable this on a production server if not absolutely necessary!

Running the Mod

The project uses Gradle for building and running. Use the provided Gradle wrapper (gradlew for Linux/macOS, gradlew.bat for Windows).

  1. Make sure that the MySQL database you configured is running.
  2. Run the Server
    ./gradlew runServer
    
    or on Windows:
    .\gradlew.bat runServer
    
    This task compiles the mod and starts a dedicated Minecraft server instance with the mod loaded in the run directory.
  3. Run the Client
    ./gradlew runClient
    
    or on Windows:
    .\gradlew.bat runClient