PlayerSync/src/main/java/vip/fubuki/playersync/sync/chat/ChatSyncClient.java
2025-10-14 16:56:25 +08:00

172 lines
6.2 KiB
Java

package vip.fubuki.playersync.sync.chat;
import net.minecraft.network.chat.Component;
import net.minecraft.server.players.PlayerList;
import net.neoforged.bus.api.SubscribeEvent;
import net.neoforged.neoforge.event.ServerChatEvent;
import net.neoforged.neoforge.event.entity.player.PlayerEvent;
import vip.fubuki.playersync.PlayerSync;
import vip.fubuki.playersync.config.JdbcConfig;
import java.io.*;
import java.net.ConnectException;
import java.net.InetSocketAddress;
import java.net.Socket;
import java.net.SocketTimeoutException;
import java.util.Objects;
public class ChatSyncClient {
static PlayerList playerList;
static Socket clientSocket;
static PrintWriter out;
private static volatile boolean running = true;
private static final int RECONNECT_DELAY = 5000;
private static final int MAX_RECONNECT_ATTEMPTS = 10;
private static volatile long lastHeartbeat = System.currentTimeMillis();
private static final long HEARTBEAT_INTERVAL = 15000;
public void run() {
int reconnectAttempts = 0;
while (running && reconnectAttempts < MAX_RECONNECT_ATTEMPTS) {
try {
PlayerSync.LOGGER.info("Connecting to chat server {}:{}",
JdbcConfig.CHAT_SERVER_IP.get(),
JdbcConfig.CHAT_SERVER_PORT.get());
clientSocket = new Socket();
clientSocket.setReuseAddress(true);
clientSocket.setKeepAlive(true);
clientSocket.setTcpNoDelay(true);
clientSocket.connect(
new InetSocketAddress(
JdbcConfig.CHAT_SERVER_IP.get(),
JdbcConfig.CHAT_SERVER_PORT.get()
),
15000
);
clientSocket.setSoTimeout(30000);
out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(clientSocket.getOutputStream())), true);
PlayerSync.LOGGER.info("Successfully connected to chat server");
reconnectAttempts = 0;
lastHeartbeat = System.currentTimeMillis();
startHeartbeatMonitor();
BufferedReader in = new BufferedReader(
new InputStreamReader(clientSocket.getInputStream()));
String serverMessage;
while (running && (serverMessage = in.readLine()) != null) {
lastHeartbeat = System.currentTimeMillis();
if ("<heartbeat>".equals(serverMessage)) {
continue;
}
PlayerSync.LOGGER.info("Received message from chat server: " + serverMessage);
Component textComponents = Component.nullToEmpty(serverMessage);
if(playerList != null){
playerList.getServer().execute(() ->
playerList.broadcastSystemMessage(textComponents, false));
}
}
} catch (SocketTimeoutException e) {
PlayerSync.LOGGER.warn("Chat server read timeout, reconnecting...");
} catch (ConnectException e) {
PlayerSync.LOGGER.warn("Cannot connect to chat server: {}", e.getMessage());
} catch (IOException e) {
PlayerSync.LOGGER.error("Chat client connection error: {}", e.getMessage());
} finally {
closeConnection();
}
if (running && reconnectAttempts < MAX_RECONNECT_ATTEMPTS) {
reconnectAttempts++;
PlayerSync.LOGGER.warn("Attempting to reconnect to chat server ({}/{})",
reconnectAttempts, MAX_RECONNECT_ATTEMPTS);
try {
long delay = Math.min(RECONNECT_DELAY * (long)Math.pow(2, reconnectAttempts-1), 60000);
Thread.sleep(delay);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
break;
}
}
}
}
private void startHeartbeatMonitor() {
Thread heartbeatThread = new Thread(() -> {
while (running && clientSocket != null && !clientSocket.isClosed()) {
try {
Thread.sleep(10000); // 每10秒检查一次
long now = System.currentTimeMillis();
if (now - lastHeartbeat > HEARTBEAT_INTERVAL) {
PlayerSync.LOGGER.warn("No heartbeat for {}ms, sending test message",
now - lastHeartbeat);
// 发送测试消息检查连接
if (out != null) {
out.println("<heartbeat>");
}
}
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
break;
}
}
}, "ChatSync-Heartbeat");
heartbeatThread.setDaemon(true);
heartbeatThread.start();
}
private void closeConnection() {
try {
if (out != null) {
out.close();
out = null;
}
if (clientSocket != null && !clientSocket.isClosed()) {
clientSocket.close();
clientSocket = null;
}
} catch (IOException e) {
PlayerSync.LOGGER.error("Error closing connection: {}", e.getMessage());
}
}
public void shutdown() {
running = false;
closeConnection();
}
@SubscribeEvent
public static void onPlayerChat(ServerChatEvent event) {
String message= "<"+event.getUsername()+"> "+event.getMessage().getString();
if (out != null) {
out.println(message);
}
}
@SubscribeEvent
public static void onPlayerJoin(PlayerEvent.PlayerLoggedInEvent event){
playerList = Objects.requireNonNull(event.getEntity().getServer()).getPlayerList();
}
@SubscribeEvent
public static void onPlayerLeave(PlayerEvent.PlayerLoggedOutEvent event){
playerList = Objects.requireNonNull(event.getEntity().getServer()).getPlayerList();
}
}