Spark showed 5.66% server thread from auto-save DB writes blocking the tick loop (~1-2ms per player per query, ~8 queries per save). New approach: - snapshotPlayerData() captures ALL entity data into an immutable PlayerDataSnapshot record on the main thread (fast, no DB I/O) - writeSnapshotToDB() writes the snapshot to DB on the background thread via executorService (slow DB I/O off main thread) - Mod data (Curios, Accessories, CosmeticArmor, NeoForge attachments) still read entity state on main thread but their DB writes happen inline (they manage their own connections) - Sophisticated Backpacks/Storage/RS2 saves happen during snapshot phase on main thread (they need entity access for inventory scan) Expected: ~60-70% reduction in main thread blocking from auto-save. Vyrriox |
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| build.gradle | ||
| docker-compose.yml | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| LICENSE | ||
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PlayerSync
PlayerSync is a Minecraft Forge mod that synchronizes player data across multiple servers using a MySQL backend. It allows players to maintain their inventory, equipment, experience, advancements, and more when moving between servers in a network.
Mod Support
Any other mods support is also possible.
Development Setup
Database Setup (Docker)
A docker-compose.yml file is provided for easily setting up a MariaDB database instance for development testing.
- Make sure Docker is installed.
- Inside your work directory run:
This will download the MariaDB image (if not already present) and start a database container in the background.docker compose up -d - Stoppinng the Database
docker compose down
Data Persistence: The database uses a Docker volume, ensuring your data persists even if you stop and restart the containers.
Database Management Tool
The docker-compose.yml also includes an Adminer service, a lightweight database management tool.
- Access Adminer in your web browser at http://localhost:8080.
- Log in using the server with
- username:
playersync - database:
playersync - password: see docker-compose.yml
- username:
For debugging purposes, you can enable use_legacy_serialization to have readable database fields. This can cause crashes and unintended side-effects. Do not enable this on a production server if not absolutely necessary!
Running the Mod
The project uses Gradle for building and running. Use the provided Gradle wrapper (gradlew for Linux/macOS, gradlew.bat for Windows).
- Make sure that the MySQL database you configured is running.
- Run the Server
or on Windows:./gradlew runServer
This task compiles the mod and starts a dedicated Minecraft server instance with the mod loaded in the.\gradlew.bat runServerrundirectory. - Run the Client
or on Windows:./gradlew runClient.\gradlew.bat runClient